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Want to make it spooky again? Make it so certain things _overlap_ in their audio effects: was that just the wind in the trees, or was a zed moving thru the brush behind me? Is that a stray cat scratching at the door, or is it a zombie dog pawing at the door handle because I touched it and now it smells like meat, about to burst through? That weird growl, was that just a run-of-the-mill zed or is it actually a big hungry animal?
Give each of the sounds some "randomization bandwith" eg say 10 possible tracks per event_source, and then make sure there is some significant overlap in this library between events.
Now people will have to pay attention to the sound, and it will be unpleasant if you miss something.
It's not the 'spooky sounds', it's that the sounds are not only not really spooky, but also sound WAY out of place in the ambient soundscape (on multiple levels, not just in what types of sound they are, but also in their mixing and staging). They don't provide atmosphere, nor do they provide info. And having a 'random' chance of the ambient audio actually mean something is an absolutely ASININE idea, from a design perspective. You don't want RNG audio cues, which is effectively what you are proposing. Let alone wanting them in a game that is HEAVY on time crunch where you can't really afford to be diverting to double check every time a sound plays.
That does the exact opposite of making those sounds less annoying.
I have to uninstall cant play the game its that annoying.
What is baffling to me is why there is no option to disable it within the options menu. Crazy decision that one.
Not sure what you are even trying say .. your "complaint" makes no sense to be honest.
But as I said already, you can disable it. It just also disables some other environment sounds.
No mate the B-Music horror sounds that play every 30 seconds, just not for me and there is no option for it unless you disable other ambient noise.
Ohh those random "creepy" sound bites that play during night or in wasteland?
I wouldn't really call that "music" tho lol.
Really pulls me out the game and i cant play it, to annoying for me.
It is indeed an odd decision to merge environmental (birds, rain, wind) with "spooky sounds" into a single track (which is why you can't have separate on/off for the two) but it's been like that forever. The game has never had great sound-design (technically) overall. There was a time when hitting metal noises were 500x louder than everything else, used to drive me nuts, especially if wearing headphones. It's better now but...
I've just taken to having ambient off and playing my own nature ambient tracks from YouTube or whatever. Or playing my own music so it wouldn't really matter anyway. Just me tho.
ill try again with ambient all off and see how that goes.