7 Days to Die

7 Days to Die

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...👑 JOST AMMAN 👑... (Zbanowany) 16 września 2016 o 3:16
Alpha 15 Release Notes (Updated to B104)
Alpha 15 Experimental is Out![7daystodie.com]
Alpha 15 New Experimental B83 is Out![7daystodie.com]
Alpha 15 Experimental B88 is OUt![7daystodie.com]
Alpha 15 Experimental B94 is out![7daystodie.com]
Alpha 15 Experimental B104 is out![7daystodie.com]

Added | Changed | Fixed

PLEASE REPORT BUGS/ERRORS IN THE PROPER SUB-FORUM (NOT HERE)

How to Opt-In
Here's how to opt in and play the latest experimental branch.
Open your steam client.
Click on Games/View Games Library
Right click ‘7 Days to Die’ and select properties
From the new popup dialogue box select the ‘BETAS’ Tab
Under ‘Select the beta you would like to opt into’ latest_experimental
The game will then update and download the latest experimental build Alpha 15 Experimental
Switching back to the latest main stable build is as easy as repeating steps 1-4 and on step 4 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to the latest stable build

Annnouncement from TFP
Hey Survivalists,
Here are the release notes for the upcoming Alpha 15 release. We know you folks like to read them beforehand so we’re releasing it early. If you’d like to participate in testing an early experimental version, please go to our forums news and announcements to learn how.

This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful.

For a complete list of Alpha 15 release notes read on!

Alpha 15 Official Release Notes!

Navezgane world updates

New Distant Terrain feature renders terrain over 1 kilometer away.
Almost 2 square kilometers of new explorable space has been unlocked
New highly embellished height map with huge mountains in every biome
New giant desert canyon
Over 19 new locations have been added to Navezgane:
5 new unique Trader Settlements
Grand Ostrich Hotel
2 new roadside hotels
Football stadium
Auto Parts Store
New hidden bomb shelter
Oil refinery
Funeral Home
Prison
Red Mesa Government Installation
Indian Cliff Dwellings (Canyon)
Canyon gift shop and scenic overlook
2 new bars

Random Gen Worlds 3.0
We’ve greatly improved random gen with many improvements and additions including:
New RG Distant Terrain
New road system that uses pathfinding for smoother transitions in height in all areas besides the hub entries.
Terrain generation is now in rwgmixer.xml: This allows for modification of the terrain
Biome generation is now also in rwgmixer.xml : This allows for modification of biomes
Hubcell data is generated and saved in the game’s save dir: This allows backward compatibility and prevents RWG from regenerating the hub each time it’s called when not cached.
Rwgmixer is saved to the game’s save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.
All new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings.
Journal Tip System
A new journal tip system has been added to the main in game menu signified by a pen icon. The system writes all old tips and has over 20 new conditionally based in-game tips that pop out with a right screen notification. Players can at their leisure read these tips on advanced gameplay system teaching players everything from gun assembly when finding their first gun to harvesting with the best tool after killing their first animal.

Trader and Economy System
We have added NPC traders to the game at 5 unique White River settlements signified by a White River Flag and a Traitor Joel’s sign. These Settlements and NPCs appear in both Navezgane and Random Gen Worlds. NPCs include Trader Joel, Trader Rekt, Trader Bob, Trader Hugh and Trader Jimmy. The settlements are 100% land protected, players cannot build near them and players will be teleported out when the traders are closed so they cannot be exploited as a night time safe haven. Traders announce over loudspeakers when they are open, closed and about to close. When they close they lock their gate and turn off their open sign. When they open they unlock their gate and turn on their open sign. It is wise to close the gate behind you so you don’t let the zombies follow you into a settlement.

The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. Traders will restock items periodically so check back often. They also have a secret stash category signified by a safe icon which offers special items based on your level and perks. Some items can only be bought or sold in bundles. Traders are open for business between dawn and dusk. Invest in the Barter skill and Secret the Stash perk to get better deals and see better items with traders.

Vending Machines
There are three types of vending machines: beverage vending machines found at stores, rentable trader protected vending machines found at Trader Settlements, and player owned vending machines which can only be acquired through a Trader’s Secret Stash. All vending Machines use Duke Coins which can be found in the world or acquired through selling items to Traders. You can see how much money you have in the upper right of your inventory.

