Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately, due to the way the voxel terrain currently functions, you can't eliminate the small gap that forms between dirt and a block when they're on the same level- The voxel terrain wants to connect to itself, not to the blocks you place, so it connects to the only remaining point of connection with other terrain, the bottom part of the block (assuming there is terrain beneath the block.)
You can craft wooden plates, or stairs to bridge the gap though, if you're so inclined; Or build on top of the dirt and use stairs to go up the one block step so that the dirt is flat beneath the blocks instead of the blocks being set inside the dirt.
Made a link maybe seeing the problem will help
https://steamcommunity.com/sharedfiles/filedetails/?id=1974089311
The terrain can form a smooth edge both in a N/S/E/W alignment, OR with a 45 degree angle; Blocks can only align to N/S/E/W. So the answer here isn't to rotate the block, it's to rotate the hole by digging other blocks and filling in some that you've already removed.
The terrain is voxels, however. Which are, at their core, an octahedron shape when untethered to any other voxels. But each edge morphs and merges with adjacent voxels into a weirder shape, I believe it's a rhombicuboctrahedron or some such mouthful like that. A friend of mine was explaining generating voxel geometry to me one day, pretty sure I blacked out, may have had an out of body experience, but when I came to that was all I remembered about the conversation.
The difference in geometry are why the bloxels and voxels don't match up quite right. Same X/Y/Z overall max dimensions for both types, but voxels have sloped surfaces wherever they do not have another voxel to interact with.