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Desert biome has shale oil, aloe and plenty of food and fluid.
Burnt Forest and Wasteland have the half-demolished buildings with lots of sinks, lockers, WCs, nests, hampers, cars, girders, nests, fridges, ovens ...basically very easy to level scavenging and plenty of food, water, iron, brass, cooking pots, spanners, clothes ..everything.. as loot.
Forest. Pretty trees?
i'll tell you which biome i can't stand though...the arid semi desert biome. all of the cactus' none of the aloe/yucca.
Desert - Surface resources, nest visibility, shale, easy food and juice from cactus.
Forest(maple/pine) - Buried resources, hunting, trees, red tea in maple forest
Snow - Buried resources, lumberjacks
wasteland - Loot, surface resources
Burnt forest - Loot, buried resources
Plains - Surface resources, hunting, easy food and juice from cactus.
I always select a biome for mining purposes. For that reason and to make living in the weather easiest I usually always select forest biomes. Deserts are my next favorite for the ease of living they offer but without a cave discovery I won't stay too long.
Dessert Biome is my second favorite and if you get trees there then you're all set. The visibility for zombies is unrivaled. Birds nests are also easier to see and you can get aloe and yucca plants for juice.
Stay away from burnt forrest and wastelands from what I've read they are good places to run into dogs but they also have a lot of loot that is easily accessible. I found a sweet walled up military base in one once.
Snow is nice because you never have to worry about finding a puddle of water and once you find clothing it's at least easier to manage temps there then in, say, the desert.
But as others have mentioned, other biomes have certain aspects or features that can make them desirable depending on one's gameplay focus/preferences.
But generally speaking, as far as perm. home-bases go, I like maple/pine forests. I just look for forest biomes sections that are surrounded by the other biomes not too far away and just visit those when I have a specific goal.
1: Plains base
2: Sniper tower
3: Wide open terrain
4: ???
Burnt Forest. Lots of dead trees, (if you dont like chopping live ones). Grass is in clumps. Lots of birds nests. Too hot. Good for early game feathers and cooking pot. Quiet nights; can collect wood/grass and maybe have to deal with only 1 or 2 burnt zombies. Easier to spot pigs, deer. Negative: early game dogs. Find water or make it out of the biome before long. Overheating looms constantly unless one has iron armor. Low potential for water in containers early on. Clay is mostly hidden. Cant wear clothes or armor unless one has iron armor. Coal from embers for early game torches.
Arid grasslands: Trees are sparse but available. Sometimes boulders are sparse. Clay is sometimes not present or very sparse. Pigs and Deer are available.
Destroyed: Grass is in clumps. Has lootable lockers and ice chests. Rabbits only, for hide. Birds nests are sparse but there are chickens. Dont know how to find clay in this biome (unless there is a lake). Cops and ferrals at night. Temperature varies but is pretty warm. More likely to not find an air drop.
Green/Maple Forest: Animals, grass, live trees, clay, boulders. Nights are more active with roaming zombies.
Pine Forest: Live and dead trees, animals, grass, boulders. Cold/rain/snow can be a problem. Sometimes clay is not present or hard to find. Nights are more active with roaming zombies.
Snow: Easier to spot birds nests. Has trees and animals. Hypothermia can be a problem. Early on, food depletion from cold can be a problem. Water from snow especially with a pot. Hard to spot/collect any cotton or flowers. Lumberjacks are tough but yield some good items. Lumberjacks are usually patrolling an area but their detection range is large at night. Lumberjacks are fast at night and are good at destroying temporary shelters. Stumps have some good things in them. Clay is hard to find. Snow layer is deep for random digging.