7 Days to Die

7 Days to Die

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Beefy79 Oct 23, 2016 @ 6:49am
forced to watch a table to level up gun/armor/tool smithing
watching a table to craft items to get skill up is boring. this game become something im no longer ineresting in. its nice to use a workbench after you level up these skills wile you go about other things in the game. but being forced to watch the table for amo/armor/steel tools has turned me off wanting to play this game.
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Showing 16-30 of 155 comments
YamaKami (Banned) Oct 23, 2016 @ 2:57pm 
Originally posted by kkitts:
Seriously, I can't just sit there for 30 minutes crafting 24 pieces of armor. I'll have to spend another 45 minutes sitting there just to max out my iron armor set, assuming a mini-horde doesn't interrupt me. Other than books (and armor books are extremely rare now), there's no other way to level that skill.

Well I would not reccomend the method, but you can put it on and go get beat up wearing it too to lvl it. :steamsad:
Dies Fourth Oct 23, 2016 @ 3:03pm 
Originally posted by YamaKami:
Originally posted by Dies Fourth:

But the post about the bird house was a perfect example............... you cant let some1 or something do all the work and expect the experiance can you ?

If YOU want the experiance you HAVE to stand there. If you let the machine do the work so you can do other things you dont really deserve the exp do you ?

Yes i used the exp shared mechanic of ark to my advantage but how does a dinosaur REALLY get experiance when he is near a forge thats cooking raw materials ??

I wont argue against a re-balance if done properly and fairly but imo if you walk away and let some1 bench press 250 lbs 5 times you shouldnt get stronger, they should.

You can infact watch and learn. Rather we are usually shown how to do something 1st when taught. How do people get past things in the game they are stuck on? They watch you tube videos.

Besides the point though, this is a game 1st and foremost. To get the xp from using the bench having to stand there idle for the amount of time you need to, is ridiculous beyond words. Never was a more boring mechanic put in a game before. I'm not expecting to skill up across the map while I am looting. I just want to beable to do something that is not tantamount to nothing IRL, or why am I playing the game in the 1st place? We play it becasue ultimately it is fun(Welll I suppose there is always the one rouge neck beard, who thinks they are practacing for the real zombpocalypse, but him aside...). If you think that is fun I really don't know whaty else to say. If not though, instead of defending the lame mechanic. Suggest a better way to go about it.

Think of it like this perhaps, when you cook something simple IRL like pasta. You put water in a pot, you turn it on, and you ♥♥♥♥ off till the water is boiled. No one stands there and waits staring into the pot waiting for the water to boil. That is what cooking gunpowder is in 7D2D now. You either stand there staring at it waiting. Or you allow the player to multitask.I know what I would rather do. How about you?

In the context of the game.......... if you put all the required materials on the workbench to make armor or a mining helmet and walk away what happens ?

Its magically gets created. We have that advantage over RL as when you put all the mats to make anytihng on your RL workbench and walk away nothing happens. I feel the pimps feel if you want the exp you need to be apart of the creation process............... however long or short that might be.

My sudjestion is to eliminate any exp from the workbench wether you watch it or not and be done with it. I know ARK does it different but thats not very " realistic " or practical imo.

I still find it odd you want exp from this, i can understand making stone axes all night and getting exp cuz those are basic items but armor and gunpowder are more complex imho.
Mugzz Oct 23, 2016 @ 3:03pm 
It is what it is. I still may change as it was just implemented. When the game is out of Alpha you can deal with it or move on.
kkitts Oct 23, 2016 @ 3:05pm 
It wouldn't be so bad if there was some sort of mini-game to crafting armor - at least then, I'd still be immersed in the game. Still, I'd rather be able to walk away and work on my base instead. The precident is already set - making anything in the forge. In the game, I can set it to pump out forged steel, drive two towns away, come back and it would be done. You can't do that in real life, either, you have to tend to the ingots as they come out and set them wherever. I can understand trying to make things a bit more realistic, but when boredom becomes a component, that ruins the game. It's supposed to be fun, not a slog.

That said, it's time for TFP to introduce assembly lines and an alternate method of leveling Armor Smithing. Or raising the drop rate on armor smithing books back up to A14 levels or better.
Last edited by kkitts; Oct 23, 2016 @ 3:10pm
kkitts Oct 23, 2016 @ 3:06pm 
Originally posted by YamaKami:
Originally posted by kkitts:
Seriously, I can't just sit there for 30 minutes crafting 24 pieces of armor. I'll have to spend another 45 minutes sitting there just to max out my iron armor set, assuming a mini-horde doesn't interrupt me. Other than books (and armor books are extremely rare now), there's no other way to level that skill.

Well I would not reccomend the method, but you can put it on and go get beat up wearing it too to lvl it. :steamsad:
Armor Smithing is what I'm talking about, not Heavy Armor.
Mugzz Oct 23, 2016 @ 3:20pm 
You guys actually work on armor crafting? If i dont find armor in loot ill wear the same grass armor i made on day 1 through endgame.
kkitts Oct 23, 2016 @ 3:28pm 
I haven't found a single piece of iron armor anywhere. The bandit armor you can buy from the trader is inferior at higher Armor Smithing levels. Besides, I don't want to die in one hit on day 42+.

