7 Days to Die

7 Days to Die

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Maow Jul 23, 2016 @ 7:03pm
Advantages of each biome?
Having a hard time finding a reason to be in certain biomes

Desert - ? Lack of trees
Snow - ? I guess it's easy to spot birds nests
Burned forest - ?
Forest - Plenty of wood
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Showing 1-14 of 14 comments
OwenG80 Jul 23, 2016 @ 7:12pm 
I prefer to set up camp in the forest just because it is aesthetically the nicest I think and usually has good hunting, the others can be a bit depressing. The desert is ok too, once you set up a tree plantation to keep the wood stocks up. I'm now tending to build closer to urban raid centres, so wherever they happen to be will influence the decision.
MeDaDaddy (Banned) Jul 23, 2016 @ 7:24pm 
Snow biome has Lumberjack zeds that drop rare loot.

Desert biome has shale oil, aloe and plenty of food and fluid.

Burnt Forest and Wasteland have the half-demolished buildings with lots of sinks, lockers, WCs, nests, hampers, cars, girders, nests, fridges, ovens ...basically very easy to level scavenging and plenty of food, water, iron, brass, cooking pots, spanners, clothes ..everything.. as loot.

Forest. Pretty trees?
Rox Jul 23, 2016 @ 7:52pm 
I find it easier to spot bird nests in the scorched wastelands than anywhere else.
Wrothbog Jul 23, 2016 @ 7:55pm 
I like the snow biome for lumberjacks and easy access to water (armful of snow)

i'll tell you which biome i can't stand though...the arid semi desert biome. all of the cactus' none of the aloe/yucca.
LunaCPlays Jul 23, 2016 @ 8:40pm 
General ideas of what biomes offer. Obviously caves and other features/poi will vary the distribution of resources, etc.

Desert - Surface resources, nest visibility, shale, easy food and juice from cactus.
Forest(maple/pine) - Buried resources, hunting, trees, red tea in maple forest
Snow - Buried resources, lumberjacks
wasteland - Loot, surface resources
Burnt forest - Loot, buried resources
Plains - Surface resources, hunting, easy food and juice from cactus.

I always select a biome for mining purposes. For that reason and to make living in the weather easiest I usually always select forest biomes. Deserts are my next favorite for the ease of living they offer but without a cave discovery I won't stay too long.
Last edited by LunaCPlays; Jul 23, 2016 @ 8:42pm
ShiveringSun Jul 23, 2016 @ 9:11pm 
I find cactus to be the best source of plant fiber by far.
Tanyon Jul 24, 2016 @ 1:03pm 
I tend to stay in the forest it has the most to offer 'wood, food to hut, goldenrod, crisanthenyms, cotton, nests, lots of plant fibers and also underground resources... and you can control your heat more efficiently.

Dessert Biome is my second favorite and if you get trees there then you're all set. The visibility for zombies is unrivaled. Birds nests are also easier to see and you can get aloe and yucca plants for juice.

Stay away from burnt forrest and wastelands from what I've read they are good places to run into dogs but they also have a lot of loot that is easily accessible. I found a sweet walled up military base in one once.
Last edited by Tanyon; Jul 24, 2016 @ 1:04pm
Caspie Jul 25, 2016 @ 2:54pm 
In my game i'm a Forest/City thing. Just started and if that fails i will fall back to the Snow Area
CatPerson Jul 25, 2016 @ 3:07pm 
Maple or Pine forests are the best for important resources, imo.
Snow is nice because you never have to worry about finding a puddle of water and once you find clothing it's at least easier to manage temps there then in, say, the desert.

But as others have mentioned, other biomes have certain aspects or features that can make them desirable depending on one's gameplay focus/preferences.

But generally speaking, as far as perm. home-bases go, I like maple/pine forests. I just look for forest biomes sections that are surrounded by the other biomes not too far away and just visit those when I have a specific goal.
Max Pittbull Jul 25, 2016 @ 7:22pm 
Thing to keep in mind about the wasteland biome is that it spawns everything at night. So even early game may come out of your base and have to deal with a cop, a feral, or dogs
Caspie Jul 25, 2016 @ 9:03pm 
Originally posted by Max pittbull:
Thing to keep in mind about the wasteland biome is that it spawns everything at night. So even early game may come out of your base and have to deal with a cop, a feral, or dogs
I had a idea to build a base there. I don't anymore
Ashkorne Jul 26, 2016 @ 12:32am 
I like the Plains, as you can see the zombies coming from as far away as your distance settings will allow.

1: Plains base
2: Sniper tower
3: Wide open terrain
4: ???
zz Jul 26, 2016 @ 4:09pm 
Desert: Cactus yields more plant fibers for effort plus fruit. Birds nests. Low wood for effort. Rabbits only for hide. May need to eat no wellness gain fruit instead of meat. Clay often hard to find. Heat can be a problem but often it is not. Cant wear clothes or armor unless one has iron armor. No cotton or flowers but can craft yucca juice. Aloe for use or to craft bandages.

Burnt Forest. Lots of dead trees, (if you dont like chopping live ones). Grass is in clumps. Lots of birds nests. Too hot. Good for early game feathers and cooking pot. Quiet nights; can collect wood/grass and maybe have to deal with only 1 or 2 burnt zombies. Easier to spot pigs, deer. Negative: early game dogs. Find water or make it out of the biome before long. Overheating looms constantly unless one has iron armor. Low potential for water in containers early on. Clay is mostly hidden. Cant wear clothes or armor unless one has iron armor. Coal from embers for early game torches.

Arid grasslands: Trees are sparse but available. Sometimes boulders are sparse. Clay is sometimes not present or very sparse. Pigs and Deer are available.

Destroyed: Grass is in clumps. Has lootable lockers and ice chests. Rabbits only, for hide. Birds nests are sparse but there are chickens. Dont know how to find clay in this biome (unless there is a lake). Cops and ferrals at night. Temperature varies but is pretty warm. More likely to not find an air drop.

Green/Maple Forest: Animals, grass, live trees, clay, boulders. Nights are more active with roaming zombies.

Pine Forest: Live and dead trees, animals, grass, boulders. Cold/rain/snow can be a problem. Sometimes clay is not present or hard to find. Nights are more active with roaming zombies.

Snow: Easier to spot birds nests. Has trees and animals. Hypothermia can be a problem. Early on, food depletion from cold can be a problem. Water from snow especially with a pot. Hard to spot/collect any cotton or flowers. Lumberjacks are tough but yield some good items. Lumberjacks are usually patrolling an area but their detection range is large at night. Lumberjacks are fast at night and are good at destroying temporary shelters. Stumps have some good things in them. Clay is hard to find. Snow layer is deep for random digging.


Last edited by zz; Mar 8, 2017 @ 4:26pm
Wrothbog Jul 27, 2016 @ 3:02am 
a major drawback to snow not just listed is that during weather events everything is painted white. including coal and nitrate deposits, you can be two weeks in before realising you had 500+ coal literally next to your base
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Date Posted: Jul 23, 2016 @ 7:03pm
Posts: 14