NPCs can purchase from your rented vending machine so it’s wise to keep it well stocked and not mark up the items too high. If you buy your own vending machine it’s wise to put it in your land claim area as other players with effort can destroy them and steal your goods. Use these at your own risk as vending machine raiding ‘griefing’ will be possible. Note rented or player owned vending machines can be password shared if you want to let a friend use all of your vending machines functions.

Blood Moon Horde Party System
We have added a partying system that groups players together into parties of one or more players within a minimum distance. These parties will now each get their own blood moon horde.

Blood Moon Dynamic Difficulty
We have also added a Blood moon horde dynamic difficulty system. At runtime the game calculates the spawn game stage difficulty group for each party based on the criteria of number of players in the party, each player’s level in the party, each player’s current days survived ratio in the party and the hosts global difficulty setting. These things work together to output a game stage number or dynamic difficulty number for each party.

Higher game stage numbers have harder enemies F.E. Game stage 10 might only have base female and crawler zombies while game stage 20 might spawn those plus Dogs and Feral Zombies. Higher game stages will also have higher spawn limits meaning more total spawned not more alive at once to keep the games framerate consistent. New players can join the game just before the first Blood moon and only get a game stage 1 horde if they’re the only party member. The plan is to use the dynamic difficulty system for static spawned and screamer hordes in A16.

Improved Farming
We’ve improved the farming adding fertilizer and 5 new growable crops: Yucca, Mushrooms, Red Flowers, Aloe and Hops to make Beer. The soil can be improved and depending on it’s quality, grown crops will yield a greater harvest. Trees require regular dirt to grow to full size. Growing them in a desert or snow biome is less efficient.

Początkowo opublikowane przez Madmole:
Hoe dirt and crops yield 2. RIght click again with a hoe and have fertilizer in your inventory and it upgrades the ground to fertilized ground and then yields 5.

Chemistry Station
We’ve added a new craftable Chemistry Station where both old and new advanced chemical and compound recipes can now be crafted. While some critical recipes can still be crafted with a beaker on a campfire, crafting them in a chemistry station is faster and requires fewer resources. Advanced recipes are limited to the chemistry station.

New UMA Zombies
We’ve expanded on our general UMA system to use it to make custom zombies with unique loot, health and some with unique behaviors or abilities into the general spawning, special locations and blood moon spawning. The system is used for our NPCs like Traders too and will be used for Bandits in upcoming updates.

Fallen Soldier Zombie (Found at Army and Government Installations. Notable loot includes firearms and military gear)
Hazmat Male and Female Zombies (Found at Army and Government Installations. Notable loot includes hazmat gear and technical supplies)
Zombie Biker (Found at bars. Notable loot includes biker clothing, melee weapons and minibike parts)
Zombie Stripper (Found at bars. Notable loot includes cash and drugs)
Utility Worker Zombie (Found at Utility and Factory locations. Notable loot includes mining helmets, metal resources, calipers and more)
Team Z Player Football Zombie (Found at Football Stadiums. Notable loot includes football helmets, Mega Crush energy drink, drugs, treasure maps and challenge quests)
Motivated Cheerleader Zombie (Found at Football Stadiums. Notable loot includes treasure maps and challenge quests)
Miner Zombie (Found at Utility and Factory locations. Notable loot includes mining equipment and dynamite)
Zombie Cowboy (Found at Old West ghost town locations. Notable loot includes cowboy gear, gun parts and complete weapons)
Zombie Farmer (Found near Barns and crops. Notable loot includes tools crops and seeds)
Skater Punk Zombie (Found in general spawns. Notable loot includes hoody, mechanical parts and quest notes.)
Hungry Female Zombie (Found in general spawns. General zombie loot.)
Walker Male Zombie (Found in general spawns. General zombie loot.)
Risen Woman Zombie (Found in general spawns. General zombie loot.)

