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somesomething stars when I couldnt make a killing
Didnt have a dime but they always had a vision
A21 hiiiiiiiiighhhhh hopesssssss
I don't have a good theory on why F76 was released underdeveloped. My best guess would be that the owners (zenimax at that time, right?) needed some income to show to their share holders.
I agree (if you meant we just don't have any data to make a good guess). TFP has the principal ability to find out through their telemetry, we don't have any way at all
I would agree. But the measure whether an overhaul is better or worse is a rather subjective determination.
In the case of DF for example I don't like the progression even though it is very well balanced, and that is a very subjective assessment. The additions to the base game (like the additional zombies, the story addition about the bunkers) is of high quality as well, I'm just not sure yet whether the bunkers represent too much of a difficulty spike.
But more to the point, there are very talented modders around, and TFP may have professionals but they basically have the same tools at hand as everyone else. If we had some objective way to measure I'm sure eventually a mod would eclipse any base game simply because of the law of numbers: Have enough modders try it and produce enough variations and one will come out that is better as the base game.
Are we there yet? We have a different opinion on that, but even if it were true I wouldn't see it as a catastrophe for TFP. Sooner or later it will happen if 7D2D keeps entertaining enough people.
This is also where luck comes in, part of game design in my opinion is luck. I once heard a story about one of the famous classic games (might have been Civilisation) middle in development just was not really fun to play, it felt sluggish somehow. But they didn't know what was wrong. Eventually someone changed some seemingly unimportant game value and suddenly it clicked, suddenly the game was fun. Had that someone not tried out this change, who knows, Civ might not have become such a huge success.
Stealth got a heavy rebalance when light level got added to the sense-mix and auto-aggro rooms got changed to recognize your stealth level instead of being just auto for everyone.
Now stealth is more random and more difficult in daylight. But (IMHO) this has nothing to do with digging zombies or a war with youtubers. In the forum TFP had posted a few reasons why they did change how stealth worked and none of that was to combat any exploits.
On horde nights zombies can sense you everywhere, on normal days they are rather deaf. I'm regularily mining in various depths and it is VERY rare that a zombie hears me. But I prefer light armor, maybe you are trying to be silently mining in scrap armor and that is and should be harder.
My last info I heard about this was that bedrock is a few meters too deep for them to hear you no matter what you do or how loud you try to be. Except for horde night.
They could have gotten the easy cash as well with a more polished game a few months later. And then not devalue the name "fallout" with that action
But this is Bethesda we're talking about. Remember the abysmal state that Skyrim came out in? It was plain and simply unplayable on consoles for the longest time.
The day that Bethesda publishes a polished game is the day it's a game they have not actually touched. Case in point. Doom 2016 and Doom Eternal.
Yes but that is something that is explaination of stealth within the poi or outside of an poi and i totally understand that and can work with that.
what i am talking about is zombies reacting to stealth-stuff you do within the poi when they are outside.. where they shouldn't see lights or hear you sneakiely draw your bow, when even the zombie in front of you can't. And yes i am usually fully stealth-specced.
For a long time i thought that was some kind of bug with A20 where walls and floors would ampliefy sound rather then dampen it.. until someone mentioned that was more to combat bed-rock-mining.
Nope i only use heavy armor during horde-nights... during regular days ( and nights ) i either use padded armor ( for a very long time ) or military when i have finally skilled the light armor perk ( resulting in skipping leather altogether ). And yes usually the military-armor is also modded with muffle-connectors.
I sure have made other experiences with bed-rock-mining i can tell you that.
How do you know that this guy wasn't just repeating some (false) rumor? I never heard that walls and floors amplify sound or should do so.
I heard developers say that inside/outside determination is a difficult FPS-heavy calculation. Or determining whether there is a closed wall between you and another entity. So they use very fault-prone heuristics. Or in the case of sound maybe none at all to save FPS.
I'm not sure how sound works in detail as it was some time ago it was discussed.
I can imagine that the developers want mining a few meters below ground to be dangerous. But I have neither experienced any problems with mining below 20meter under ground and I also have never heard from a developer that they wanted to prevent mining at bedrock.
Very strange. I assume you usually play with mods, are you sure you have seen this in vanilla too ? Maybe the modders changed this (maybe inadvertedly) while balancing something else.
I want to believe in them, but they're like the stereotypical alcoholic who just can't get his 2 weeks sober chip. They keep screwing up alpha after alpha. Mods are the future. Workshop support will save us all from what they've done to our favourite game. I'm not mad, just disappointed. They've really let us all down. And it's not a one-off anymore, it's a full-fledged pattern. It's a behavioural routine for them. They truly hate us all.
(Twenty bucks says this comment gets removed and I get a ban for being "toxic")
Yea pretty sure. I even complained about this when a20 came out before i discovered the overhaul-mods and how better their experience is for me.
Head to Nexus Mods and search for "Increase FPS in skyscrapers and cities"
I'd give a link, but dunno when/if it would be approved
Ok, I made an experiment now: Created a new game in A20.6, increased my level, days and gamestage (once to 60, and in another night to 238), went straight for bedrock and used a combination of auger, shotgun and **dynamite** to make a 200 meter long tunnel straight into the city. At night, no stealth, even donned heavy armor for the last few hours
Result: Lots of zombies (including a bear/dog horde) spawned above me (I checked with listents command) but I never heard them enrage or do anything. And afterwards I checked the surface with a nail gun, not a single dent anywhere, i.e. not a single zombie tried to dig, not even once.
(OT: Was reminded how fun it is to mine with dynamite, should do this more often)
Just did something similar in my vanilla-install-folder with less days, more level, no shotgun. sadly steamoverlay didn't work for me or else i could've shown you the two zombie-filled holes they dug.
It didn't even take that long for me to hear them dig through the stone-surface-area of the wasteland ( i created a 100% wasteland-biome to take a look at the new map-gen while at it ). So.. no idea what is different for you.