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Segnala un problema nella traduzione
100 damage
10 block damage
TnT does
100 daamge
300 block damage
So Dynamite does 400 damage? How much block damage then?
<item id="181" name="dynamite">
<property name="Class" value="ItemClassTimeBomb" />
<property name="Meshfile" value="Items/Weapons/Ranged/Dynamite/dynamitePrefab" />
<property name="Material" value="stone" />
<property name="CustomIcon" value="tnt" />
<property name="HoldType" value="25" />
<property name="Stacknumber" value="50" /> <!-- STK explosives -->
<property name="Explosion.BlockDamage" value="900" /> <!-- End: Needed for damage for blocks in the center of the explosion -->
<property name="Explosion.EntityDamage" value="200" /> <!-- End: Needed for damage for entities in the center of the explosion -->
<property name="Explosion.ParticleIndex" value="1" /> <!-- End: Needed for which Prefab/particle is used -->
<property name="Explosion.RadiusBlocks" value="3" /> <!-- End: Needed for damage radius for blocks -->
<property name="Explosion.RadiusEntities" value="6" /> <!-- End: Needed for damage radius for entities -->
<!--<property name="Explosion.DamageBonus.stone" value="0" /><property name="Explosion.DamageBonus.metal" value="0" /><property name="Explosion.DamageBonus.earth" value="0" /><property name="Explosion.DamageBonus.cloth" value="5" /><property name="Explosion.DamageBonus.wood" value="0" /><property name="Explosion.DamageBonus.water" value="0" /><property name="Explosion.DamageBonus.glass" value="10" />-->
<property name="FuseTime" value="4" /> <!-- End: Needed for time in sec, max 6 -->
<property name="DropScale" value="2" />
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="ThrowAway" />
<property name="Delay" value="1.2" />
<property name="Throw_strength_default" value="0.8" />
<property name="Throw_strength_max" value="2.5" />
<property name="Max_strain_time" value="2.1" />
<property name="Sound_start" value="swoosh" />
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Activate" />
<property name="Delay" value="1" />
</property>
<property name="ThrowableDecoy" value="true" />
<property name="Group" value="Ammo/Weapons" />
</item>
Kinda suprised it does more then TnT.
I guess the order of power is
Dynamite > TnT > Pipe Bombs
With pipe and TnT doing the same mob damage but TnT doing more Block.
Pipe bombs now have 130 entity damage and retain their 10 block damage
TNT still has 100 entity damage, but now has a whopping 3000 block damage
Blast radiuses also differ.
TNT has a radius of 5 against both block and mobs
Pipe bombs have 3 against blocks, but 5 against mobs
Dynamite again has 3 against blocks, but 6 against mobs
Oil Barrels are head and shoulders above all of them for killing things however
1000 block damage with radius 4, and 500 entity damage with radius 7
Lets organize it for future google searches... till they change it again hehe
Pipe Bombs
130 Entity damage
10 Block damage
Radius 5, 3
Use: Zombies
TNT
100 Entity damage
3000 Block damage
Radius 5,5
Use: Mining
Dynamite
200 Entity damage
900 Block damage
Radius 6, 3
Use: Either
Oil barrel
500 Entity damage
1000 Block damage
Radius 7, 4
Use Either
It's worth noting that only pipe bombs and dynamite can be lit and thrown from a distance; TNT and barrels have to be dropped in place then ignited.
Costs are another important thing if you want to make useful comparisons.
TNT - 1 plant fibre, 1 duct tape, 10 paper, 50 gunpowder
Dynamite - 1 plant fibre, 8 paper, 40 gunpowder
Pipe Bomb - 1 plant fibre, 1 short iron pipe, 10 gunpowder
Oil Barrel - 600 gas cans
For me the easy availability of pipe bombs, even very early on, their spammability and the fact that you don't usually want to be blowing up the terrain wins them the duel of thrown explosives. Probably in the most part because I play SP, I imagine in PVP dynamite could very quickly ruin someones day by ripping up defenses, softening walls and calling in screamers all at the same time.
I haven't been able to find the damage values for mines sadly
EDIT: <block id="431" name="mineCandyTin">
<property name="Class" value="Mine" />
<property name="Material" value="metal" />
<property name="StabilitySupport" value="false" />
<property name="Shape" value="Ext3dModel" />
<property name="Mesh" value="models" />
<property name="Model" value="Traps/trap_mine_tin" param1="main_mesh" />
<property name="IsTerrainDecoration" value="true" />
<property name="Explosion.ParticleIndex" value="1" />
<property name="Explosion.RadiusBlocks" value="2" />
<property name="Explosion.RadiusEntities" value="3" />
<property name="CanPickup" value="true" />
<property name="DropScale" value="3" />
<drop event="Destroy" count="0" />
<property name="Group" value="Tools/Traps" />
<property name="CraftingSkillGroup" value="Science"/>
</block>
EDIT of EDIT: don't seem to be able to view the damage via .xml currently