7 Days to Die

7 Days to Die

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-Floki- Sep 18, 2016 @ 9:56am
How do i kill the feral zombies?
They are really annoying when it comes to kill them as i need to hit them like 30 times in the head to make the drop to the ground dead. Is there any way i can kill them easier or faster?
Last edited by -Floki-; Sep 18, 2016 @ 9:57am
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Showing 1-15 of 21 comments
Valmar Sep 18, 2016 @ 10:04am 
Yes, you can make them easier. Open your 7DTD install directory. Open the Data / Config folder. Open entityclasses.xml and find the zombieferal

lower the health:
<property name="MaxHealth" value="2800" />

The lower the value the lower the health.
Nocternaldaze Sep 18, 2016 @ 10:44am 
not sure if they are still the same has they was in a14, but i found a combination of a few headsots with a sniper and a few headshots with a magnum was the quickest, providing you have access to those yet.
Rabid Mongeese Sep 18, 2016 @ 11:32am 
Thank you, Valmar. While I have always understood the Feral to be the Big Bad of the hordes, I think that they are insanely and annoyingly difficult to kill. I dropped their health down to 800, which seems reasonable - a little higher than the Cop, but not something that I'm going to wind up expending all of my ammo on just to hurt.
Prometheus Sep 18, 2016 @ 12:39pm 
I like to set them on fire with flame arrows as they work their way through spikes and barbed wire. Once they get to the outer wall, then shotgun point blank to the face.
-Floki- Sep 18, 2016 @ 12:41pm 
Originally posted by Prometheus:
I like to set them on fire with flame arrows as they work their way through spikes and barbed wire. Once they get to the outer wall, then shotgun point blank to the face.
that strategy sounds good but the thing is that around my base there is a hole with barbed wire and spikes and the only way to shoot arrows it to actually get out of the house before they reach my base
-Floki- Sep 18, 2016 @ 12:41pm 
Originally posted by Valmar:
Yes, you can make them easier. Open your 7DTD install directory. Open the Data / Config folder. Open entityclasses.xml and find the zombieferal

lower the health:
<property name="MaxHealth" value="2800" />

The lower the value the lower the health.
going to try that
thank you
MeDaDaddy (Banned) Sep 18, 2016 @ 12:55pm 
Mr Valmar's way works, but also shotgun slugs help tremendously against ferals, if you have access to a decent-ish shottie.

Or save them (the ferals, not the slugs) until daybreak and use the blunderbuss (it has a "winded" buff) combined with fireaxe (range is massive on the fireaxe so you can hit it whilst it's stunned without fear of a counter-strike from its stinking, pus-oozing disease-ridden claws) or explosives (pipe bomb) to gettem gud.

They're supposed to be hard (they're the Boss Zed) and give good loot so you may not want to make them *too* easy to kill.

Also, of course, if you lower their HP too much and they *are* too easy to kill, you'll never learn to deal with them via different tictacs.

Good Hunting regardless & :praisesun:
-Floki- Sep 18, 2016 @ 12:59pm 
Originally posted by MeDaDaddy:
Mr Valmar's way works, but also shotgun slugs help tremendously against ferals, if you have access to a decent-ish shottie.

Or save them (the ferals, not the slugs) until daybreak and use the blunderbuss (it has a "winded" buff) combined with fireaxe (range is massive on the fireaxe so you can hit it whilst it's stunned without fear of a counter-strike from its stinking, pus-oozing disease-ridden claws) or explosives (pipe bomb) to gettem gud.

They're supposed to be hard (they're the Boss Zed) and give good loot so you may not want to make them *too* easy to kill.

Also, of course, if you lower their HP too much and they *are* too easy to kill, you'll never learn to deal with them via different tictacs.

Good Hunting regardless & :praisesun:
If only i could find those damn calipers, i would have crafted some slugs but nope. Nowhere to be found. By the way blunderbass sucks ass for now, you need to be 10mm away from zed and it is also risky as you might get stunned
Last edited by -Floki-; Sep 18, 2016 @ 1:00pm
MeDaDaddy (Banned) Sep 18, 2016 @ 1:08pm 
Originally posted by Floki:
Originally posted by MeDaDaddy:
Mr Valmar's way works, but also shotgun slugs help tremendously against ferals, if you have access to a decent-ish shottie.