Experience, Progression and Skill Changes
The most notable difference is that you now gain level XP when killing zombies and animals. It will always be possible to reach level 200.
Weapon and armor skills will now increase faster.
Experience from action skills like mining is no longer capped when the skill reaches 100. It may not be much but you will always gain some XP while harvesting resources.
With a crafting skill of 100 you can craft Quality Level 500 items.
To get higher quality items you can use the combine feature of the workbench or go out and find better items in loot or on traders.
Before buying perks you can see which stats are going to be affected and what your base value for that stat currently is.
Concrete mix is now only crafted in a cement mixer. You may find cement mixers in the world now.
The Steel Smithing perk now has multiple (but pricey) levels where you can acquire recipes for items that are usually only found and harvested.

Weather survival / temperature rebalance

Wetness is ONLY affected by the coat and hat slot.

All heavy armor has 0 temperature insulation.

All light armor has a max of +2 (hide), making it useful wearing furry armor in a snow biome while not making it a liability outside.

Face and eye slot items offer a little damage protection but have zero effect on temperature or wetness.

The majority of the temperature mod is on the coat slot items.
It's too warm? Take off that puffer coat.

General clothing items like pants and shirts warm you from +1 to +5. HazMat 6.

Some clothing items that cool you are t-shirts (-5) or cowboy hats (-10).
The poncho is -20. Because Clint Eastwood looked good in it.

Sign Creation System
Players can craft, place and add custom text on small medium and large signs made of wood. Sizes are 1×1, 1×3 and 2×5

Localization

We now support 4 languages English, Spanish, French and German which can be set through your steam language selection Tab. In Steam Right click on 7 Days/properties/language select your language. Note: The main menu and post alpha 14 new or changed text will only appear in English which will be updated in future releases.

Steam Achievements
We have added a ton of Steam achievements[steamdb.info] some of which are secret.

Improved Ore Veins and Mining
We have random underground mineral veins where you can find all the old ores plus new rare mineral deposits which can yield Diamonds, Gold, and Silver. These minerals can be sold at the Trader Stations.

Workbench Improvements
We added a new combine items feature to the workbench where players can combine 2 similar items to produce one of better quality. We have also moved some advanced recipes exclusively to the workbench. Workbenches have been added to some locations like trader settlements and other areas. Workbenches can also be disassembled with a wrench.

Backpack and Container Sorting
We added a new backpack and loot container sorting system. Just click on the icon of your backpack and container and items will stack and sort properly.
Ostatnio edytowany przez: ...👑 JOST AMMAN 👑...; 4 października 2016 o 23:51
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Wyświetlanie 121-135 z 266 komentarzy
red66 22 września 2016 o 12:14 
Wow - Brought the game 2014 - can finally play it with content

- BTW love the update now - Thanks people.
Ostatnio edytowany przez: red66; 22 września 2016 o 12:14
Kronos Helix 22 września 2016 o 12:19 
Is this normal?

http://steamcommunity.com/sharedfiles/filedetails/?id=768088563

After I start a game, the text all reverts back to base coding, btn or tooltip, I have other screenshots that including the missions showing not but a tutorial tool tip...

PS: I cleared my save on my C:\Users\&Profile&\7 Days to Die and now I can't even start the game.
Ostatnio edytowany przez: Kronos Helix; 22 września 2016 o 12:29
...👑 JOST AMMAN 👑... (Zbanowany) 22 września 2016 o 13:36 
Początkowo opublikowane przez Kronos Helix:
Is this normal?

http://steamcommunity.com/sharedfiles/filedetails/?id=768088563

After I start a game, the text all reverts back to base coding, btn or tooltip, I have other screenshots that including the missions showing not but a tutorial tool tip...

PS: I cleared my save on my C:\Users\&Profile&\7 Days to Die and now I can't even start the game.
I'd try with a clean reinstall...
EightBit Rex 22 września 2016 o 14:24 
guess ya have been busy after all...
chrono85 22 września 2016 o 18:39 
Two major issues with this patch, other than that seems pretty cool so far.

1. Pickup range / open range has been dropped to nothing, this makes it damn impossible to loot things while moving... say cotton or other plants. Loot range being as close as it is, means you must literally be ON TOP of something to loot it, which means a lot more mousing down, up, down, up, down, up.... and i'm now afflicted with motion sickness... *que barf noise*

2. It seems the lighting changes are an upgraded reversion to what was in the game a while back, which makes it impossible to decern ore from rock when trying to mine. One is stuck with hitting every block to see if you hear a metal on metal sound or a metal on stone sound in order to find some iron. Seems a simple color scheme that includes a little contrast wouldn't be hard to make.

