7 Days to Die

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DemocraDaddy Aug 13, 2016 @ 2:48pm
Does anyone hae a map seed thats mostly Snowy Forest? I need one just chock full of snow.
Thanks in advance guys, would appreciate any world seeds that have tons and tons of snowy forests or even all snow would be perfect. I dont need to know POI's just if its got tons and tons of snow. The more snow the better.
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Showing 1-14 of 14 comments
CatPerson Aug 16, 2016 @ 8:42pm 
Originally posted by Electrical Banana:
or even all snow would be perfect.
That's not going to happen in RWG, unless there's a way to change the spawn ratio's via the .xml's or a mod. And I doubt most people explore/expose the entire default size of a RWG map (it's huge...) to reliably know whether the whole thing has "lots and lots of snow." You're going to have explore like that on your own most likely.

But one can find/share a single biome of snow that is large. They do seem more rare than they used to be, but I found one recently. Probably the largest snow biome section I've seen in a while. Maybe it'll do. Running (not flying...) down one side took me quite a while and the main road goes in and out of it in many spots.

https://i.imgur.com/hTeSgUg.jpg

What is the appeal of snow biome these days anyway? I've seen requests for snowy maps a lot lately. The caliper hunt? The snow for water? The zillions of tree stumps? Not over-heating as much?
Last edited by CatPerson; Aug 16, 2016 @ 8:44pm
Darkshape Aug 16, 2016 @ 10:19pm 
I did have a seed that was no less than 4 km continuous snow (that I had to cross to group up). Sadly, I do not remember the seed name. Sorry.
Samothec Aug 17, 2016 @ 12:05am 
There is a large-ish snow biome in seed "EventHorizon" (both words capitalized and no space between the words). It borders the central city to the north and has two smaller cities within the snow biome.
http://steamcommunity.com/sharedfiles/filedetails/?id=746000854
Last edited by Samothec; Aug 17, 2016 @ 12:06am
FightinWelsh Aug 17, 2016 @ 1:00am 
man you guys all have some great maps.. mine is forest and plains/desert. No major cities yet and I've uncoovered 6 Km out in all directions only moderate towns. and damn near not a lick of water.. no lakes no rivers.. a few puddles.
DemocraDaddy Aug 17, 2016 @ 9:29am 
Thank you all! i appreciate your responses. I'm going to check them out. I also want to know what is the region setting? is it where you can snag different biomes via the map coords and then piece them together later? If so wouldn't it be possible to make an entire artic map? I mostly like the appeal of the snow biome because of the low temps because when I start I risk freezing, also majority of Zed spawns are the super tough lumber jacks. which is nice and hard with loot set to 25% as very very few arrows. Hard to find bag when its covered under snow etc. Lack of water other than snow. Just trying to make things as difficult as I can for myself. Also anyway to edit the minimum environment temps? I'd like to actually have to use the duster/puffer coat once in a while instead of instant scrapping.
Samothec Aug 17, 2016 @ 9:43am 
When I first saw your thread and went to check my maps, I began thinking of comments I've read about modding biomes. You might want to find a map that has a single biome which dominates the map then go into your xml files (first copy and save the original version for safety) then swap out the single prominent biome for the snow biome. If the best you can find is a map with two prominent biomes then swap both out for the snow biome.

I have not done any biome modding so my ideas above might not work. Please consult with someone experienced with modding before doing it.

I'm not sure but I expect that swapping out biomes for each other (or replacing a couple of them with the snow biome) will cause either the same changes in existing maps you play on or it will make those maps unplayable - I don't know which.
ghost-nl Aug 17, 2016 @ 9:44am 
have no pics of the seed but i play on the seed ( test world ) this one is loaded with forest an water,hope you like it,,,,
Last edited by ghost-nl; Aug 17, 2016 @ 9:45am
ghost-nl Aug 17, 2016 @ 9:46am 
Originally posted by Fightin' Welsh:
man you guys all have some great maps.. mine is forest and plains/desert. No major cities yet and I've uncoovered 6 Km out in all directions only moderate towns. and damn near not a lick of water.. no lakes no rivers.. a few puddles.
just seek the coords 0 north an 0 south 98% there is an hub city,,,,
DemocraDaddy Aug 17, 2016 @ 10:27am 
Hmmm... Thats what im thinking too samothec. Would be nice to mod in an entire artic map, small patches of warmth i suppose. Do crops grow in a snowy biome or does it eliminate farming?
CatPerson Aug 17, 2016 @ 11:21am 
You can grow crops in the snow biome, but you still need "dirt". So either you have to dig up the snow to reach dirt underneath or have to place dirt manually (dirt just has to be 1 block layer for it to work). It's the same in the desert.

