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For real, they cost nothing, and even if you play 60 Minute days with a 64 horde every night they are enough until you can have a decent base with a decent Blade and E fence defense https://steamcommunity.com/sharedfiles/filedetails/?id=2872010327
Once upgraded to metal spikes they do a pretty good job. Although I rarely use spikes other than to 'somewhat' protect some important structures / pillars maybe.
6 Blocks above ground and you have a chilled hordenight.
if you tunnel the Zombies you dont need many Spikes... you can even play without any.
There are the following strategys
* A so strong defense that the Zombies will spend all night punching walls
* A Melee base the player has a relatively safe position to kill the zombies (most dangerous one)
* A base the player shoots the Zombies (expensive but most XP if done right)
* A base Blades and E fences Kill zombies. (Very cheap, nearly no Repair costs, but not possible in startgame)
* A base Turrets shoot the zombies. (Very expensive and low XP)
* Mixed bases of all this stuff
In the end you need to choose if you want to kill the zombies So fast as Possible (so that the last Wave is killed even before 0:00). Or if you want to slow them down and take the damage to your base.
One of the reasons why POI´s are good startbases, who cares if they took heavy damage
https://steamcommunity.com/sharedfiles/filedetails/?id=2874662757
And later (2 Bases shown in this thread)
https://steamcommunity.com/app/251570/discussions/10/3362524231624084858/
https://steamcommunity.com/sharedfiles/filedetails/?id=2872010238
You may want to craft the "Tier 2" spike traps later on when you get a workbench.
The metal ones are much more resilient and do more damage BTW.
People would build bunkers under literal fields of them. it was pretty unbalanced.
If you dig down one block and place your spikes, the zombies will actually prefer to path over a fresh spike once one is destroyed. To path through the space wheree a spike was destroyed, they would have to go down one level, which is seen as a longer path than walking over the top of the spike beside of it.
If you just set the spike on the ground without sinking it by one block, it is seen as an obstacle, just like a car or a trash bag or a wood frame. So they will prefer to path around it, not because they are avoiding damage but because it is an obstacle in their way.
If the spikes are placed in a one block hole, the zombies see pathing over them the same as pathing over ground tiles, and if the spikes are in the direction that they want to go, they will quite happily path over them.