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There, you've waved your silliness about for all to admire. We bow to your massive ability and possible lack of empathy for other persons who love this game, and admit that you are far above us all in the use of said weapon. pft...
each melee weapon has its own play style and become powerful at different times. but in the end, they're quite powerful. if you're clearing stuff without firing weapons, that doesnt mean its overpowered, just means you're efficient using it.
Pair that with your fist weapon which via the Brawler perk and mods can have up to NINE different status effects it can apply to enemies, and you can just wade into a group on horde night and pound everything into mush. Any damage you -do- take gets refilled by healing factor and the occasional bandage. -- The status effects include negating the infection ability on headshots; A chance to stagger; a chance to knock down; a chance to ragdoll them; a second chance to simply explode their head; a chance to set them on fire; a chance to stun them; a chance to slow them; a chance to burn them; a chance to make them bleed and will prevent radiation zombies from regenerating....It's ridiculous. They spend so much time stunned/knocked down/ragdolled that you never take damage basically.
And knives have the highest potential DPS output in the game; with it's skill maxed and with it modded out it can set them on fire, prevent rads from regenerating, some other stuff- And with a power attack that costs basically zero stamina, you can apply 6 bleeding wounds to a zombie. You can apply this bleed to as many zombies as you want, and if you're skillful you can easily be affecting up to 16 at a time in a horde scenario- With burn chance included, you're going to be killing a LOT of enemies with just one hit.
Spear has it's own OP setup; as do most of the guns.
Any single weapon geared into is very powerful.
Also be sure you never get caught in a corner as unlike most other weapons, the knives have Very little chance of staggering or knocking down an enemy to get you a way out.
Still, I really enjoyed my knife playthrough. Being able to power attack enemies and just kite it for a short while to kill it was really nice for survivability, and you can use a -lot- more stamina for sprinting for your life due to the crazy low stamina cost of the knife attack and power attack. (No seriously, you can power attack twice for the cost of a normal wooden club swing, i think; stamina wise.)
If you don't like how strong it is with maxed out perks, don't buy them. It's not like you're going to be clearing house in PVP. Hmm... Maybe, it should have a jumping attack which sends an energy wave 10-blocks long, kicking up one level of the ground and damaging the 2 levels(player height) above that. Ooh, I want this game to have special attacks! I wish I knew how to mod and animate and was good at it.
So if you nerf the only advantage sledge has (knockdown), sledge would actually become a less easy to use version of the baseball bat, which makes no sense. So then you would have to nerf the baseball bat to even keep sledge relevant. But then you would have to nerf all the weapons below baseball bat. Etc, etc.
In other words your idea doesn't make much sense, unless you want to rework literally every weapon in the game.
Also, btw, junk turrets and shotgun combo are by far the most overpowered thing in the game right now. They make using a sledge look lame in comparison. Try it. Nerfing the thing that isn't the problem, again, makes no sense.
*edited for accuracy
Just my experience; mileage varies
I'm not a big fan of the melee in the game but i often carry one to punch holes in walls when i dont want to follow the "path" (at least untill i get a good Pick and Axe)
You can facehug zombies and take hits for no reason while you kill them slower or you can kite zombies, stay at a safer range, and kill them way faster with a sledge hammer.
Pretty easy choice.
You can apply 9 different status effects, or you can just kill them. Sledge does this but also has a chance to stun every other zombie nearby. It's not even a contest.
You can apply 6 DoT effects on 1 zombie or you can kill them immediately with the sledge hammer.
Knives used to be a viable competitor to sledge hammer during alpha 17, when they had AoE bleed and a higher chance to decapitate. Now however they are garbage compared to sledge hammer.
Spears are the worst of all melee weapons, slow firing rate, low damage, high stamina cost, no stun.
Guns obviously are stronger than the sledgehammer but they cost ammo, sledge costs literally nothing.
Yeah you can waste precious ammo clearing a tier V or you can do it in nearly the same amount of time using the sledge hammer.
The DPS isn't what makes Sledge overpowered, it's the stun. At the highest rank you can melee any zombie with ease but the sledge is the only melee weapon that can realistically handle groups of feral and irradiated zombies.
The Sledge would still be a viable sidegrade if you removed the stun on regular attacks completely, and left only the AoE knockdown stat, because at least power attacks stunt your stamina and force you to conserve energy.
But being able to completely nullify irradiate wights while maintaining full movement speed and retaining full stamina regen is completely broken.
Yep, I got that. But that wasn't what I said. :) What I said was the knockdown is its only advantage. And it comes with some significant disadvantages (very slow and harder to use than other weapons). If you got rid of the knockdown there would be no point in using the sledge at all, since it doesn't have a damage advantage. That was the point. You can't just nerf it in a vacuum. You either have to very significantly buff it in some other way that makes it have a purpose, or nerf all other weapons. :)
How would a weapon that does less damage than the bat (with flurry of blows), is massively slower, and harder to use in any way a "viable" sidegrade? And why even have sidegrades? I think weapons should have a unique identity/purpose, not just be a skin that almost no one uses.
Honest discussion.
Your opinion is noted. I find the shotgun with both shotshells and slugs overpowered. I find junk turrets outright broken. I find brawling, the sledge, and the bat to about right, fun, and require fast movement, aiming and melee skills. I'm sure others have opinions as well.
I'm saying some of the knockback should be nerfed, it doesn't have to be taken away completely.
Like keep the AoE knockdown on power attacks but remove the knockdown on regular attacks, or at least reduce the likelihood.
The way it is now there is no consequence for running out of stamina by spamming powerattacks, because you can kite with regular attacks indefinitely.
The damage output at max level is irrelevant because virtually all melees will 1-shot zombies and the time it takes for you to aim and get ready to hit a zombie with any melee weapon essentially ignores melee firing speed.
There's nothing wrong with the sledgehammer being the stun melee weapon, but the stun is simply too powerful. With sex rex maxed out and an ergonomic grip you can spam power attacks until everything is dead. If they increased the stamina cost and reduced the stun this weapon would be balanced, but as it is it's nearly impossible to lose.
You can get cornered by 5 irradiated Wight's and survive because you spammed m2, if you run out of stamina you can resort to m1 and still survive.
u dont have to use the sledgehammer.
if the sledge is ur favourite weapon - change the dmg in xml.
imo thats not for the devs to do.