Originally posted by Samothec:
You might want to find a map that has a single biome which dominates the map then go into your xml files (first copy and save the original version for safety) then swap out the single prominent biome for the snow biome. If the best you can find is a map with two prominent biomes then swap both out for the snow biome.
I'd guess that (or any change to the rwgmixer.xml, really) would require a new game/save and wouldn't work to convert an existing seed/map ... or at least, it might create a lot of issues during the conversion of non-snow biomes. Kinda like how sometimes saves are playable after a patch, but may cause weird things re: already explored areas vs. not. I could be wrong tho.

In A12 it was supposedly simple to get more of one biome because they were elevation based or something, and you could just alter the elevation parameters of all of them so one biome would be dominant at a much wider range of elevation. But since A13, it's more difficult. I believe the Burnt Forest and possibly the Snow/Wasteland/Water are actually hard coded ... eg, even if you delete/change them from the .xml, they'll still spawn, especially around Cities perhaps? I know I've tried altering some town/POI/biome spawning stuff before and I swear nothing changed...but I'm not exactly familiar with those aspects so maybe I borked it, lol.

Anyway, much of the advice I see via a Search, relating to altering biome spawning, is from pre-A13 or for A13 (where replacing the biome info seemed to become relevant). No clue how much A14 may have changed things.

Valmar posted this video not too long ago, perhaps it might be helpful. Altho I confess the author's speaking/teaching style left me not a whole lot wiser. He's also using some website help-u-make-a-mod tool site to run through most of it (or something?), vs. just opening the .xml's directly, which is a bit confusing if you've never used that site.

https://www.youtube.com/watch?v=aaBJzaVUYe4

You can also go to the official forum and ask there - they have a more active modding community there, then here.
Last edited by CatPerson; Aug 17, 2016 @ 11:27am
daistn Aug 17, 2016 @ 2:49pm 
Im curious ho wyou folks are getting jpgs of the map like that... would real usefull fo rme..
CatPerson Aug 17, 2016 @ 3:14pm 
Originally posted by daist'n:
Im curious ho wyou folks are getting jpgs of the map like that... would real usefull fo rme..
https://7daystodie.com/forums/showthread.php?30280-SinglePlayer-Map-Renderer

Samothec has the "draw background/draw grid" options checked, which I haven't used. The beige background is more like what you see in-game, vs. the solid black, so might be easier/more familiar to look at for some.

Edit: it saves it as a .png, btw ... I use another program to resize/convert it to .jpg. The .png files can be VERY big if you've exposed a lot of the RWG map.
Last edited by CatPerson; Aug 17, 2016 @ 3:23pm
Samothec Aug 17, 2016 @ 3:58pm 
Originally posted by CatPerson:
Samothec has the "draw background/draw grid" options checked, which I haven't used. The beige background is more like what you see in-game, vs. the solid black, so might be easier/more familiar to look at for some.
Exactly. I opted for the grid to help me get an idea of the size for each saved map.

And the .png file size is why I editted the map down to just the snow biome and saved as a jpg since that was what Electrical Banana was interested in. It's great for the maps but sharing the full map here on Steam, not so much due to the file size limitation.
DemocraDaddy Aug 23, 2016 @ 9:03am 
Originally posted by Darkshape:
I did have a seed that was no less than 4 km continuous snow (that I had to cross to group up). Sadly, I do not remember the seed name. Sorry.
Darn, that would have been awesome. I just want to go as hard mode as possible and I love having all those ♥♥♥♥♥♥♥ lumber jacks which are kind of like light ferals.
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Date Posted: Aug 13, 2016 @ 2:48pm
Posts: 27