7 Days to Die

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maverickuk Oct 14, 2016 @ 8:06am
Any good ways to level science?
Currently im sat at lvl 16 and wondering if anyone has found the best way to lvl this? I really want a good auger blade :)
Thanks
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Showing 1-15 of 15 comments
Someone said making Biofuel should be a good way.
Wave Oct 14, 2016 @ 8:46am 
Or make first aid bandages ... but don't know if that's the best way.
Last edited by Wave; Oct 14, 2016 @ 8:49am
ScaryYapper Oct 14, 2016 @ 9:00am 
In a14, making fuel from oil shale worked best, provided you mined enogh. I've just now gotten enough from a desert mine in a15 and will be trying this out on the Chemistry Station this weekend. In the meantime, I applied every splint and spare firstaid/bandage I looted for the teeny, tiny bits of xp they provide.

It will not be fun, being camped at that workstation, but I'm curious how the Science skill will level compared to a14. I presume it was nerfed a bit but haven't looked in the .xml.

So the auger blade checks Science level for quality and not Tool Making or Misc Crafting? Or is it just unlocking the recipe requires Science 50 or something?
Vod Oct 14, 2016 @ 9:10am 
I was gaining science by making the lights/fridge
AfkForCoffee Oct 14, 2016 @ 9:12am 
Is it true that you have to keep the crafting window open in all the benches/stations/forges/campfires/mixers to get experience from what you are crafting?
YamaKami (Banned) Oct 14, 2016 @ 9:14am 
Always read the excess scehmatics/books too.
ScaryYapper Oct 14, 2016 @ 9:16am 
Originally posted by FadingCeiling:
Is it true that you have to keep the crafting window open in all the benches/stations/forges/campfires/mixers to get experience from what you are crafting?

Yep. Adapt to a15 balancing. :steamhappy:

But honestly, you don't need every Misc Crafting skill point or many others. Pick your battles to have fun.
maverickuk Oct 14, 2016 @ 12:09pm 
Thanks guys

Jost I did quite a few bios already and tbh my level barely moved. Ill try again though :) Ps didnt think about applying first aid, thats a good idea
Originally posted by maverickuk:
Thanks guys

Jost I did quite a few bios already and tbh my level barely moved. Ill try again though :) Ps didnt think about applying first aid, thats a good idea
I checked the XML files and I see that many recepies which should have been assigned to the Science skill have been temporarily moved to a different skill, that could explain why we can't find much to level up... :-/
Ragequit Inc. Oct 14, 2016 @ 12:39pm 
my notes on it are; biofuel doesn't seem all that great for it. I made 80 of it to level up it from 16 to 17, and i'm not sure how far i was into the previous level. but that seems pretty bad to me. that said, i don't know how slow it is, in ANY case. maybe that's actually fast, i dunno.

but my current theory/hope would be that ♥♥♥'s might be the thing, but i don't have the mats (corn=grain alcohol) to test it yet in mass.
OniMike Oct 14, 2016 @ 1:07pm 
Make oil barrels and turn back into gas rinse and repeat!
Marstil Oct 14, 2016 @ 1:19pm 
Repairing mining helmets and other machines, be sure to check that it it science skill and not misc. crafting.

Make one fertalizer at a time in the chemistry station and only add enough wood for all but 30 seconds...when you return later you can watch that one pop and gain the skill without watching constantly.

make gasoline at chemistry station,
Last edited by Marstil; Oct 14, 2016 @ 1:20pm
ФилиБать Dec 14, 2016 @ 12:28am 
Science skill. What "mechanical items" can craft at better quality (no trap)? Maby Minibike parts (Minibike Chassis and other)?
Ͽ҈҉Ͼ Dec 14, 2016 @ 7:45am 
Originally posted by RIV007:
Science skill. What "mechanical items" can craft at better quality (no trap)? Maby Minibike parts (Minibike Chassis and other)?
Nothing really at the moment since most crafting with things that have a quality fall under other things. The main benefit of raising science skill is that it decreases the time needed to craft certain things that take a long time otherwise, like biofuel or fetrilizer.

Making medicated bandages is probably one of the easiest ways to increase science early on. A smallish 5x8 patch of tilled dirt will give you 5 bandages worth every day or two while leaving you enough seed for replanting. Each step of crafting (plant to cream, cream to bandage) increases science skill.
Nimbull Dec 14, 2016 @ 8:00am 
I've let science go really to just books leveling it up most time. Takes a little longer but since I'm focused on other things I look at it my science skill and I'm amazed at how much it's grown just by finding books.
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Date Posted: Oct 14, 2016 @ 8:06am
Posts: 15