7 Days to Die

7 Days to Die

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Recipes.xml
So, like everyone I've also been messing with the Recipes.xml file, And ofcourse i ereased nothing, and only added a chainsaw/auger/painkillers/ and a beaker, but now all of a sudden i miss like 2-10 recipes and i don't know why it would even remove it automaticly, I've tried to re-install the game, and yet it's still not able to craft, Is there anyone who would be polite enough to send me an defualt Recipes.xml, Or an modified one with ALL the original recipes? I would be very greatfull.

In the end, it's really stupid the game auto-deletes recipes upon entering new ones, It's REALLY frustrating
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Showing 1-15 of 26 comments
Ank Aug 28, 2014 @ 4:19am 
Delete the recipes.xml file and have steam check the integrity of the game files. The file will be redownloaded.
Zwɐffɘltjɘ ツ Aug 28, 2014 @ 4:19am 
I've rechecked my recipes.xml and it turn out that I do acutally have the normal recipes, however i am unable to craft the items in-game, well this gets odd.
Ank Aug 28, 2014 @ 4:25am 
What items are you talking about? Armor maybe? Or Bullets? You need to read books you find to craft certain items.See here: http://7daystodie.gamepedia.com/Category:Special_Items
Zwɐffɘltjɘ ツ Aug 28, 2014 @ 4:26am 
I'm talking about Plant fibre, Splints, Wood planks etc. At the moment i can't even create plant fibres needed to make an stone axe.
Last edited by Zwɐffɘltjɘ ツ; Aug 28, 2014 @ 4:29am
mark117h Aug 28, 2014 @ 4:35am 
Originally posted by NL Zwaffeltje:
So, like everyone I've also been messing with the Recipes.xml file, And ofcourse i ereased nothing, and only added a chainsaw/auger/painkillers/ and a beaker, but now all of a sudden i miss like 2-10 recipes and i don't know why it would even remove it automaticly, I've tried to re-install the game, and yet it's still not able to craft, Is there anyone who would be polite enough to send me an defualt Recipes.xml, Or an modified one with ALL the original recipes? I would be very greatfull.

In the end, it's really stupid the game auto-deletes recipes upon entering new ones, It's REALLY frustrating

Originally posted by NL Zwaffeltje:
I'm talking about Plant fibre, Splints, Wood planks etc. At the moment i can't even create plant fibres needed to make an stone axe.

Hi OP.
Have you checked your recipes.xml file for Any kind of spelling errors,
Or have you checked that the tags are closed and not left open.
Could be worth a shot.
I made a mistake in one of the models_. text files.
That turned out to be a spelling mistake.
I couldn't get into the game either do to xml errors etc etc.
I sussed it out though that it was my fault along with a comment tag i had added lol.
Cheers
mark117h
Last edited by mark117h; Aug 28, 2014 @ 4:36am
mark117h Aug 28, 2014 @ 4:40am 
Also OP,
Here is a link to pastebin,
Its the original recipes.xml file
http://pastebin.com/sBKirvf4
Cheers
mark117h
Zwɐffɘltjɘ ツ Aug 28, 2014 @ 4:52am 
Okay now it gets annoying. I've used a recipe editor to ensure everything would go fine, and now when i'm using that file, i've got no recipes at all anymore. It's working fine for everyone, but yet not me (what a surprise, story of my life)

Rechecked the file, no spelling mistakes, no spaces or dots or whatsoever. It should all be fine, but in a magical way its not. Even a re-install doesn't fix it ..
Last edited by Zwɐffɘltjɘ ツ; Aug 28, 2014 @ 4:54am
Zwɐffɘltjɘ ツ Aug 28, 2014 @ 5:04am 
So, feel free to check what's wrong , I've got the PasteBin right here: http://pastebin.com/rHQd8d9G

I can't find the mistake, Neither do i understand why it's acting like such a ♥♥♥♥♥♥. Other people do this ♥♥♥♥ flawlessly without even having to think, and yet i try it and it all ends up in dust. I've got the file named as recipes.xml which should also be good, and it is located in the correct folder. The only thing i did is add an aguer/chainsaw/painkiller and beaker recipe, yet it's not functining at all anymore. I don't get it. It's actually getting me very pissed.
mark117h Aug 28, 2014 @ 5:13am 
I see where you have gone wrong,
You have added the auger recipe in the xml file midway up,
What you want to do is to add the recipe to the bottom of the file like so

This is how it should be below,
Allways add new recipes to the bottom under the yucca recipe,
Try this and all should be good for you.
Scroll to the bottom and add in your recipes.

