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回報翻譯問題
I thought it was perfect AND scary. Doesnt necessarily work for 7D because some of these ones were clearly dead to begin with. In fact I'm sure 28 Days Later hardcore fans (if they exist still lol) would vehemently argue "ITS NOT A ZOMBIE MOVIE TECHNICALLY".
Now I have to doubt all that you have ever added to this game... I thought better of you @Jack, @Macd, @Rasa, @Shure.
Holy hamburger @Jack ... all work and no play makes jack a dull boy ... I recommend you head to the bar and order up a zombie .. be careful in the hallway on the way there.
Cheers!
Some movies/games have mutants and none of them act like zombies. They often know how to talk, even if it's just really simple speech (Total Recall, Fallout etc) and they don't fit your description of a Mutant. Never even heard about a mutants need for human flesh, that's a new one for me, are we just redefining what a zombie actually is?
"They look undead"
- That's profiling, man! JK - yeah, some look like old corpses. some look like they just turned into cannibals and some look like mutations. A couple I don't know what they are. The wight is actually an undead creature in myth but what they are calling a wight doesn't fit lore.
None of them can have been buried or dead prior to the release of the virus.
All the ground zero victims had to inhale the virus. Subsequent generations had to be infected via the blood stream. And here we crash. If the victim is killed by the attack, how does the virus circulate? Wouldn't a virus need a living host to survive?
WD zombies decay. Ours don't. They come at you full strength. Dead or alive?
Here's a bit of evidence for my opponents, I haven't seen brought forward yet; the beasts used to come out of the ground when they spawned. (A16?) It was really cool. They would poke up thru the surface and then use their arms to pull themselves up. Now they spawn on the surface standing upright.
Anyway, now, it's a hodge podge collection. What appears to be decaying flesh could be injuries sustained in other attacks, (remember there's supposed to be bandits) or patches of irradiated skin dropping off.
-( * ) - (* )-
On the devs decision to call them zombies:
With all due consideration to the fact the completed story may provide a satisfactory explanation:
An unknown biological agent (virus) that either kills or transforms its victims into blood thirsty beasts is an ideal set for the story. I can see this happening. It could have easily been distributed from an ICBM. The bio agent settles in the brain, shuts down all functions other than a primordial need to hunt. (making the brain a primary target) The creature gains mobility from internal cannibalization until it feeds on something.
This works for me but it means the beast is living. Now, we have a creature that is fast and a hunter.
Once they are labeled zombies, it does 3 things, triggers a preconceived perception of zombie behavior, puts the beast into the undead class and stretches the term zombie so it's generic for all undead creatures of this type.
We are here because of the pre-conceived perceptions. People feel the beasts are not proper zombies. Had they been labeled mutant, changling or deviant there'd be much less preconception. They wouldn't fall into the confines of undead lore. Some may argue they, then, fall into the sci-fi/fantasy lore. That's fine, given those categories are a lot more lenient. And labels like changling and deviant leave the player wondering wth may be coming at them.
I feel some of the disappointment in the 'zombie' behaviors will spill over into recommendations. You know those that start, "I wish Steam had a Neutral..."
Pushing it into the undead class seems completely unnecessary, when the simplicity of the bio agent was enough. It introduces a supernatural element the game doesn't need. For them to be zombies, the agent has to kill them and, either, reboot the body so it lives again or animate the body somehow. Is it a zombie, if it's alive? Since so many insist the beasts are dead, they must be animated/controlled by the viral agent. That means the agent needs intel to interpret images from the eyes and direct the movements of the body, unless the agent is a transmitter/receiver. If the agent is a tran/rec, it would account for the connection of Blood Moon. That brings us around to Shurenai's description; the creatures being controlled by an unseen force. You see how difficult it gets. I hope the story ties it all together with something more than, "Who knows?"
- "..devs/authors call them zombies, so they're zombies."
That doesn't preclude anyone's opinion whether the term zombie is appropriate. Although all this is hypothetical, I make the argument, it was not the best choice, for the game. TFP has worked to keep up with player defense strategies. In doing so, they've taken their creations well beyond capabilities of zombies, as most perceive them. In a way, calling them zombies is kind of an insult, given how much more powerful they are over our perception of zombies.
- "Burger King introduces the Yumbo."
In the '80s, Burger King had a ham and cheese sandwich they called the Yumbo. I read a piece by a local reporter who was in line at BK. He said the man at the front of the line asked for the ham & cheese. The server told him it was a Yumbo. He repeated his order for a ham and cheese. This scene was repeated about 3 times and he walked out. He refused to acknowledge Yumbo as the name of a sandwich. I don't know where he is but I know where the Yumbo is not.
The point is, we each make the decision to accept/reject what we're told. I reject TFP calling them zombies. I do think they made that choice to capitalize on the zombie apocalypse popularity.
Granted it doesn't matter what they are called. The game plays the same. But for myself, immersion is a consideration in an RPG. I want things to line up. It's too much of a stretch for me to consider them zombies; far too much unexplained.
