7 Days to Die

7 Days to Die

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In creative mode.. How to remove a block?
I placed a couple steel blocks and i want to remove them, but hells to betsy these things take a ton of damage to do it the hard way.
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Showing 1-15 of 17 comments
Tayla Oct 17, 2016 @ 9:36pm 
get aguer
RobertW Oct 17, 2016 @ 9:57pm 
There are mods for a admin nail gun.

You can search the code and implement them. Better this way, because I think you have A15 and most mods are for A14.7
Dragon Crisis Core Oct 17, 2016 @ 10:55pm 
Originally posted by RobertW:
There are mods for a admin nail gun.

You can search the code and implement them. Better this way, because I think you have A15 and most mods are for A14.7

I cant find this, but could i modify the block damage of the sledge hammer to say base value of 10000,00 would that then instantly destroy a steel block?
RobertW Oct 17, 2016 @ 11:06pm 
Originally posted by k.mitch.gh:
Originally posted by RobertW:
There are mods for a admin nail gun.

You can search the code and implement them. Better this way, because I think you have A15 and most mods are for A14.7

I cant find this, but could i modify the block damage of the sledge hammer to say base value of 10000,00 would that then instantly destroy a steel block?

Yes, but maybe better a faster tool - the small hammer will be more usefully.
Dragon Crisis Core Oct 17, 2016 @ 11:08pm 
Originally posted by RobertW:
Originally posted by k.mitch.gh:

I cant find this, but could i modify the block damage of the sledge hammer to say base value of 10000,00 would that then instantly destroy a steel block?

Yes, but maybe better a faster tool - the small hammer will be more usefully.

True its primary purpose is construction. You would think they would have made it to instantly demolish as they did instantly upgrade.
RobertW Oct 17, 2016 @ 11:14pm 
Or much better the nail gun! You can shoot with nails.
Will be much faster if you want to remove many blocks.
And make more nails in the magazine - there are only 20 or 25 I think.

We testing so our death pits ;-)
Last edited by RobertW; Oct 17, 2016 @ 11:16pm
Jack Cheddar Oct 17, 2016 @ 11:18pm 
You'll have to answer that. I don't think anyone has done what you suggest. I agree that altering the XML is the way to go. But I don't know if there's an upper limit on damage.
There's a block durability setting that may help. You can reduce durability to 25%.
Dragon Crisis Core Oct 17, 2016 @ 11:21pm 
Originally posted by scm1893:
You'll have to answer that. I don't think anyone has done what you suggest. I agree that altering the XML is the way to go. But I don't know if there's an upper limit on damage.
There's a block durability setting that may help. You can reduce durability to 25%.

I feel like a dunce there i knew that i just did not think about that.
...👑 JOST AMMAN 👑... (Banned) Oct 17, 2016 @ 11:48pm 
Originally posted by k.mitch.gh:
I placed a couple steel blocks and i want to remove them, but hells to betsy these things take a ton of damage to do it the hard way.
Lol, this is not Minecraft. :-]
If you build it, you have to destroy it.
Last edited by ...👑 JOST AMMAN 👑...; Oct 17, 2016 @ 11:48pm
Valmar Oct 18, 2016 @ 10:09am 
Since you don't seem opposed to modding, try this out:

items.xml add this at the bottom of the file above the </items> line, which must stay on the bottom.


<item id="1662" name="Admin Tool">
<property name="CustomIcon" value="stoneAxe" />
<property name="CustomIconTint" value="172,33,50" />
<property name="Degradation" value="500" param1="false" />
<property name="DegradationBreaksAfter" value="false" />
<property name="Stacknumber" value="1" />
<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab" />
<property name="Material" value="stone" />
<property name="RepairTools" value="rockSmall" />
<property name="HoldType" value="32" />
<property name="Weight" value="5" />
<property name="Candrop" value="false" />
<property class="Action0">
<property name="Class" value="Melee" />
<property name="Delay" value="0.35" />
<property name="Range" value="15" />
<property name="Sphere" value="0.1" />
<property name="SupportHarvesting" value="false" />
<property name="ToolCategory.Butcher" value="0" />
</property>
<property class="Action1">
<property name="Class" value="Repair" />
<property name="Delay" value="0.2" />
<property name="Repair_amount" value="5000" />
<property name="Upgrade_hit_offset" value="-10" />
</property>
<property class="Attributes">
<property name="BlockDamage" value="10000,10000" />
<property name="DegradationRate" value="0,0" />
</property>
</item>
I don't know if you're still looking for some solutions, but in the items.xml there are some OP tools already set up at the very bottom. They are grayed out cause those items are a comments section ( the <*-- and --> ). Remove those (and make sure there is a </item> after the last item and before </items> )

You can find a bunch of really cool stuff, like an instakill gun, and my favorite: a near instant destruction gun. Will take out reinforced concrete in two hits, and makes it so much easier to clear a flat space.
N7NobodyCats Feb 6, 2018 @ 3:34am 
Originally posted by The Herpest Of The Derp:
I don't know if you're still looking for some solutions, but in the items.xml there are some OP tools already set up at the very bottom. They are grayed out cause those items are a comments section ( the <*-- and --> ). Remove those (and make sure there is a </item> after the last item and before </items> )

You can find a bunch of really cool stuff, like an instakill gun, and my favorite: a near instant destruction gun. Will take out reinforced concrete in two hits, and makes it so much easier to clear a flat space.


