Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it seems that veryvery rarely they have damaged 1 or 2 of the pillar supports minorly, but its so rare that i could just be mis-remembering.
humans are like ice cream made,zombies are like iron made,buildings and manmade structures are like fruit.
too terrible=.="
I see. Sounds like i have a decent shot at making a safe cave base in a game made cave. When i was staying on top of a building, the zombies didnt go straight for the wood frames i threw around the bottom of the ladder.
In the hole i made, there was one zombie that saw me go inside moments before night time hit. Also as i was sniping them up through the wood frame the zombies were seeming to punch the bodies and break them. it could have just been a crawler or dog doing that but idk. It was horrifying anyways lol. they were so loud going serious ape shrimp. I wonder if the blood moon thing is what made them freak out the entire time. Even as i hide out of their view they were fully pursuing me.
Also its been a thing they have had for a while if you kill a lot of stuff in one spot or lay down a sleeping bag, zombies come to that area. Since then i dont keep one near me :P
During a blood moon, which now seems to correctly hit every 7 days (hence the title of the game), they'll come straight for you if you're near enough. It doesn't appear that there's any reason they know you're there. Best thing to do I've found is to create a crazy hard to penetrate structure and give yourself some snipe points high enough they don't stack on top of each other high enough to get to you. I just built a base right beside a very small pond...right on the edge of it. I put the hardest structures facing opposite the water.
They usually try to get to it through the water, so they sink into the water and just keep hitting dirt under the water. My base is still standing and they almost never get through. If there's a blood moon, I try to wait it out, or simply store any gear I might lose and then make a run for it by leaping out of my base. They either follow me or they don't if so I die and then spawn near my camp. Otherwise, I just wait it out. By the time 4am hits, they'll be back to normal, the sun's coming up and I can go take them out. Then I get to repair my base over the next 2 days. It's a viscious cycle, but it's more fun than never getting hit and never having a challenge.
I try to store a sleeping bag high, so that even if I die, I can come back to that spot.
They awlays spawn within the same "cell" as you, so they can be right where you are without traveling far, because there is no pathing in this game.
I agree that they spawn in your cell, but I have had mobs spawn near that never made it to me, even on a blood moon. Sometimes, a good strategy is to get away from your base when it happens so that if you die, they're not tearing it apart.
You will need to learn how to kill the horde not just hide from it or run away. You might as well learn now.
So it's true, the devs want us to play the game the way the devs want, not how we want...I dont want to be a dweeb building an above ground base from scratch just like their trailer and just like their launch screen. It's sandbox for a reason. =[ I was shooting at the zombies from where i was but the devs decided we dont need to have a hitbox for their heads lol. And that zombies should take several more body shots. You would think they would want us to have a lot of freedom and room for creativity but i guess not. Rust is another game that started closing in on creative strategy and that drove me away. Thanks for letting me know =[