How do they continually become stronger? Why do they become radiated? As mutants, I can follow it. As zombies, I can't.
Media adaptations have stretched zombie lore to include any kind of creature they can claim was previously dead. Technically, then, vampires are just flying zombies. Are they not dead and reanimated by a supernatural force? And now, zombies can, not only fly, but turn to gas or a wolf. They can hypnotize, cross water and no longer fear the cross. Where do we stop bending over and saying, "Stick it in here, Hollywood?"
Walking Dead fans? How does the virus animate the corpse? I believe death is official when the brain is dead. If the brain is dead, how does the virus restart it?; jumper cables? I've done my googling. All I can find is, the virus animates the corpse. 7DTD ...the virus animates the corpse. That's artistic license and I, as a viewer, reader or player am expected to suspend disbelief, so someone can garner a buck. We get the answer, no one knows; look familiar.
I want my stories believable. Otherwise they're fairy tales. (just a bunch of made up s*** like Alice Through the Looking Glass.)
When I view them as mutated humans, live creatures, things line up better. Now, it's okay they run like cheetahs. When blood spews out of them or they scream, it's suitable. The mutated freaks are the result of radiation. It's easy for me to accept the Blood Moon influence, on a living creature. Blood Moon could be an atmospheric condition (result of the war) that causes the beasts to become ravenous.
Some of you will support me on this. At dusk, that point when the sun's rays are no longer directly on an area, people and animals are affected.
There's a condition known as Sundowners, usually most visible in nursing home patients. They start to babble incoherently for a brief period. I've noticed my cat becomes playful, zooming around the yard. I've felt it myself. It was a brief chill passing through me. It's easy to accept Blood Moon as some kind of ionic storm, then. I'm looking for a connection between Blood Moon and zombies and all I'm seeing is "unknown force".
By considering them mutations of human beings, I don't know what to expect from them. Since they're individually mutated I have no preconception of how they should behave. (like the very first time I played) For me, this is immersive.
Recap:
The goal of this discussion was to present the position that 7DTD beasts were well outside the realm of zombie and should be considered more of a mutation, hopefully altering the zombie mindset and alleviating the comparisons to classic zombies. It was never about actually changing anything except how some players might view the beasts. I want 7DTD to succeed and I like helping others have more fun with it.
And, of course, there was absolutley no intent to denigrate TFP in anything I posted.
Ahem.
No, they are zombies.
Thank you for coming to my Ted talk. If Jack Cheddar continues rambling about reasons why they think the enemies aren't zeds then we'll have another one in a few days.
We can speculate for days the "real life" details of how these ZOMBIES came to be, what their motivation is, how the condition is spread/acquired, whether or not they brush their hair in the morning. But it is what it is. These were people, who died in some manner, and by reasons we don't know have risen again. That part is not up for debate, that is what the devs say, that is the lore of the game whether or not we like to see it that way. We could argue that once a body dies and is reanimated, is it then alive, or mutated, or a zombie. But I stand by the claim that they are zombies because they are/were dead, and yet are mobile. The details are not relevant as far as that goes.
Given how fast your character healed (broken legs healed in an hour), and how fast plants grew, it just seemed to me like their was some "field" keeping everything alive, and everything was growing at an unnatural speed. Nothing was truly dying, cells were being propped back up, and reanimated. Including your own players.
In the older versions of the game, when you died, you lost a small part of your max health. if it was 100, now it's 98. If you died multiple times back to back, you took a huge hit. Might end up with max health of 60. Oof. You could regain max health, buy eating well, but it took forever. Forever.
After one really hellish horde night where I died like 20 times (bad base design, and respawning INside the building being flooded by zombies), I remember my character ending up with a whole host of debuffs... really sick...
And it made me wonder if the "zombies" were just other humans who'd died repeatedly and gotten caught in a vicious cycle. Can't die. Something keeps reanimating them. But they take a huge health hit everytime, over and over over and over... until they're just stuck that way. Their health is at zero, and their just too brain damaged now to ever "heal" themselves.
If there were no humans bothering them, would they just have peaceful days standing around? In a way, we are the intruder in their habitat, they are just defending what is theirs.
truly those green glowing creatures cannot be considered zombies... and those half crawlers or any of the creatures that come out of a coffin--have not been bitten and were already dead before turning cannot be considered mutants.
But yeah, agreed that the entire debate depends on what we consider to be a zombie. The word itself comes from West Africa, probably from the 1800s but the concept of "walking dead" has been around for a very long time and have been called many things. Ghouls, revenant, vampire, zombie, jiangshi, etc. These all have widely varying characteristics, but are all generally animated dead humans.
If the OP would clarify by saying these aren't traditional African/Haitian zombies, yep I would agree in a heartbeat. Likewise, I'd agree that they're not Romero zombies, or 28 days later "zombies," or any of several other types. What they ARE is 7 Days to Die zombies.