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An accurate player who gets mostly head shots can be more effective with a weapon that's not the M60 but it won't be a pipe rifle or even the pipe machinegun.
It also depends on how you use it, right? If you're running around firing like crazy without firing in bursts then yeah, you're going to have a bullet burning experience against small groups or single enemies. The only time you should really go ham and hold fire for a few seconds is when you have a huge group at very close range.
76 damage is not insignificant, but do you have perks and stats to boost the damage like you probably do with your other weapons? Is your M60 quality 5 or 6 and do you have the right mods installed like you probably do on your other weapons or are you running around with an unmodified quality 1 M60? Are you aiming for the head and getting the head shot bonus damage with it or are you just aiming for the torso and firing long bursts?
The numbers you provided actually make sense, meaning I think the weapon is doing exactly what it is supposed to do and your perception of how it should perform is what's wrong here.
On standard difficulty settings if you are doing 76 damage per shot you should be killing most normal zombies in no more than 4 hits since most of them have less than 300 health, and it will take less shots if you're hitting the head or getting those lucky one shot crits that explode the zombie's head. The toughest enemies you will probably run into regularly can have up to slightly over 1000 health. Those might take close to 14 shots if you don't hit the head a few times. You said it takes 20-60 rounds to kill 5-7 zombies. What kind of zombies? If they are weak then 20 rounds for 5-7 is about right, that's about 3 or 4 each. If they are strong, say 500 to 1000 hp each, then you probably are shooting 60 rounds to kill them because that's roughly 8 to 12 shots per zombie and at 76 damage per shot that works out to roughly what you're using. Again, that's with no bonus damage and no criticals.
It simply comes down to using the right tool for the job and using it properly for the situation you're in. I think the M60 is probably fine in most situations if you're using it correctly. I don't think ProxyJames is using it correctly.
The pipe machine gun is actually way better than most players might think it is and at higher quality levels it punches well above its tier. Many posts have been made about how it's a bit too good, and by some considered overpowered, for a tier 1 weapon. It'll probably get the Nerf hammer at some point. I wouldn't say it's anywhere near as good as the M60 though.
Oh I know, it's a ridiculous pipe-tier weapon. That's why I assumed he was at least talking about that (and still being wrong) versus talking about the pipe rifle (and being on a completely different planet).
I feel you on the .44 though, sometimes I prefer using the Nighthawk or w/e the DE is called w/ the extended mag. It reloads fast enough and 13 rounds should get you through most situations with the DE
If you don't like the m60, there's always the tactical rifle with is the next lower "machine gun". Which is very accurate.
Desert Vulture.
.44 magnum is fairly limited, but the desert vulture basically has no weak points. the very fast reload time p much makes up for the small clip.
Maybe, but like I said in my wall of text above... it depends on how you're using the weapon. If you run around holding down the fire button for long periods of time with any automatic weapon then you're not going to be hitting your targets reliably. Even with the automatic rifles, like the AK, the reticle jumps a lot if you fire more than 2 or 3 rounds at a time.
Good advice here for mods. I slap an extended mag or drum on anything that will take one.
Yeah, the .44 semi auto, or even a quality six 9mm pistol can get me through most fights. Yes, they're usually enough even in tier 5 POI missions if I don't feel like burning shotgun ammo for my auto shotgun but I use that a fair bit, too. It's all about pulling off headshots with those weapons anyway since they can all one shot almost anything that isn't radiated in a single hit, and the shotty will one shot radiated zombies sometimes, too.
It takes just as many rounds as any other weapon with the same damage stat. (might even take less rounds, there are some nice perks,) The catch is that those rounds have to connect. It's easy to let the thing get away from you, it CAN work as a spray & pray weapon but that is only effective against massed hordes. (and yes, it will cut those down quickly!) For non-crowd control situations, you want short controlled bursts, or even single shots. Tapping the trigger instead of holding it is very effective.
Even with short bursts and single shots, it will go through ammo fast. But when the majority of those bullets are hitting zombie heads, magic happens.
The M-60 is an awesome high dps solution when you can't escape and need many zeds down right about now (and they're too close for explosives).
1. attack power is not properly represented, the m60 does way less than it really does, I have hit more 1 hit kills with the AK
2. the 7.62 ammo pool is small and assault rifles do not make the best use of use of it, however sniper rifles only make really good use of it down the line when you can make the SVD because the pipe and hunting rifles are worthless because of slow reload times and only one shot and are out preformed by the primitive bow and the leaver action rifle only holds 5 shots and takes alot longer to reload than lets say the pump shotgun or anything else in that tier
3. the MP5 is just better in every way, 300 rounds per stack, ignores armor at close range, every 3 shots does 100% more damage witch makes the 1% damage per hit look small as the only way to get a bonus that big on a assault rifle is to get 100 hits in a row without missing and that is pretty much is never going to happen because sometimes zombies just decide to go prone without animations and you miss
It acts more like an SMG with a bigger magazine than it does a rifle. If we could go prone I'm sure it would turn OP pretty quick.
When I use the M60, I find that it has a few specific use cases. It takes the place of a shotgun if I haven't found/got/made one yet and I just really need a close range weapon that can take out a small crowd around me. Or it's an AR if I feather the trigger.
And if I just want to attract a crowd, I'll just fire it off in the middle of town against one or two while another team mate gets into snipe position nearby.
And lastly, I use what I like to call the zombie protocol with the M60 as well. Just hold the trigger down long enough to say zombie so the bullets actually go where I want them to go. Otherwise it's just a great way to dump a lot of rounds down a firing lane and not hit a lot of things if you just let the reticle get too big.