7 Days to Die

7 Days to Die

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Mixxy Jul 27, 2022 @ 8:03pm
The ability to auto apply mods on joining servers?
Being able to automatically download and apply any current mods that a server is running on joining the server would make this game so much better...

Come on guys... How many years in Alpha and players still have to manually install the simplest of mods???
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Showing 1-15 of 27 comments
Shurenai Jul 27, 2022 @ 8:11pm 
Unless it has changed, The simplest of mods can function entirely serverside without a client having to download them manually.

Any kind of XML change only needs to be server side, as the server commits XML changes to the client upon join to ensure that both match.

It's mods that add entirely new assets that don't already exist in game, new models, new icons, new zombies, new audio, etc, that have to be installed on both, as the client will not have those 'New' files without getting them manually. (That said, in many cases, the client can join anyway; they just wont see anything in the place of those new assets.)
Mixxy Jul 27, 2022 @ 8:15pm 
Yeah thats what I mean.

Mods like Unnecessary but Beautiful for example should be able to be auto loaded on join.

The modding community has made some great mods for 7D2D but they don't see their potential because most players just can't understand (or can't be bothered) adding mods manually. :(
Last edited by Mixxy; Jul 27, 2022 @ 8:16pm
Azure Jul 27, 2022 @ 8:52pm 
That mods work in the alpha is great, they don't need to have it that way and i wouldn't expect anything more of it till later on.
...👑 JOST AMMAN 👑... (Banned) Jul 28, 2022 @ 12:17am 
Originally posted by Mixxy:
Yeah thats what I mean.

Mods like Unnecessary but Beautiful for example should be able to be auto loaded on join.

The modding community has made some great mods for 7D2D but they don't see their potential because most players just can't understand (or can't be bothered) adding mods manually. :(
That would entail several GigaBytes of download though... people would get bored waiting and their installation would be messed up with lots of junk. I don't know.
Last edited by ...👑 JOST AMMAN 👑...; Jul 28, 2022 @ 12:18am
Shurenai Jul 28, 2022 @ 12:20am 
Originally posted by ⚜ JOST AMMAN ⚜:
Originally posted by Mixxy:
Yeah thats what I mean.

Mods like Unnecessary but Beautiful for example should be able to be auto loaded on join.

The modding community has made some great mods for 7D2D but they don't see their potential because most players just can't understand (or can't be bothered) adding mods manually. :(
That would entail several GigaBytes of download though... people would get bored waiting and their installation would be messed up with lots of junk. I don't know.
It would be a change better suited for when the workshop is implemented, for sure. So that the downloads of unknown files are done through steam.
...👑 JOST AMMAN 👑... (Banned) Jul 28, 2022 @ 1:06am 
Originally posted by Shurenai:
Originally posted by ⚜ JOST AMMAN ⚜:
That would entail several GigaBytes of download though... people would get bored waiting and their installation would be messed up with lots of junk. I don't know.
It would be a change better suited for when the workshop is implemented, for sure. So that the downloads of unknown files are done through steam.
Yes, I guess that's also an additional reason to be careful about that.
pApA^LeGBa Jul 28, 2022 @ 3:15am 
Originally posted by ⚜ JOST AMMAN ⚜:
Originally posted by Mixxy:
Yeah thats what I mean.

Mods like Unnecessary but Beautiful for example should be able to be auto loaded on join.

The modding community has made some great mods for 7D2D but they don't see their potential because most players just can't understand (or can't be bothered) adding mods manually. :(
That would entail several GigaBytes of download though... people would get bored waiting and their installation would be messed up with lots of junk. I don't know.

You have obviously no clue how modding works In this game. No mod messes with your installation. Every change made is in a seperate folder and doesn´t touch the original game files. If you wanna get rid of all your mods you simply delete your mod folder and it´s done.

And with A21 the mods won´t even be located in the installation folder anymore and you can actually choose to have them in appdata in A20 already.
Last edited by pApA^LeGBa; Jul 28, 2022 @ 3:40am
...👑 JOST AMMAN 👑... (Banned) Jul 28, 2022 @ 3:53am 
Originally posted by pApA^LeGBa:
Originally posted by ⚜ JOST AMMAN ⚜:
That would entail several GigaBytes of download though... people would get bored waiting and their installation would be messed up with lots of junk. I don't know.

