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But one can find/share a single biome of snow that is large. They do seem more rare than they used to be, but I found one recently. Probably the largest snow biome section I've seen in a while. Maybe it'll do. Running (not flying...) down one side took me quite a while and the main road goes in and out of it in many spots.
https://i.imgur.com/hTeSgUg.jpg
What is the appeal of snow biome these days anyway? I've seen requests for snowy maps a lot lately. The caliper hunt? The snow for water? The zillions of tree stumps? Not over-heating as much?
http://steamcommunity.com/sharedfiles/filedetails/?id=746000854
I have not done any biome modding so my ideas above might not work. Please consult with someone experienced with modding before doing it.
I'm not sure but I expect that swapping out biomes for each other (or replacing a couple of them with the snow biome) will cause either the same changes in existing maps you play on or it will make those maps unplayable - I don't know which.
I'd guess that (or any change to the rwgmixer.xml, really) would require a new game/save and wouldn't work to convert an existing seed/map ... or at least, it might create a lot of issues during the conversion of non-snow biomes. Kinda like how sometimes saves are playable after a patch, but may cause weird things re: already explored areas vs. not. I could be wrong tho.
In A12 it was supposedly simple to get more of one biome because they were elevation based or something, and you could just alter the elevation parameters of all of them so one biome would be dominant at a much wider range of elevation. But since A13, it's more difficult. I believe the Burnt Forest and possibly the Snow/Wasteland/Water are actually hard coded ... eg, even if you delete/change them from the .xml, they'll still spawn, especially around Cities perhaps? I know I've tried altering some town/POI/biome spawning stuff before and I swear nothing changed...but I'm not exactly familiar with those aspects so maybe I borked it, lol.
Anyway, much of the advice I see via a Search, relating to altering biome spawning, is from pre-A13 or for A13 (where replacing the biome info seemed to become relevant). No clue how much A14 may have changed things.
Valmar posted this video not too long ago, perhaps it might be helpful. Altho I confess the author's speaking/teaching style left me not a whole lot wiser. He's also using some website help-u-make-a-mod tool site to run through most of it (or something?), vs. just opening the .xml's directly, which is a bit confusing if you've never used that site.
https://www.youtube.com/watch?v=aaBJzaVUYe4
You can also go to the official forum and ask there - they have a more active modding community there, then here.
Samothec has the "draw background/draw grid" options checked, which I haven't used. The beige background is more like what you see in-game, vs. the solid black, so might be easier/more familiar to look at for some.
Edit: it saves it as a .png, btw ... I use another program to resize/convert it to .jpg. The .png files can be VERY big if you've exposed a lot of the RWG map.
And the .png file size is why I editted the map down to just the snow biome and saved as a jpg since that was what Electrical Banana was interested in. It's great for the maps but sharing the full map here on Steam, not so much due to the file size limitation.