Or save them (the ferals, not the slugs) until daybreak and use the blunderbuss (it has a "winded" buff) combined with fireaxe (range is massive on the fireaxe so you can hit it whilst it's stunned without fear of a counter-strike from its stinking, pus-oozing disease-ridden claws) or explosives (pipe bomb) to gettem gud.

They're supposed to be hard (they're the Boss Zed) and give good loot so you may not want to make them *too* easy to kill.

Also, of course, if you lower their HP too much and they *are* too easy to kill, you'll never learn to deal with them via different tictacs.

Good Hunting regardless & :praisesun:
If only i could find those damn calipers, i would have crafted some slugs but nope. Nowhere to be found. By the way blunderbass sucks ass for now, you need to be 10mm away from zed and it is also risky as you might get stunned

Not had calipers in the last couple of games I've played either, but there are plenty of bullet cases as loot (if you start collecting on Day 1) even at 25% loot, no respawn and no airdrops.

Blunderbuss is my equal 2nd favourite weapon (pipe bombs my other) after the bow, since its quality levels up in line with all that gunpowder you are making for Pipe bombs, so you end up with a decent quality 'Buss in the first week.

EDIT: Also, its use increases shottie skill so helps if you decide to go shottie later.

It's close range, sure, but you just time the shot the same way as you would a punch or melee strike (run in after it's swung, fire in its face and backpedal; then hit it with the axe whilst it's winded.)

I understand where you're coming from, but practice makes perfect!

You asked the question in the OP (any way to kill them easier or faster) & I'm just giving you an answer that works for me.

2111 hours in the game; not as many as some but enough to have learnt to stop worrying and love the Blunderbuss :bloodstain2:

Good Hunting & Happy to Help :praisesun:

EDIT2: You could also lower the difficulty on the game.
In the interests of total disclosure, on the maximum difficulty SP game I have going on A14, I used Valmar's method on the ferals so they end up with around the same hitpoints as they have on default.
Last edited by MeDaDaddy; Sep 18, 2016 @ 1:23pm
Caelus Sep 18, 2016 @ 1:16pm 
30 times? wow your char is strong, it takes me OVER 9000 times hitting them in the head to kill them
MeDaDaddy (Banned) Sep 18, 2016 @ 1:19pm 
Originally posted by Caelus:
30 times? wow your char is strong, it takes me OVER 9000 times hitting them in the head to kill them

But the stone axe isn't a weapon, it's a tool :steamfacepalm:
-Floki- Sep 18, 2016 @ 1:20pm 
Originally posted by Caelus:
30 times? wow your char is strong, it takes me OVER 9000 times hitting them in the head to kill them
my character is over 45 level. so yeah that could be it
Wrothbog Sep 18, 2016 @ 1:54pm 
i'm surprised nobody ever mentions the sledgehammer. that thing annihilates everything in melee. and now in a15 it uses weapon crafting quality like it's supposed to.

unskilled in blunt weapons it will decap zeds in a single swing even at moderately low quality which you'll almost never have because it's still a found schematic.

i fight lumberjacks and ferals with the sledge all the time
-Floki- Sep 18, 2016 @ 1:58pm 
Originally posted by Wrothbog:
i'm surprised nobody ever mentions the sledgehammer. that thing annihilates everything in melee. and now in a15 it uses weapon crafting quality like it's supposed to.

unskilled in blunt weapons it will decap zeds in a single swing even at moderately low quality which you'll almost never have because it's still a found schematic.

i fight lumberjacks and ferals with the sledge all the time
sledgehammer? that ♥♥♥♥ drains stamima like there is no tomorrow. lets also mention its really slow
-Floki- Sep 18, 2016 @ 1:59pm 
Originally posted by Floki:
Originally posted by Wrothbog:
i'm surprised nobody ever mentions the sledgehammer. that thing annihilates everything in melee. and now in a15 it uses weapon crafting quality like it's supposed to.

unskilled in blunt weapons it will decap zeds in a single swing even at moderately low quality which you'll almost never have because it's still a found schematic.

i fight lumberjacks and ferals with the sledge all the time
sledgehammer? that ♥♥♥♥ drains stamima like there is no tomorrow. lets also mention its really slow
but guess what? i am going to try it out if you insist
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Date Posted: Sep 18, 2016 @ 9:56am
Posts: 21