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Strategy: Get on a roof or top floor, remove all stairs and the bottom section of any ladders. If you have time, surround the building with spikes.
you got the best text formatting
I've seen in years on this forums!
the fight way= at least 2 layers of log spikes and pillars size 50 to hit/shoot thru. cobblestone pillars and iron spikes (40 iron) will easily survive days 21 and 28 if you can gather enough for a decent size wall. it took about 2-3 days at 60 minutes game time to gather and make a 15x15 perimeter solo for me, so if you have a smaller house, which you should, it should take 2-3 days with your 30 minute setting (gathering at night also). if the first wave is bad for you already, you might want to lower the difficulty a bit since the waves get worse until day 49+ when its the same ferals/police/military spawn.
I'm not gonna turn running zombies off
because that's just cuts off all the fun part.
Usually I spend nights praying for my life or
smelting resourses, crafting and all the things
I didn't get the time on due the daytime.
If I make it longer I'll probably get bored, but I'll try it.
I was trying to do something like this in A14 before.
It didn't end well, they just messed up the first floor
and it collapsed on top of their heads, leaving me
with broken legs and good twenty zombies around.
Spikes are very useful, but not durable enough.
I used to bulk my house completely, spike perimeter,
iron fences on the windows wich I can shoot through,
even managed to get couple of mines, but it seems
with this dynamic difficulty thing they're just keep
spawning, like they intend to kill you at day 7.
No matter what you'll trow at them.
Edit: I also had a safe room on the 2nd floor.
It was literally room covered in iron blocks.
But they were like meeh, we have plenty of time tonight.
Thanks, I just like to keep it clean.
2. Craft tons of arrows
3. Build underground
4. Have 3 or more layers of walls on your base with spikes between each walls.
5. Build a deep trench with spikes around base.
What's the benefits of 3rd?
I thought they can smell you everywhere
when the Blood Moon is up. They also can dig.
Last time I checked, anyways.
I'm gonna try to play with my settings just to get that
edge of life and death experience, 'cause right now it's
only death and suffering when I hear thunder rolls.
Replace all of the windows and the wooden garage door panels with cobblestone blocks. Chop a hole up though to the roof, place ladders and a hatch and you have a quick access to the outside.
Surround the outside walls with wooden tip spikes and the wooden stick spikes, EVEN IN FRONT OF THE DOORS. If the door is already reinforced metal then leave it until you can replace it with something stronger. You won't be using the doors, they are to invite the zeds inside.
As an added bonus the gas station roof has a natural barrier against climbing spider zombies.
Create a wood block bridge jutting out from the overhang above the gas pumps towards the road. It should step downward towards the ground but don't place the last block. Fill in all frames so they are solid. You create a pillar underneath the bridge a couple of blocks out for structual integrity. When you need to get up or down from the roof, toss a wood frame down at the end of the bridge climb up on the roof and take the frame with you.
At each corner on the roof place 3 wooden blocks so you can step out and shoot anything along the walls. Stock up on arrows/bolts bullets, or whatever you can make by day 7.
Make and place torches on all exterior walls and out in the road and dirt. It gets dark and you'll need to see where the zombies are coming from. Clear all grass, trees, tires, and cinderblocks around the gas station for about 5 to 10 blocks so you have a clear line of sight in all directions.
This was good enough to survive the 1st 7 day Horde. The first wave was met with a flurry of arrows and many zeds dropped. The ones that made it to the walls were baited to follow along the wall as they walked across the pointy trunk tip traps, eventually dying with only an extra arrow or two. After the initial wave I jumped down, looted, repaired, replaced missing traps and climbed back up top. This continued with a stream of stragglers until morning. If there were solo zombies near the building I would melee them with a barbed club to conserve arrows and increase the blunt skill.
For the 14th day horde I beefed up the trunk tips traps with iron and placed another line of stick spike traps further out to slow them down. I was able to snipe them with a crossbow as they hit the first line of spikes. Once again the ones that got to the wall were lured to follow across the pointy trunk tip traps where they bled out.
Be sure to carry spare traps and wood, for repairing or replacing damaged or destroyed traps.
Set up an empty storage container on the roof near your bridge. As soon as you are full from looting, jump up, dump it in the container and continue looting, repairing, and clearing the area.
Prepare some cans/bottles of water and food. The night is long and you'll get hungry and thirsty.
Place bandages on your toolbelt in case you get hit and start bleeding. EVERYTIME you get hit, glance to see if you have the bleeding buff icon and use a bandage ASAP. If you have access to yucca, eat it one at a time to restore lost health, otherwise use painkiller, a medicated bandage, or a first aid kit. You always want to be at max health. If you get hit for 1 point more than you have, you are dead.
Keep your stone axe on your toolbelt, after you have looted the zeds and they degrade to gore blocks it only takes a couple of hits to remove the gore block, versus several hits to hack up the corpse. Let them naturally degrade then get rid of them . Gore blocks slow down your movement and add to the heat map so keep the area clean.
If you get swarmed by several zeds, drink beer (if you have found any) and it will prevent you getting stunned for about 30 seconds.
Put coffee on your belt as an emergency run away measure if necessary.
In the morning, sort though your loot box and repair or replace anything you missed the night before.
Congrats you just lived another day.
I was lucky enough to find a part forest - part desert suburb, with just the building I like to make a base out of. But I never used it. I got even luckier. Luckier even beyond finding a chemistry station in the pill store next to my new base (which got moved over quickly).