Thanks guys, loving the update other than those two huge gameplay problems. Didn't have the time to read through 50 pages to see if others had mentioned these yet sorry if they did.
Zhorge 22 września 2016 o 18:42 
Kind of ironic that a week ago some woman at PC Gamer was trashing this game for not moving forward. And now we have a huge update.
...👑 JOST AMMAN 👑... (Zbanowany) 22 września 2016 o 22:54 
Początkowo opublikowane przez Realtech64:
I have the required items to make an anvil in the forge but it shows that I dont have the iron or clay.
Iron (as Clay, Glass, Stone, Brass and Lead) must be smelted in the smelting slots to store it in the forge tanks. Then you'll see the numbers of stored tank materials go up (on the right).
Moonear 22 września 2016 o 23:08 
Początkowo opublikowane przez Realtech64:
I have the required items to make an anvil in the forge but it shows that I dont have the iron or clay.

I guess you update to A15 but use older version saves.

I happened times,my solution is delete and build new forge to use but many times late may happen again so I replay from start role from level 1 ^^
Moonear 22 września 2016 o 23:17 
Początkowo opublikowane przez chrono85:
Two major issues with this patch, other than that seems pretty cool so far.

1. Pickup range / open range has been dropped to nothing, this makes it damn impossible to loot things while moving... say cotton or other plants. Loot range being as close as it is, means you must literally be ON TOP of something to loot it, which means a lot more mousing down, up, down, up, down, up.... and i'm now afflicted with motion sickness... *que barf noise*

2. It seems the lighting changes are an upgraded reversion to what was in the game a while back, which makes it impossible to decern ore from rock when trying to mine. One is stuck with hitting every block to see if you hear a metal on metal sound or a metal on stone sound in order to find some iron. Seems a simple color scheme that includes a little contrast wouldn't be hard to make.

Thanks guys, loving the update other than those two huge gameplay problems. Didn't have the time to read through 50 pages to see if others had mentioned these yet sorry if they did.

About the 1. point I suggest should have one more block distance for player to loot or use things.

Because too close make me just stand next to the target to use or loot but the "E" text don't appear so I need to move my role(East.W.N.S) or turn my view angle until the "E" text appear then can use or loot targets so many times ^^"
Realtech64 22 września 2016 o 23:40 
Ok great, I guess I havent played as much and learned how to use things, thank you so much.
I know how now thanks to your help.
hansdog 23 września 2016 o 0:52 
just bought this game recently but this is exciting ^
...👑 JOST AMMAN 👑... (Zbanowany) 23 września 2016 o 1:26 
Początkowo opublikowane przez hansdog | kickback.com:
just bought this game recently but this is exciting ^
Then welcome and good luck! You'll need it! >:-)

Hint: watch tutorials on YouTube first and choose the easiest difficulty level on Navezgane for your first playthrough. :-]
Kronos Helix 23 września 2016 o 6:32 
Początkowo opublikowane przez Jost Amman:
Początkowo opublikowane przez Kronos Helix:
Is this normal?

http://steamcommunity.com/sharedfiles/filedetails/?id=768088563

After I start a game, the text all reverts back to base coding, btn or tooltip, I have other screenshots that including the missions showing not but a tutorial tool tip...

PS: I cleared my save on my C:\Users\&Profile&\7 Days to Die and now I can't even start the game.
I'd try with a clean reinstall...

The problem is, it was a clean install, I even used the cleaner provided by the launcher... to no avail.
Krombopulos Michael 23 września 2016 o 7:42 
Could you guys remake a hunting rifle the way its holding right now its holding rly ugly and also add more bullets in a clip on hunting rifle like 5 rounds on 1 clip
AKELA 23 września 2016 o 13:25 
Początkowo opublikowane przez Tombi:
with the new experimental my keybord get stuck.. cant use it anymore need to replug my keybord to fix it and then leave the game and rejoin to fix it.. it happend evry 5 min,,
i got a logitech g110 never got problems
and i know its a experimental beta!

+11111111
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