<recipe name="yuccaFibers" count="4" scrapable="False" craft_time="5"> <ingredient name="plantYucca" count="1" grid="0, 0" /> </recipe> <recipe name="auger" count="1" scrapable="True" craft_time="5"> <ingredient name="thinMetalPlate" count="1" grid="1, -2" /> <ingredient name="thinMetalPlate" count="1" grid="2, -2" /> <ingredient name="thinMetalPlate" count="1" grid="2, -1" /> <ingredient name="thinMetalPlate" count="1" grid="1, -1" /> <ingredient name="shortMetalPipe" count="1" grid="-2, 2" /> <ingredient name="shortMetalPipe" count="1" grid="-1, 1" /> <ingredient name="shortMetalPipe" count="1" grid="0, 0" /> <ingredient name="gasCan" count="1" grid="1, 0" /> <ingredient name="airFilter" count="1" grid="0, -2" /> <ingredient name="carBattery" count="1" grid="2, 0" /> <ingredient name="gasCan" count="1" grid="0, -1" /> <ingredient name="shortMetalPipe" count="1" grid="-1, 2" /> <ingredient name="shortMetalPipe" count="1" grid="0, 1" /> <ingredient name="shortMetalPipe" count="1" grid="-2, 1" /> <ingredient name="shortMetalPipe" count="1" grid="-1, 0" /> </recipe> <recipe name="chainsaw" count="1" scrapable="True" craft_time="5"> <ingredient name="shortMetalPipe" count="1" grid="-2, 2" /> <ingredient name="shortMetalPipe" count="1" grid="-1, 1" /> <ingredient name="shortMetalPipe" count="1" grid="0, 0" /> <ingredient name="airFilter" count="1" grid="0, -2" /> <ingredient name="gasCan" count="1" grid="0, -1" /> <ingredient name="gasCan" count="1" grid="1, 0" /> <ingredient name="carBattery" count="1" grid="2, 0" /> <ingredient name="thinMetalPlate" count="1" grid="1, -2" /> <ingredient name="thinMetalPlate" count="1" grid="2, -2" /> <ingredient name="thinMetalPlate" count="1" grid="2, -1" /> <ingredient name="thinMetalPlate" count="1" grid="1, -1" /> </recipe> <recipe name="miningHelmet" count="1" scrapable="True" craft_time="5"> <ingredient name="flashlight01" count="1" grid="-1, 0" /> <ingredient name="ironHelmet" count="1" grid="0, 0" /> <ingredient name="leatherStrips" count="1" grid="0, -1" /> </recipe> <recipe name="beaker" count="1" scrapable="False" craft_time="5"> <ingredient name="glass" count="1" grid="-1, -1" /> <ingredient name="glass" count="1" grid="1, -1" /> <ingredient name="glass" count="1" grid="-1, 0" /> <ingredient name="glass" count="1" grid="1, 0" /> <ingredient name="glass" count="1" grid="-1, 1" /> <ingredient name="glass" count="1" grid="0, 1" /> <ingredient name="glass" count="1" grid="1, 1" /> </recipe> <recipe name="painkillers" count="1" scrapable="False" craft_area="campfire" craft_tool="beaker" craft_time="300"> <ingredient name="whiteflower" count="1" /> <ingredient name="whiteflower" count="1" /> </recipe> </recipes>
mark117h Aug 28, 2014 @ 5:19am 
I'm not to sure about the whiteflower painkillers though,
They have changed them to cotton plants now,
So not to sure whether that one would work.
EDIT :
Link to modded recipe.xml with chainsaw and auger in right place
http://pastebin.com/WEMU3xXb
Last edited by mark117h; Aug 28, 2014 @ 5:20am
AgentSmith Aug 28, 2014 @ 5:21am 
placement of recipes doesn't matter. I always add my recipes in the proper alphabetical order. There has to be another issue. Probably an XML error elsewhere gumming up the works. Do whiteflowers still exist in game? I thought they were changed to cotton.

Edit: Looks like Mark117h thinks the same thing(and a whole 2 minutes faster).. Remove the painkiller recipe
Last edited by AgentSmith; Aug 28, 2014 @ 5:26am
mark117h Aug 28, 2014 @ 5:26am 
Originally posted by SoulChaserJ:
placement of recipes doesn't matter. I always add my recipes in the proper alphabetical order. There has to be another issue. Probably an XML error elsewhere gumming up the works. Do whiteflowers still exist in game? I thought they were changed to cotton.

Its got to be worth a shot,
I dont know about the alphabetically placing,
But i have always placed mine below the yucca fibers and never had any problems,
Have a look over it SoulChaserJ,
Might see something that we have missed,
As to the whitflower, i think it was replaced with the cotton one ;-]
Also to OP.
Heres a link to pastebin with just the auger chainsaw and beaker recipe,
Worth a shot copy pasting it below the yucca fibers,
You never know it might just work.
http://pastebin.com/MNsARxar
Cheers
mark117h
Zwɐffɘltjɘ ツ Aug 28, 2014 @ 5:28am 
Originally posted by mark117h:
Originally posted by SoulChaserJ:
placement of recipes doesn't matter. I always add my recipes in the proper alphabetical order. There has to be another issue. Probably an XML error elsewhere gumming up the works. Do whiteflowers still exist in game? I thought they were changed to cotton.

Its got to be worth a shot,
I dont know about the alphabetically placing,
But i have always placed mine below the yucca fibers and never had any problems,
Have a look over it SoulChaserJ,
Might see something that we have missed,
As to the whitflower, i think it was replaced with the cotton one ;-]
Also to OP.
Heres a link to pastebin with just the auger chainsaw and beaker recipe,
Worth a shot copy pasting it below the yucca fibers,
You never know it might just work.
http://pastebin.com/MNsARxar
Cheers
mark117h

I've tried this but it's not working. It still doesn't show any Recipes at all at the moment. Now i'm getting stuck
AgentSmith Aug 28, 2014 @ 5:29am 
Yeah the placing thankfully doesn't matter. I just wanted to make the XML look nicer so I put them in their proper places(alphabetically) and everything works fine.

@OP, remember to change as little as you can at once, it helps if you need to troubleshoot. If something goes wrong, back out the change and add it back one recipe at a time. The whiteflower thing probably is the problem.
mark117h Aug 28, 2014 @ 5:33am 
Does anybody know if and whether they have changed the grid co-ordinates in the new A9 update by any chance,
Just wondered like.
We could do with Red Eagle taking a look,
When the time permits
He's really good with the modding and what nots,

Originally posted by SoulChaserJ:
Yeah the placing thankfully doesn't matter. I just wanted to make the XML look nicer so I put them in their proper places(alphabetically) and everything works fine.

Its good to know that is,
Now i can go in and clean it up a bit lol.
Cheers
mark117h
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Date Posted: Aug 28, 2014 @ 4:16am
Posts: 26