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No, it is now a death trap. When the 7-day horde spawns it spawns a distance from the player and will actively seek out that player. If you are under-ground they will dig to you even at bedrock, and if there are 100 of them, it is quite quick.
So putting that single block on top, you're a dead player.
still worth a try for the laugh
If you're intent on a surface structure, try making something really high up with spider legs branching a fair distance from the structure. It will offer stability should your main support pillars be destroyed. Keep in mind it will need to be fairly high up to avoid the cop zeds best as possible, multi-layered in case of a hit from the cop zeds, with multiple legs to offer more escape routes if everything should fail.
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Box being your base, lines down as support pillars, ramps (more than 2, mind you) being the "spider legs". Mid pillar (thin one) could have a ladder to your inner base.
So far, I typically have to fix only 9-13 wall blocks whenever I go topside after horde night if I go up quick for something, in regards to my personal strategy. Lesser if I don't go back up at all, being in the tunnel down before start of.
Zombies will not sense you that far down but they will still spawn above you. When I play with friends I run up and piss the zombies off just for fun then run back down.
It won't work in the next alpha however. The zombies will start spawning in mines now.
You can easily have steel tools by night 7. So just work on farming trees, frames, etc.
Keep in mind if you try the "spider box" method, or anyrhing new, such bases should be built respectively far away from your main base.
The legs should branch from each corner of the base as well, with possibly one from the mid section of your base for improved stability.
Top down view:
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Again, box being your house/base. All lines on the outsides being the legs, suggesting supports every so often under some legs, to further solidify.
Idk, I just think it's more fun when the horde are an acive threat and you are always on your toes non-stop. I guess it differs for everyone. I also have it set to 25 percent block durability. But even then, once you put concrete 50 pillars around your little base, it just becomes a cake walk.
I hope the new release makes the game much more challenging. I know we can download mods and make it insanely difficult but meh.
A lot of players play the nomad style (no fixed abode), using quick-to-place "bases" to battle the 7-day hordes.
Your issue with excessive repair times sounds as if your base is just too big & therefore high maintenance.
You don't necessarily have to adopt this playstyle in order to use the "base"-building technique though.
A couple of 3x3 or 5x5 (for extra leg room) cobblestone or adobe towers (with 5 or 6 spike layers) around 8 to 10m high can be thrown up easily in a half a day & don't need major repairs, since you'll be moving your toon on once everything nearby is looted, or is easy to maintain if staying since the structure is so small horizontally.
Day 7 to 21 you really only need 1 tower. The second is to retreat to once the first one falls down when the tougher zeds make an appearance. Iron reinforced wood is good too but is resource-hungry and takes more time to upgrade with the stone axe.
Concrete would be better, of course, for more protection but takes too long to dry ('cos the "base" is usually being built in the afternoon & evening of the horde day if playing nomadic.)
When you move on, you take enough adobe or cobble with you to throw up the next tower, or if staying have enough on hand for repairs.
A base with a large "footprint" is great if you are staying in one place or have others to help repair, but a pain in the rear to maintain unless you like that sort of thing, but it sounds as if you don't.
Having a stack of pipe bombs is good too :)
Yeah I agree; the Horde is there to fight and loot and have fun.
Coming up with new and improved base designs to facilitate the slaughter of zeds is tremendously fulfilling.
I too don't get why folks want to hide from it (in a survival game); may as well just turn the zeds off so none spawn *shrug*. But I concede their right to play the game however they wish, even if they are missing out on 1/3rd of the "survival horde crafting" game.
EDIT: Added stuff for clarity.
I have a tunnel leading from my base for about 3km, and a feral horde night happened while I was digging it, and being on day 130 something I didn't realise until I heard the scream. So not wanting the zeds breaking into the tunnel, I legged it back to base, and there was no sign of the horde that night or the next morning. (The tunnel is at bedrock, which of course varies in depth according to the land height. It was at least 35 blocks when the horde spawned.)
hiding is usually the best defense