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It will not be fun, being camped at that workstation, but I'm curious how the Science skill will level compared to a14. I presume it was nerfed a bit but haven't looked in the .xml.
So the auger blade checks Science level for quality and not Tool Making or Misc Crafting? Or is it just unlocking the recipe requires Science 50 or something?
Yep. Adapt to a15 balancing.
But honestly, you don't need every Misc Crafting skill point or many others. Pick your battles to have fun.
Jost I did quite a few bios already and tbh my level barely moved. Ill try again though :) Ps didnt think about applying first aid, thats a good idea
but my current theory/hope would be that FAK's might be the thing, but i don't have the mats (corn=grain alcohol) to test it yet in mass.
Make one fertalizer at a time in the chemistry station and only add enough wood for all but 30 seconds...when you return later you can watch that one pop and gain the skill without watching constantly.
make gasoline at chemistry station,
Making medicated bandages is probably one of the easiest ways to increase science early on. A smallish 5x8 patch of tilled dirt will give you 5 bandages worth every day or two while leaving you enough seed for replanting. Each step of crafting (plant to cream, cream to bandage) increases science skill.