And since I just figured out that my Armor Smithing (42) level seems to affect the Combine Items upgrade level, I realized that it'll take upwards of 2 - 3 hours of sitting there to max my iron armor pieces. More solitaire ahead...
Last edited by kkitts; Oct 23, 2016 @ 3:30pm
Yazene Oct 23, 2016 @ 6:51pm 
I dunno, I just see this and people wanting all high skills in everything FAST, so they spam craft(which is boring) and then complain. You don't have to have everything right away, play the game out, it's kinda built in logentivity.
vv [FuMM] Oct 23, 2016 @ 7:19pm 
I'm just waiting for TFP to build in a "you can only get X amount of skill points a day". That'll stop people from trying to power level and break the system. It'll also stop the people complaining about having to sit and wait for skills to go up because they'll have to go do something else anyway.

The system isn't perfect. Definately needs to change. The being near the work bench and getting some skill points idea is not so bad because you can at least talk to who ever is making the item and they can show you how it's made etc.

Items being crafted in your backpack is a hold over from earlyer Alpha's I'd say and is still around because nothing better has been found yet. I like to think my guy is crafting stuff when down time is happening. Time is after all about 20 times faster in the real game (I play with 1 hr of day cycle).

Perhaps you should get XP from crafting at a work bench if you don't go too far away from it or you collect the stuff in a certain time period after it was crafted?

I've allwayse thought of this game as if I was part of a small group. Things make much more sense then. Like dieing and respawning. That'd just be another one of my village taking over from me.
Eleazaros Oct 23, 2016 @ 7:35pm 
Originally posted by vv FuMM:
I'm just waiting for TFP to build in a "you can only get X amount of skill points a day". That'll stop people from trying to power level and break the system. It'll also stop the people complaining about having to sit and wait for skills to go up because they'll have to go do something else anyway.

The system isn't perfect. Definately needs to change. The being near the work bench and getting some skill points idea is not so bad because you can at least talk to who ever is making the item and they can show you how it's made etc.

Items being crafted in your backpack is a hold over from earlyer Alpha's I'd say and is still around because nothing better has been found yet. I like to think my guy is crafting stuff when down time is happening. Time is after all about 20 times faster in the real game (I play with 1 hr of day cycle).

Perhaps you should get XP from crafting at a work bench if you don't go too far away from it or you collect the stuff in a certain time period after it was crafted?

I've allwayse thought of this game as if I was part of a small group. Things make much more sense then. Like dieing and respawning. That'd just be another one of my village taking over from me.

It uses an old UO style of mechanic (Ultima Online -- really old game). The more you use a skill, the more that specific skill goes up.

What was done with UO was people would setup keyboard macros and playback loops - then leave their chars to 'skill up'. So your char would stand there punching 'something' until you came back and stopped it... Run around in circles, etc. Something similiar was done with old SWG (Star Wars Galaxies)

The crafting in the backpack isn't a holdover - it was put in AFTER the timers were put in.

The timers weren't there early on. Looting was instant, making things was instant, etc. Then timers, then longer timers, then more recipes, then everything broken into more and more pieces... More books, more ... All doorways weren't blocked/partially blocked by stuff you had to chop through to cause noise. No 'heat map' that warmed up as activity was done, etc, etc, etc.

Tons of changes from the early days. Many good (smoothe terrain, zombie movement, stealth, etc.), some (like the crafting quality and crafting skill) not so well received being as it really does look like nothing more than time-sink and 'ancient' style "keep crafting until your mind-numb" -- hell you can't even just go AFK doing 100+ via material supplies. You've got to empty your inventory as you go or it stops.
So would not speeding up the day cycle reduce crafting times or is day cycle and crafting times independant. Would make sense if they were connected.
I can't spell Oct 23, 2016 @ 7:51pm 
Totally agree. 30+ minutes staring at a forge going ping, ping, ping, ping is not my idea of fun.
Dies Fourth Oct 23, 2016 @ 8:05pm 
I still dont understand why those specific skill points seem to be life or death to anyone.

What skills cant be leveled up any other way besides the workbench ?

EDIT: Ive never gotten 1 exp point from statring at the workbench and all my skills are near the top so im having a very hard time understanding what all the fuss is about : (
Last edited by Dies Fourth; Oct 23, 2016 @ 8:10pm
Eleazaros Oct 23, 2016 @ 8:07pm 
Originally posted by k.mitch.gh:
So would not speeding up the day cycle reduce crafting times or is day cycle and crafting times independant. Would make sense if they were connected.

I don't believe they are.


If it's just speeding up various things - check the Progression.XML file if playing solo. That has all the progression settings/info in it. It's in the (game-location)\Data\Config directory.

ChewyChops Oct 23, 2016 @ 9:11pm 
Oh I didn't even know you could get exp from the bench. I just assumed using it meant that you missed out on the exp as it frees up your crafting que to do what you want. I am a fair level in armour smithing I think I produce level 250 or around that area so there must be other ways of leveling it up (and I don't get bashed too often either :P).
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Date Posted: Oct 23, 2016 @ 6:49am
Posts: 155