One of the food forts (an abandoned fortress that would house several trader-type NPCs) spawned near my fort, so I decided to let it take the damage and not my fort. I'm assuming that the first blood moon only allows 10 zombies on-screen at once, and that made it fairly easy with a crossbow (carry forged iron to repair it, though...I forgot and had to use a hunting knife at the end).
What happened was that the east wall was penetrated insanely quickly by the zombies, and I killed a whole bunch of them. I scrapped and looted the bodies as best I could, but I was almost overrun. Then I noticed that they kept going after the fridge with the meat in it, and not me. Cheese #1, let them go for the fridge and shoot them in the head. Cheese #2: at one point, I had 9 bodies on the ground. I wasn't scrapping them (with my axe), and only one zombie respawned to come in and attack. I killed that one, looted it and....silence. I put the loot in one of the other containers away from the fighting, came back and...silence. Then, one of the corpses decayed, fell, and disintegrated. 3 seconds later, another zombie walks in, I kill it, and...silence, until the next corpse decayed.
Now, I assume that the number in play at once will increase on day 14, but for the first week, that cheese works just fine. Even better if you have a food fort, because the zombie AI really gets hung up on jumping upwards when there's a low ceiling and bodies below the low-ceiling area. Or in other words, they couldn't walk over the corpses, and it was shooting zombies in a barrel. They had carved a path through the metal wall and into the building where I was sitting, but they can't clear the wall segment above their heads, and can't climb over the corpses you leave there, so it bottlenecks them and saves you a lot of headache.
Hope that helps. Otherwise, my base would have taken the brunt of it. 3 inner rows of wood spikes (upgraded with wood), surrounded by a 3-block-high wooden wall (upgraded to 2nd wood level), then another 2 rows of 2nd-wood spikes. The inner walls were 1200-pt brick walls, so it would take a while, but they'd probably breach both walls by morning. Going by my A14 design, I'll be creating a war platform away from my base, made out of solid concrete and steel, surrounded by land mines, and me shooting survivors. But, one thing at a time. I still need level 2 and 3 of the steel perk and a sniper rifle, and I have airdrops turned off.
30 min day, 10 min night is the default setting (40min - 18/24h).
It's as easy as never before to survive the night, dig down a hole, wait until the day comes, kill the remaining zombies. They stop spawning at daybreak, so you just have to "survive" a single night.
I do this when I don't feel like repairing all that damage to my base.
Walls and roof tops are key in keeping them at a distance so you can knock em down. I don't use spikes or anything else to slow em. I notice they sometimes get stuck in towers and the back end of the building where the chain link fence is and that thins the herd nicely to let me take my time and loot.
I might actually start repairing the one I've been using outside of my main base after the next horde night. Got a feeling it might fall down if I don't after that.
Spend most of the first day chopping wood or smacking boulders with a stone axe, instead of repairing axes make new ones. 2 stone axes, switch between them when their durability goes low, drop one, craft 2, drop other, use 2 new ones. Try to make your way to a temperate area. Find a mostly flat area near some clay. Build a 5x5x5 box of reinforced wood while crafting 6 wood ladders, 1 hatch, 29 log spikes. Put 2 ladder pieces along the outside of the building starting from the top. Put an empty frame on the spike below that, then another on the gound. This is your way up and down from your roof. Put the other ladders opposite on the inside wall and use the hatch to close the space. The only way in is from your roof or through your wall. Inside place your bedroll, campfire, and a storage chest. Remove frames before closing up. Wait out your first night. If a zombie comes knocking, climb to your roof and deal with them before making repairs.
Next 5 days should be spent trying to get a forge up and running and making iron. You'll also want to spend a day whacking boulders and digging out the clay from that patch nearby. While whacking boulders, make yourself a full stack or two of arrows.
Spend spare time chopping wood to add 2 more layers of wood spikes around your box (roughly 10k wood). With remaining wood, build another square of log spikes ~7 blocks away from your building on all sides. This row of log spikes won't kill like the wood spikes will, but will mean that most zombies will have to jump on them before crossing which gives you a chance to headshot them. Spend remaining time gathering what resources you can and trying to upgrade all your spikes to reinforced wood, adding a ring of down-facing wood arrow slits along the outside top of your box, and trying to upgrade the bottom 2 layers of your box to metal.
By day 14, you should be able to chop enough wood for 2 layers of wood spikes outside the square of log spikes while working on a cobblestone wall inside that square. This is your peremeter wall and first major line of defense. The box in the center is your last stand. By day 28 you'll want to upgrade this wall to concrete and the first row of log spikes to reinforced metal. If you feel you need more defense, build another 2 lines of wood spikes futher out from this wall to add as a break-point for the initial surge of the horde. As long as you aren't too high level, none of these hodes should do much damage to your wall. By day 35 you'll want to move to reinforced concrete and barbed wire just above the first row of spikes while replacing any broken wood spikes on that second row with metal spikes and adding a layer or two of more wood spikes.
A reinforced concrete wall, 2 rows of reinforced metal spikes, 1 row of barbed wire, and 3+ rows of wood spikes will significantly limit the amount of damage that a day 49 horde will do. In the current version, bloodmoon hordes are tuned down and level based, so unless you're over level 140, you won't see much in the way of cops and ferals (soldiers).
I read your post like lyrics to a Bob Dylan song.