7 Days to Die

7 Days to Die

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✪Kurosendo Jul 28, 2022 @ 2:07pm
In your opinion, which alpha is best and it's reason?
in my opinion it is alpha 18.4 because i like it's perk system and it is the latest alpha that i can play in 60 fps. after alpha 19 fps is basically around 25.
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Showing 1-15 of 38 comments
RavenD Jul 28, 2022 @ 7:04pm 
16.5, the zombies seemed more of a threat then. Nights were scary and somoene opening a drawer would summon a horde on you. They got rid of a bunch of the wandering hordes and now just are going for cheap jump scares in POI's. Now you can freely wander around and look surface lvl stuff without issues.
Spider Jul 28, 2022 @ 7:16pm 
Alpha 3 was my favorite. Everything was scary, even opening your craft menu was dangerous.
Brevan Jul 28, 2022 @ 7:36pm 
I enjoyed 18.4 the most because I got a kick out of jumping into the middle of Horde with excellent armor, Moonshine, and a flaming Sledge Hammer. Made me feel like a big man to plant my feet and mash stuff. If I tried the same thing nowadays I'd be broken all over within a couple seconds. I've also got nostalgia for a great server game my friends and I had going.
Macdallan Jul 28, 2022 @ 7:57pm 
There are several points during EA that I really enjoyed the game but I have to go with A16.X because we still had learn by doing and the game was in a fairly good place overall. Not perfect, but fairly solid for the most part.

They've done a lot of good since then but TFP are ruining or completely removing some of the core systems and game mechanics that we used to have and that's when I played the game the most - and enjoyed it the most. It's just that simple, it was the most fun for me and my friends at that point in time. Everything since A16.X has been a few steps in the right direction (mostly art/asset related) and just as many in the wrong direction (mostly core game systems and game mechanics).
Last edited by Macdallan; Jul 28, 2022 @ 7:59pm
NoMan Jul 28, 2022 @ 9:54pm 
The current version runs great for me, has the best graphics and, via modding, I still have LBD and already have bandits.

Nothing is ever "ruined" when it can be adjusted to your liking. This game is made to be modded. There is no reason to pine away for lost features.

Modding my preferences back in, and the associated learning, has been just as much fun as playing the game over the years. It is a big part of the joy for me.

So my favorite is A20, and then whatever comes next, but I will always have a special place for A17, when things got weird and I started fixing some of my own problems instead of crying while waiting for the planets to perfectly align.
DerFinneAT Jul 28, 2022 @ 10:12pm 
As the featureset keeps increasing the short and simple answer would be: the latest at any given time.

But that covers only one half of my feelings regarding this game.
I really liked the times when survival was more harsh, zeds where more of a rhreat, maps were less cookie-cutter and the tower-defense part wasn't so overpowered.

So I would go with A10/A11 and it's rather intimitating random hordes.
I once cowered in fear on a scavenging run, while I witnessed a horde tearing town a whole neighborhood on its way through the village. (literally - whole houses did come down in a matter of minutes)
If they would have noticed me then, I wouldn't have had a chance.

Haven't had such a moment since A13 dropped.
And I miss those moments really.
Macdallan Jul 28, 2022 @ 10:15pm 
I do miss the intimidating hordes. We absolutely should still have that now.
...👑 JOST AMMAN 👑... (Banned) Jul 29, 2022 @ 12:34am 
Originally posted by RavenD:
16.5, the zombies seemed more of a threat then. Nights were scary and somoene opening a drawer would summon a horde on you. They got rid of a bunch of the wandering hordes and now just are going for cheap jump scares in POI's. Now you can freely wander around and look surface lvl stuff without issues.
Threatening?? Maybe you're looking at A16 with rose-colored glasses, because that was the Alpha where zombies would start running in circles while trying to catch you! :lunar2019crylaughingpig:
Last edited by ...👑 JOST AMMAN 👑...; Jul 29, 2022 @ 12:35am
Mardoin69 Jul 29, 2022 @ 6:27am 
Originally posted by Macdallan:
There are several points during EA that I really enjoyed the game but I have to go with A16.X because we still had learn by doing and the game was in a fairly good place overall. Not perfect, but fairly solid for the most part.

They've done a lot of good since then but TFP are ruining or completely removing some of the core systems and game mechanics that we used to have and that's when I played the game the most - and enjoyed it the most. It's just that simple, it was the most fun for me and my friends at that point in time. Everything since A16.X has been a few steps in the right direction (mostly art/asset related) and just as many in the wrong direction (mostly core game systems and game mechanics).

Have to go with this.....^.....

