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Edit: to add onto this 1911 GI sights do not do well if there is anything other than decent light conditions they're worthless in the dark and low light levels.
Perfectly realistic sights would be pretty useless by the way, they'd actually block your vision of what you're trying to shoot at it (and they actually do, in this game and many many many other games).
Look up "stereoscopic vision" to find details. Short story, when you focus your eyes on a target at distant, the foreground will go out of focus... ie, the sights. They will appear in totally different places in the view from your left and right eyes, with almost no overlap, and effectively, the sights become sort of transluscent. The image from your left eye will show the sights in one location, but in the view from your right eye that same location will be empty and the sights are in a different location.
Your brain tries to overlap both wildly different images, and combine them. The results is the sights being out of focus, and they become sort of "see through" when you are focusing at targets past the sights.
This is something your brain does automatically, in the real world. Only seen two games where they tried to simulate that, and everyone complained about why the sights became see through when you aimed. Serious facepalm moment. just boils down to a lot of people complaining about guns when they've most likely never really handled real ones in the real world.
Tall front sights are actually premium aftermarket equipment for long guns. But it depends on your intended use for the gun, whether they make sense. At close range they don't matter, but they are better for aiming at moving targets 50 yards away. For example an aftermarket tall front ramp sight on a shotgun is better for clays (or birds) at 25 yards, than the stock bead sight. But for home defense, they don't do anything on the shotgun but look funny. For slow accurate fire at non-moving targets, an aperture sight is probably your best bet (aside from a scope of course) such as deer hunting a deer standing still at 100 yards. Tall ramp sights are better for fast fire (like leading birds in flight at 25 yards)
Handguns, btw, generally have short sights mainly because they have to fit in and be easily drawn from holsters. Long guns that are slung don't have that limitation and so can use big sights.
(I'm NOT saying the guns/sights/targets/ballistics/damage in the game make any sense at all. I am just talking about the use of a tall front sight on a long gun IRL)
Not a personal attack but threads about cosmetic choices an how they reflect the real world happen quite often and the resulting conversations about what should be realistic in 7dtd and what shouldn't are hilarious.
As you can see by the thread and people instantly jumping to a conversation about realism. ;)
And by the logic of others we could just black out the whole screen and make the zombies invisible, right? (example extremes so helpful.)
The machine gun has a triangle wireframe housing, an iron sight, and a crosshair. Its like you cant see anything!
Very amusing "well ackshually" essay to eventually just work around to saying what the OP said (that the front sightpost is unnecessarily large and obstructive)
Ah no you're good fam, you just had an opinion about the game and they absolutely hate those here. This game is actually totally perfect and any criticism is met with disgust. Don't worry though, you can explain yourself all you want, they'll keep gas lighting you.
I couldn't have rocked the truth any harder than you did. You nailed it. The gas lighting is insane. That's exactly how it is in this community. Negative criticism even if it's constructive, is shunned. Positive criticism and praise is more than welcomed, even if they know there's a problem, it should be praised because the game is perfect!