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You can search the code and implement them. Better this way, because I think you have A15 and most mods are for A14.7
I cant find this, but could i modify the block damage of the sledge hammer to say base value of 10000,00 would that then instantly destroy a steel block?
Yes, but maybe better a faster tool - the small hammer will be more usefully.
True its primary purpose is construction. You would think they would have made it to instantly demolish as they did instantly upgrade.
Will be much faster if you want to remove many blocks.
And make more nails in the magazine - there are only 20 or 25 I think.
We testing so our death pits ;-)
There's a block durability setting that may help. You can reduce durability to 25%.
I feel like a dunce there i knew that i just did not think about that.
If you build it, you have to destroy it.
items.xml add this at the bottom of the file above the </items> line, which must stay on the bottom.
<item id="1662" name="Admin Tool">
<property name="CustomIcon" value="stoneAxe" />
<property name="CustomIconTint" value="172,33,50" />
<property name="Degradation" value="500" param1="false" />
<property name="DegradationBreaksAfter" value="false" />
<property name="Stacknumber" value="1" />
<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab" />
<property name="Material" value="stone" />
<property name="RepairTools" value="rockSmall" />
<property name="HoldType" value="32" />
<property name="Weight" value="5" />
<property name="Candrop" value="false" />
<property class="Action0">
<property name="Class" value="Melee" />
<property name="Delay" value="0.35" />
<property name="Range" value="15" />
<property name="Sphere" value="0.1" />
<property name="SupportHarvesting" value="false" />
<property name="ToolCategory.Butcher" value="0" />
</property>
<property class="Action1">
<property name="Class" value="Repair" />
<property name="Delay" value="0.2" />
<property name="Repair_amount" value="5000" />
<property name="Upgrade_hit_offset" value="-10" />
</property>
<property class="Attributes">
<property name="BlockDamage" value="10000,10000" />
<property name="DegradationRate" value="0,0" />
</property>
</item>
You can find a bunch of really cool stuff, like an instakill gun, and my favorite: a near instant destruction gun. Will take out reinforced concrete in two hits, and makes it so much easier to clear a flat space.
Could you possibly give me an example on how it would look?
Scroll down to almost the very bottom, or just search for <item id="1501" name="superWrench">.
Directly above that line you sould see "<!--" which iir is the start of a comment block so it's not used by the game.
so delete that line, and then look at the Very bottom of the file, and you'll see the line "-->" followed by "</items>". Delete the -->; it marks the end of the commont, and the /items ends the whole block of code for all the items in the game.
All that is to say is that there are a number of items included in the code that are hidden from the game itself, and by deleting literally two lines which make what's between them comments in terms of code you're letting the game see them, so you'll be able to get them from the creative menu.
<property name="Extends" value="unit_iron"/>
<property name="CustomIcon" value="clayLump"/>
<property name="Material" value="clay"/>
<property name="CreativeMode" value="None" />
</item>
<!--
<item id="1501" name="superWrench">
<property name="Extends" value="wrench"/>
<property name="CustomIcon" value="wrench"/>
<property name="CustomIconTint" value="ffa0a0"/>
<Property name="TintColor" value="255,160,160"/>
<property name="CreativeMode" value="Dev"/>
<property class="Attributes">
<property name="EntityDamage" value="5000,10000"/>
<property name="BlockDamage" value="5000,10000"/>
</property>
</item>
(skip a few)
<item id="1504" name="hammerOfGod">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="clawHammer"/> <property name="CustomIconTint" value="ffa0a0"/>
<property name="Meshfile" value="Items/Tools/hammerPrefab"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="32"/>
<property name="DegradationBreaksAfter" value="true"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property class="Action0">
<property name="Class" value="Melee"/>
<property name="Delay" value="0.7"/>
<property name="Range" value="40"/>
<property name="Block_range" value="40"/>
<property name="Sphere" value="0.4"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="0"/>
</property>
<property class="Attributes">
<property name="EntityDamage" value="500,5000"/>
<property name="BlockDamage" value="500,20000"/>
<property name="DismembermentBaseChance" value="1"/>
</property>
</item>
-->
</items>
<item id="1465" name="unit_clay">
<property name="Extends" value="unit_iron"/>
<property name="CustomIcon" value="clayLump"/>
<property name="Material" value="clay"/>
<property name="CreativeMode" value="None" />
</item>
<item id="1501" name="superWrench">
<property name="Extends" value="wrench"/>
<property name="CustomIcon" value="wrench"/>
<property name="CustomIconTint" value="ffa0a0"/>
<Property name="TintColor" value="255,160,160"/>
<property name="CreativeMode" value="Dev"/>
<property class="Attributes">
<property name="EntityDamage" value="5000,10000"/>
<property name="BlockDamage" value="5000,10000"/>
</property>
</item>
(skip a few)
<item id="1504" name="hammerOfGod">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="clawHammer"/> <property name="CustomIconTint" value="ffa0a0"/>
<property name="Meshfile" value="Items/Tools/hammerPrefab"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="32"/>
<property name="DegradationBreaksAfter" value="true"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property class="Action0">
<property name="Class" value="Melee"/>
<property name="Delay" value="0.7"/>
<property name="Range" value="40"/>
<property name="Block_range" value="40"/>
<property name="Sphere" value="0.4"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="0"/>
</property>
<property class="Attributes">
<property name="EntityDamage" value="500,5000"/>
<property name="BlockDamage" value="500,20000"/>
<property name="DismembermentBaseChance" value="1"/>
</property>
</item>
</items>
Hope that's what you mean by an example.