You have obviously no clue how modding works In this game. No mod messes with your installation. Every change made is in a seperate folder and doesn´t touch the original game files. If you wanna get rid of all your mods you simply delete your mod folder and it´s done.

And with A21 the mods won´t even be located in the installation folder anymore and you can actually choose to have them in appdata in A20 already.
Good to know... thanks! :HappyMask::gearthumbsup:

Still, mods with big/heavy files like "Unnecessary but Beautiful" mod, will take time to download once you connect to that server.
Last edited by ...👑 JOST AMMAN 👑...; Jul 28, 2022 @ 3:55am
pApA^LeGBa Jul 28, 2022 @ 4:00am 
Yeah well, that´s actually no difference to installing it the normal way. You also need to downlaod it. That´s a given and every mod user is aware of that.

And it´s a one time thing, you don´t need to download server side mods (wich already exist) every time you connect to the server.
...👑 JOST AMMAN 👑... (Banned) Jul 28, 2022 @ 4:20am 
Originally posted by pApA^LeGBa:
Yeah well, that´s actually no difference to installing it the normal way. You also need to downlaod it. That´s a given and every mod user is aware of that.

And it´s a one time thing, you don´t need to download server side mods (wich already exist) every time you connect to the server.
So, how does it work? You say it's a one time thing, but what about this...

I connect to Server1 which has the "Unnecessary but Beautiful" mod installed, so I'll need to wait for it to install and then play.

But say I try another server, e.g. Server2, which also has the "Unnecessary but Beautiful" mod... will I need to wait for it to download again because it's a different server, or will the server use the copy I already downloaded from Server1?
Last edited by ...👑 JOST AMMAN 👑...; Jul 28, 2022 @ 4:21am
pApA^LeGBa Jul 28, 2022 @ 4:40am 
I actually never had that situation so i have no clue.

But usually no 2 servers run the same mods even if they have some in similar and you can´t have mods installed and play on a server that doesn´t have them.

Playing on 2 different modded servers wouild need having 2 game directories that you need to rename everytime you switch. Doing that you should propably use mod launcher instead wich enables you to switch between mods easily with just a few clicks.
Last edited by pApA^LeGBa; Jul 28, 2022 @ 4:41am
...👑 JOST AMMAN 👑... (Banned) Jul 28, 2022 @ 5:26am 
Hmm... ok, I guess it's the price we pay when switching too many servers. :winter2019neutralbulb:
Last edited by ...👑 JOST AMMAN 👑...; Jul 29, 2022 @ 1:27am
Mixxy Jul 28, 2022 @ 7:02am 
Originally posted by ⚜ JOST AMMAN ⚜:
Originally posted by pApA^LeGBa:
Yeah well, that´s actually no difference to installing it the normal way. You also need to downlaod it. That´s a given and every mod user is aware of that.

And it´s a one time thing, you don´t need to download server side mods (wich already exist) every time you connect to the server.
So, how does it work? You say it's a one time thing, but what about this...

I connect to Server1 which has the "Unnecessary but Beautiful" mod installed, so I'll need to wait for it to install and then play.

But say I try another server, e.g. Server2, which also has the "Unnecessary but Beautiful" mod... will I need to wait for it to download again because it's a different server, or will the server use the copy I already downloaded from Server1?

The game would use the copy of the mod that you already have downloaded. The only time it will download the mod again is when there has been an update to the mod. i.e. to patch the mod to suit a Base game update a20 to a21 for example.
Mixxy Jul 28, 2022 @ 7:07am 
Originally posted by ⚜ JOST AMMAN ⚜:
That would entail several GigaBytes of download though... people would get bored waiting and their installation would be messed up with lots of junk. I don't know.

DayZ for example has been using this system of auto downloading and applying mods for years... It works quite well and allows respect for the modding community in the way of recognition and ease of applying the mods.
Mixxy Jul 28, 2022 @ 7:13am 
Originally posted by AzureTerra:
That mods work in the alpha is great, they don't need to have it that way and i wouldn't expect anything more of it till later on.

I dont understand what you are saying? Later On? 7D2D was released on December 13, 2013. How long does it need to be "Later On"?
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Date Posted: Jul 27, 2022 @ 8:03pm
Posts: 27