A16.x is/was the best. Since then it's been like they can't figure out what they want the core game mechanics to be......constantly re-working them. With that, some things are improvements while others just seem to dumb things down. The only real problem I found in A16.x was late game became too easy and a little repetitive / boring but, as long as you enjoy the building aspect, it could still be fun. I feel like they could of just added more content, improved AI for zombies, done their graphics improvements and, released it as finished with A16. That's just my op ofc.
Daffy Jul 29, 2022 @ 6:56am 
For me that question is easy ....

This version as it is the first i play.
Crashtian Jul 29, 2022 @ 11:08am 
I spent more time actually playing the gameplay loop in 18 than any other version, but that's more due to having friends finally take interest in the game.

But nostalgically, alpha 6-13ish.
Macdallan Jul 29, 2022 @ 11:14am 
Originally posted by Daffy:
For me that question is easy ....

This version as it is the first i play.

You're lucky, you don't have better versions to compare it to. You can go back and play old versions in the beta tab, though. Probably shouldn't. If you do you'll likely get cranky about the current state of the game like I am.



Originally posted by Mardoin69:
Originally posted by Macdallan:
There are several points during EA that I really enjoyed the game but I have to go with A16.X because we still had learn by doing and the game was in a fairly good place overall. Not perfect, but fairly solid for the most part.

They've done a lot of good since then but TFP are ruining or completely removing some of the core systems and game mechanics that we used to have and that's when I played the game the most - and enjoyed it the most. It's just that simple, it was the most fun for me and my friends at that point in time. Everything since A16.X has been a few steps in the right direction (mostly art/asset related) and just as many in the wrong direction (mostly core game systems and game mechanics).

Have to go with this.....^.....

A16.x is/was the best. Since then it's been like they can't figure out what they want the core game mechanics to be......constantly re-working them. With that, some things are improvements while others just seem to dumb things down. The only real problem I found in A16.x was late game became too easy and a little repetitive / boring but, as long as you enjoy the building aspect, it could still be fun. I feel like they could of just added more content, improved AI for zombies, done their graphics improvements and, released it as finished with A16. That's just my op ofc.

Cheers. I knew I wasn't the only one, thanks for saying something.
...👑 JOST AMMAN 👑... (Banned) Jul 29, 2022 @ 11:22am 
I don't want to break anyone's dreams, but... wasn't A16 the alpha where you could just stand on a ledge during BM and zombies would just circle around below?

Why does everyone always only remember what they loved and forget all the other problems of that version? :bummer:
✪Kurosendo Jul 29, 2022 @ 11:32am 
Originally posted by ⚜ JOST AMMAN ⚜:
I don't want to break anyone's dreams, but... wasn't A16 the alpha where you could just stand on a ledge during BM and zombies would just circle around below?

Why does everyone always only remember what they loved and forget all the other problems of that version? :bummer:

If you want to cheese this game in various ways, the decision is up to you. You can somehow cheese the game in almost all alpha versions. But after alpha 19 i can't even get 30 fps so playing previous alphas and getting fun is better.
Last edited by ✪Kurosendo; Jul 29, 2022 @ 11:39am
...👑 JOST AMMAN 👑... (Banned) Jul 29, 2022 @ 12:06pm 
Originally posted by ✪Kurosendo:
Originally posted by ⚜ JOST AMMAN ⚜:
I don't want to break anyone's dreams, but... wasn't A16 the alpha where you could just stand on a ledge during BM and zombies would just circle around below?

Why does everyone always only remember what they loved and forget all the other problems of that version? :bummer:

If you want to cheese this game in various ways, the decision is up to you. You can somehow cheese the game in almost all alpha versions. But after alpha 19 i can't even get 30 fps so playing previous alphas and getting fun is better.
In A16 that was not cheesing dude! If you stood on top of a building on BM night and you were waiting for the zeds to come up and fight, you literally were unable to because they got stuck circling below. It wasn't like someone trying to cheese the game, it was a huge bug that anyone would stumble upon very easily!

You prabably never played A16 I suppose (or don't remember).

The truth is that the A16 AI was the easiest one to "cheat"/"cheese" because it was mostly harmless and would often bug out.

A17 was the first version where, to compensate for that, they first implemented the structural engeneering AI that everybody also hated.

So basically, we transitioned from an AI that couldn't find you reliably and got stuck, to an AI that would always find you and would even know the buildings inside out so that it would always be able to path to you through ladders/doors/hatches.

That's why the current Ai version IMO is much better, because faatal put a lot of work in it to make it more varied and less "perfect" in finding you (minus BM horde).

I'm not saying the current AI is the best, but it's gone leaps and bounds from what we had in A16 in my opinion.
Last edited by ...👑 JOST AMMAN 👑...; Jul 29, 2022 @ 12:12pm
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Date Posted: Jul 28, 2022 @ 2:07pm
Posts: 38