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Повідомити про проблему з перекладом
I watch LPL all the time so I know exactly what you mean. Yes, some combination or digital safes, or even some combination locks, will have a backup cylinder/keyway. Sometimes hidden, sometimes obvious, and on low end hardware it's probably easier to pick than trying to deal with working out the combination. Even combination safes, or digital locks, can be popped open with ease if there are major design flaws (LPL is the best place to see those) or if the person opening them is skilled and knowledgeable enough, like the LPL, and that would be where the highest level of the perk could provide some serious bonuses. Sometimes brute force is so easy that it only takes a few seconds to open, such as an extremely low quality lock or lockbox opening with a little pressure and sometimes it's impossible without spending hours. Maybe Lock picking needs to be 5 levels and at the higher tiers simple locks become extremely easy to open and you learn how to crack a combination lock (or look for the hidden keyway...).
Stethoscopes aren't used as much these days because there are better tools available, and well made modern safes aren't as easy to crack, but it's not just a Hollywood myth. They can help the safe cracker hear what's going on with the mechanisms and while some websites may claim they aren't, or were never used, they were.
You are right, though, some safes would take a very long time (hours to days) to crack and that's just not something that would be fun in the game. I do agree that some digital and standard combination locks shouldn't be opened with a lock pick, but as Tyrax Lightning pointed out some of these devices have a traditional keyway and cylinder to back up the combo locks. If that's the case then it's fine, and I have to admit that maybe the safes in this game are not as durable or pick proof as they should be.