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That said, it's not as bad as the anomaly mod for STALKER's default ambience tracks. Those are LITTERED with actively misleading noises.
Edit: There is nothing so contrapuntal as playing 7DTD while listening to the Vince Guaraldi Trio (the "Peanuts" soundtrack guys).
00:08
https://youtu.be/4gp2FoaPA54
https://www.youtube.com/watch?v=jdT65M95LC8&list=LL&index=2&ab_channel=ResidentEvilPL
It's a playlist of various spooky ambiance from the Resident Evil series. If the devs want to have 'creepy noises', making it background music like this is how they should do it. This stuff is unnerving, but not distracting, and most importantly it's 'music' not 'ambiance', so you can turn it off without suddenly having all the other environmental sounds go with it.
bout only thing you hear at night maybe some owls, some critters or creatures rustling about
yes i agree remove the ambient sounds, they annoyed me the most
add more optional sliders
I think the most 'horror-experience' noise I ever remember encountering was a mountain lion screaming in the middle of the night. They aren't normally in my neck of the woods, so it took me a bit of research to realize what it was I had actually heard.
Far more terrifying is being in the middle of the woods at night and having all the bugs and general shuffles of critters going about their business suddenly disappear. THAT is a special breed of unnerving, as it means that EVERYTHING in the area just got set on edge. Incidentally, the only time I had that happen was the same night I heard the mountain lion screaming, which makes me think I may have dodged a murder-kitty encounter by dumb luck.
My complaint isn't those types of sounds its having them stuck on a very repetitive and predictable loop. Occasional birds or owl once in a great while no problem. Every night, yeah that gets stale quick. In a game like this where getting some audio cues can mean life or death every non ambient sound should correspond with an actual event / happening in the world. I enjoy the crickets and such.