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they did it for good reasons, builders and crafters really need about a billion Perk points to be effective so they tried to help them with that.
Also the solution is to simply distribute the XP to everyone else in the party, right? Everyone benefits from a base.
I am assuming #1 is mining stone for #2. If #2 had to spend half the day getting their own stone, making cement & concrete they would be around the same levels. If #1 were to mine nothing but ores instead of worrying about feeding #2 with stones, they would be the same level as Im sure you know mining ore nets about 2x as much exp than mining stone.
you can kill zombies while making cobblestone, you can kill zombies while making cement AND when you mine for materials you also get XP.
for people saying how much they know how the gamestag works it appears they do not, or more likely, they are not even building so they have no idea
Ok but person 2 doesn’t have miner 69er or mother load as they have INT instead of STR...
That could be your problem. When looking at the equation of XP over a given time, you can see that upgrading blocks (with a nail gun) is a one shot action, while your miners can't one shot blocks and teleport back to base with the material ... :(
Even if the given XP was equal per block, your miners have lost the time traveling back and forth not to mention the time to rest (regain stamina without an auger) and other factors. You can see that upgrading blocks is a runaway train because you get slightly more XP per action the higher your level.
I dare suggest that you save some blocks for your friends to upgrade? You can upgrade the hidden blocks but leave the rest for your friends to "bam-bam" with a hammer.
This is where the extra XP tends to offset this imbalance. If you spend more time building you get the XP needed to craft better tools yourself. It might even convince the Hunter/Looters to help so they can get the extra XP.
All that said, I could see the building XP lowered somewhat. The problem is if it is lowered too much it will discourage players from engaging in epic building projects. In my Navezgane game, I started cutting a tunnel through a mountain by the area with the Cabinet Shop, Bakery, Pawnshop and Bear Den. Pretty soon the rest of my crew were helping and now it's wide enough for two 4x4s to drive through with a bridge across the river on the North side of the Mountain. There's even talk of running a shaft to the top of the mountain so we can setup a solar bank hooked to a battery bank powering tunnel lights. All done without resorting to Creative Mode just to prove that we can do it. Long Story Short, nerfing building XP too much will make players less willing to try such epic projects.
it doesnt offset it though, i have tested it. in the end the fastest way to get XP is by upgrading blocks. full stop no wiggling out of it and its a simple thing that they will likely adjust.
I find it very ironic in this game that people are actually saying 'the builders' as if the game is not a building focused game.
if the XP stays as it is I can assure you that a common phrase will be'lets upgrade some blocks to get xp' if its not already a common phrase
so keep that in mind, because if you have the gear now that has been prooven effective and then spend 15 mins upgrading blocks everything in your game world could change.
you do not want to XP to quickly unless you have gear and defenses ready for the next tier, not your current tier
The experience gained from building concrete blocks factors in you spending your own time gathering resources - you couldn't possibly just build all day...Unless of course you are playing multiplayer with "roles" which the game is not designed for its common sense. Raising your GS with concrete is balanced. The game is saying "ok, he at least now has a fortified base able to handle demo's".
The same could be said with literally another other aspect of the game. My buddy gets bullets for me so I can pray and spray. Clearly the guy "getting" the materials is going to be a lower level than the guy reaping the rewards..