Could you possibly give me an example on how it would look?
Okay, so look for the file 7 Days to Die\Data\Config\items.xml and open it in a text editor. (though I guess I vaguely remember using one specifically for xml's that color code the stuff)

Scroll down to almost the very bottom, or just search for <item id="1501" name="superWrench">.
Directly above that line you sould see "<!--" which iir is the start of a comment block so it's not used by the game.

so delete that line, and then look at the Very bottom of the file, and you'll see the line "-->" followed by "</items>". Delete the -->; it marks the end of the commont, and the /items ends the whole block of code for all the items in the game.

All that is to say is that there are a number of items included in the code that are hidden from the game itself, and by deleting literally two lines which make what's between them comments in terms of code you're letting the game see them, so you'll be able to get them from the creative menu.

Here's what it'll originally look like
<item id="1465" name="unit_clay">
<property name="Extends" value="unit_iron"/>
<property name="CustomIcon" value="clayLump"/>
<property name="Material" value="clay"/>
<property name="CreativeMode" value="None" />
</item>


<!--
<item id="1501" name="superWrench">
<property name="Extends" value="wrench"/>
<property name="CustomIcon" value="wrench"/>
<property name="CustomIconTint" value="ffa0a0"/>
<Property name="TintColor" value="255,160,160"/>
<property name="CreativeMode" value="Dev"/>
<property class="Attributes">
<property name="EntityDamage" value="5000,10000"/>
<property name="BlockDamage" value="5000,10000"/>
</property>
</item>

(skip a few)

<item id="1504" name="hammerOfGod">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="clawHammer"/> <property name="CustomIconTint" value="ffa0a0"/>
<property name="Meshfile" value="Items/Tools/hammerPrefab"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="32"/>
<property name="DegradationBreaksAfter" value="true"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property class="Action0">
<property name="Class" value="Melee"/>
<property name="Delay" value="0.7"/>
<property name="Range" value="40"/>
<property name="Block_range" value="40"/>
<property name="Sphere" value="0.4"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="0"/>
</property>
<property class="Attributes">
<property name="EntityDamage" value="500,5000"/>
<property name="BlockDamage" value="500,20000"/>
<property name="DismembermentBaseChance" value="1"/>
</property>
</item>
-->
</items>


Here's how it'll look when you're done

<item id="1465" name="unit_clay">
<property name="Extends" value="unit_iron"/>
<property name="CustomIcon" value="clayLump"/>
<property name="Material" value="clay"/>
<property name="CreativeMode" value="None" />
</item>



<item id="1501" name="superWrench">
<property name="Extends" value="wrench"/>
<property name="CustomIcon" value="wrench"/>
<property name="CustomIconTint" value="ffa0a0"/>
<Property name="TintColor" value="255,160,160"/>
<property name="CreativeMode" value="Dev"/>
<property class="Attributes">
<property name="EntityDamage" value="5000,10000"/>
<property name="BlockDamage" value="5000,10000"/>
</property>
</item>

(skip a few)

<item id="1504" name="hammerOfGod">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="clawHammer"/> <property name="CustomIconTint" value="ffa0a0"/>
<property name="Meshfile" value="Items/Tools/hammerPrefab"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="32"/>
<property name="DegradationBreaksAfter" value="true"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property class="Action0">
<property name="Class" value="Melee"/>
<property name="Delay" value="0.7"/>
<property name="Range" value="40"/>
<property name="Block_range" value="40"/>
<property name="Sphere" value="0.4"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="0"/>
</property>
<property class="Attributes">
<property name="EntityDamage" value="500,5000"/>
<property name="BlockDamage" value="500,20000"/>
<property name="DismembermentBaseChance" value="1"/>
</property>
</item>

</items>
______________________

Hope that's what you mean by an example.
Last edited by The Herpest Of The Derp; Feb 7, 2018 @ 11:26pm
CCTV Apr 4, 2019 @ 5:20pm 
As of Alpha V 17.2, they added a tool called Dev: Super Digger, it will instantly delete anything you shoot, VERY QUICKLY.
Dead1Rollin Apr 5, 2019 @ 11:14am 
Is the God Hammer or Hammer of God not under the dev menu. That thing one hits near anything.
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Date Posted: Oct 17, 2016 @ 9:10pm
Posts: 17