7 Days to Die

7 Days to Die

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Carbonite Jan 20, 2020 @ 12:31am
How do i half or manual rotate
So this has probably been asked a million times but i can not get google to find it.

I have dug a hole in the dirt and now want to put some walls in but the blocks seem to be on a different orientation to the world. Only the corners of the blocks will attach to the dirt, holding R button will only change what corner connects. I want to rotate so that the face of the block is connected to the dirt.
Originally posted by Shurenai:
Ah; Yeah, this goes back to the first thing i said. "All blocks and terrain are oriented the same way; Terrain blocks however can connect at other angles."

The terrain can form a smooth edge both in a N/S/E/W alignment, OR with a 45 degree angle; Blocks can only align to N/S/E/W. So the answer here isn't to rotate the block, it's to rotate the hole by digging other blocks and filling in some that you've already removed.
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Showing 1-6 of 6 comments
Shurenai Jan 20, 2020 @ 12:40am 
All blocks and terrain are oriented the same way; Terrain blocks however can connect at other angles.

Unfortunately, due to the way the voxel terrain currently functions, you can't eliminate the small gap that forms between dirt and a block when they're on the same level- The voxel terrain wants to connect to itself, not to the blocks you place, so it connects to the only remaining point of connection with other terrain, the bottom part of the block (assuming there is terrain beneath the block.)

You can craft wooden plates, or stairs to bridge the gap though, if you're so inclined; Or build on top of the dirt and use stairs to go up the one block step so that the dirt is flat beneath the blocks instead of the blocks being set inside the dirt.
Last edited by Shurenai; Jan 20, 2020 @ 12:42am
Carbonite Jan 20, 2020 @ 1:09am 
sorry for posting is the wrong spot.
Made a link maybe seeing the problem will help

https://steamcommunity.com/sharedfiles/filedetails/?id=1974089311
The author of this thread has indicated that this post answers the original topic.
Shurenai Jan 20, 2020 @ 1:19am 
Ah; Yeah, this goes back to the first thing i said. "All blocks and terrain are oriented the same way; Terrain blocks however can connect at other angles."

The terrain can form a smooth edge both in a N/S/E/W alignment, OR with a 45 degree angle; Blocks can only align to N/S/E/W. So the answer here isn't to rotate the block, it's to rotate the hole by digging other blocks and filling in some that you've already removed.
Carbonite Jan 20, 2020 @ 1:26am 
Got it, thanks for being patience, sorry on all fronts.
Extarys Jan 20, 2020 @ 11:52am 
I was also wondering about why this happens with the ground and block and I suspected what you explained here, but thanks for confirming.
CoinSpin Jan 20, 2020 @ 1:46pm 
Yah, it's a common issue - a difference between "voxels" and "bloxels" really. Our building items are bloxels, always perfect cube grid patterns. Those types of shapes are easy to comprehend and adjust to.

The terrain is voxels, however. Which are, at their core, an octahedron shape when untethered to any other voxels. But each edge morphs and merges with adjacent voxels into a weirder shape, I believe it's a rhombicuboctrahedron or some such mouthful like that. A friend of mine was explaining generating voxel geometry to me one day, pretty sure I blacked out, may have had an out of body experience, but when I came to that was all I remembered about the conversation.

The difference in geometry are why the bloxels and voxels don't match up quite right. Same X/Y/Z overall max dimensions for both types, but voxels have sloped surfaces wherever they do not have another voxel to interact with.
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Date Posted: Jan 20, 2020 @ 12:31am
Posts: 6