7 Days to Die

7 Days to Die

Statistiche:
What's the difference between pipe bombs and dynamite?
I was able to find the stats on the Wiki for pipe bombs and TnT.

Same zombie damage but TnT does a lot more block damage; but i can't find any stats on dynamite.

Is it in between the two or a remnant of an earlier build and pretty much useless now?
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Dynamite does somewthing like 4X the pipe bomb damage but does block damage where pipebombs don't.
Well pipes do

100 damage
10 block damage


TnT does

100 daamge
300 block damage


So Dynamite does 400 damage? How much block damage then?
beats me but it tore the sheeeet out the asphalt in front of my base... i do know the stuff you place has a larger AOE then the stuff you throw...


Ultima modifica da FightinWelsh; 30 ago 2016, ore 19:03
ive always used tnt to clear underground areas....nothing more... pipe bombs are cheap and easy to make in order to clear out a crowd when trying to get to a store :D
from the .xml shows 900 Block Damage 200 Entity damage

<item id="181" name="dynamite">
<property name="Class" value="ItemClassTimeBomb" />
<property name="Meshfile" value="Items/Weapons/Ranged/Dynamite/dynamitePrefab" />
<property name="Material" value="stone" />
<property name="CustomIcon" value="tnt" />
<property name="HoldType" value="25" />
<property name="Stacknumber" value="50" /> <!-- STK explosives -->
<property name="Explosion.BlockDamage" value="900" /> <!-- End: Needed for damage for blocks in the center of the explosion -->
<property name="Explosion.EntityDamage" value="200" /> <!-- End: Needed for damage for entities in the center of the explosion -->
<property name="Explosion.ParticleIndex" value="1" /> <!-- End: Needed for which Prefab/particle is used -->
<property name="Explosion.RadiusBlocks" value="3" /> <!-- End: Needed for damage radius for blocks -->
<property name="Explosion.RadiusEntities" value="6" /> <!-- End: Needed for damage radius for entities -->
<!--<property name="Explosion.DamageBonus.stone" value="0" /><property name="Explosion.DamageBonus.metal" value="0" /><property name="Explosion.DamageBonus.earth" value="0" /><property name="Explosion.DamageBonus.cloth" value="5" /><property name="Explosion.DamageBonus.wood" value="0" /><property name="Explosion.DamageBonus.water" value="0" /><property name="Explosion.DamageBonus.glass" value="10" />-->
<property name="FuseTime" value="4" /> <!-- End: Needed for time in sec, max 6 -->
<property name="DropScale" value="2" />
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="ThrowAway" />
<property name="Delay" value="1.2" />
<property name="Throw_strength_default" value="0.8" />
<property name="Throw_strength_max" value="2.5" />
<property name="Max_strain_time" value="2.1" />
<property name="Sound_start" value="swoosh" />
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Activate" />
<property name="Delay" value="1" />
</property>
<property name="ThrowableDecoy" value="true" />
<property name="Group" value="Ammo/Weapons" />
</item>
TNT mostly blows blocks up pipe bombs mostly blows monsters up
Thanks for pulling that LT

Kinda suprised it does more then TnT.


I guess the order of power is

Dynamite > TnT > Pipe Bombs


With pipe and TnT doing the same mob damage but TnT doing more Block.
The wiki is quite badly out of dates in parts,
Pipe bombs now have 130 entity damage and retain their 10 block damage
TNT still has 100 entity damage, but now has a whopping 3000 block damage

Blast radiuses also differ.
TNT has a radius of 5 against both block and mobs
Pipe bombs have 3 against blocks, but 5 against mobs
Dynamite again has 3 against blocks, but 6 against mobs

Oil Barrels are head and shoulders above all of them for killing things however
1000 block damage with radius 4, and 500 entity damage with radius 7 :steammocking:
Ultima modifica da ghpstage; 16 set 2016, ore 15:01
Appreciate the info guys.

Lets organize it for future google searches... till they change it again hehe


Pipe Bombs

130 Entity damage
10 Block damage
Radius 5, 3
Use: Zombies


TNT

100 Entity damage
3000 Block damage
Radius 5,5
Use: Mining


Dynamite

200 Entity damage
900 Block damage
Radius 6, 3
Use: Either


Oil barrel

500 Entity damage
1000 Block damage
Radius 7, 4
Use Either

It's worth noting that only pipe bombs and dynamite can be lit and thrown from a distance; TNT and barrels have to be dropped in place then ignited.
Ultima modifica da forcecomdr; 31 ago 2016, ore 9:16
The stand out feature of pipe bombs is the miniscule block damage, which makes them safe to use in and around structures you do not want to damage. The major example being when defending your base against a 7th day horde!

Costs are another important thing if you want to make useful comparisons.
TNT - 1 plant fibre, 1 duct tape, 10 paper, 50 gunpowder
Dynamite - 1 plant fibre, 8 paper, 40 gunpowder
Pipe Bomb - 1 plant fibre, 1 short iron pipe, 10 gunpowder
Oil Barrel - 600 gas cans

For me the easy availability of pipe bombs, even very early on, their spammability and the fact that you don't usually want to be blowing up the terrain wins them the duel of thrown explosives. Probably in the most part because I play SP, I imagine in PVP dynamite could very quickly ruin someones day by ripping up defenses, softening walls and calling in screamers all at the same time.

I haven't been able to find the damage values for mines sadly
Ultima modifica da ghpstage; 31 ago 2016, ore 13:29
Mines are placed blocks so are detailed in the blocks.xml starting at around 430 I think :bloodstain2:

EDIT: <block id="431" name="mineCandyTin">
<property name="Class" value="Mine" />
<property name="Material" value="metal" />
<property name="StabilitySupport" value="false" />
<property name="Shape" value="Ext3dModel" />
<property name="Mesh" value="models" />
<property name="Model" value="Traps/trap_mine_tin" param1="main_mesh" />
<property name="IsTerrainDecoration" value="true" />
<property name="Explosion.ParticleIndex" value="1" />
<property name="Explosion.RadiusBlocks" value="2" />
<property name="Explosion.RadiusEntities" value="3" />
<property name="CanPickup" value="true" />
<property name="DropScale" value="3" />
<drop event="Destroy" count="0" />
<property name="Group" value="Tools/Traps" />
<property name="CraftingSkillGroup" value="Science"/>
</block>

EDIT of EDIT: don't seem to be able to view the damage via .xml currently
Ultima modifica da MeDaDaddy; 1 set 2016, ore 12:45
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Data di pubblicazione: 30 ago 2016, ore 18:30
Messaggi: 11