7 Days to Die

7 Days to Die

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Presi Oct 13, 2018 @ 6:57pm
No infinite world
I just realise it, there is no infinite world just a huge 10km map
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Showing 1-15 of 18 comments
Drascalicus Oct 13, 2018 @ 7:19pm 
Yep. To be fixed in A17 supposedly. Go out to the border, and try to aim a crossbow, bow, or hunting rifle, and you'll know why.
Ziron Oct 13, 2018 @ 8:58pm 
wow are they really trying to pull that off? this game is going to continue to be the best if they fix the networking issues and do this with a17
Presi Oct 13, 2018 @ 9:39pm 
Originally posted by Ziron:
wow are they really trying to pull that off? this game is going to continue to be the best if they fix the networking issues and do this with a17
If they did, its minecraft on steriods
Vod Oct 13, 2018 @ 11:08pm 
Random gen was infinite when it came out, I look forward to it being infinite once again.
YamaKami (Banned) Oct 14, 2018 @ 12:36am 
Sorry to rain on your parade. The floating point issue in Unity TFP found a solution too (or it was solved in the Unity version update? ...not too sure which). However the map is not going back to infinite in size. We should be able to do so vial .xml edits but how well that works will be dependant on ones own hardware capabilities.
SaintPhillip Oct 14, 2018 @ 12:47am 
Originally posted by YamaKami:
Sorry to rain on your parade. The floating point issue in Unity TFP found a solution too (or it was solved in the Unity version update? ...not too sure which). However the map is not going back to infinite in size. We should be able to do so vial .xml edits but how well that works will be dependant on ones own hardware capabilities.
Yeah I didnt think we were getting infinite worlds back either but its so hard to know exactly what the hell is going on with certain things.

And where you been man? Havnt seen you on this board in ages.
YamaKami (Banned) Oct 14, 2018 @ 1:01am 
Originally posted by SaintPhillip:
Originally posted by YamaKami:
Sorry to rain on your parade. The floating point issue in Unity TFP found a solution too (or it was solved in the Unity version update? ...not too sure which). However the map is not going back to infinite in size. We should be able to do so vial .xml edits but how well that works will be dependant on ones own hardware capabilities.
Yeah I didnt think we were getting infinite worlds back either but its so hard to know exactly what the hell is going on with certain things.

And where you been man? Haven't seen you on this board in ages.
I've not been away. I just stopped posting here for the most part. That's not accidental either, rather it's a result of how far these boards have fallen. I keep up to date still, I just rarely post anything as it's proven by and large to be a huge waste of my time.
pApA^LeGBa Oct 14, 2018 @ 1:26am 
You will be able to choose the size of the world. And it should be possible to make it big enough so it doesn´t matter it won´t be infinite.

There will be a long, long, long loading time when you enter a world this big for the first time tough. Like really, really long.

There was a detailed thread on the offical forums about this.
Last edited by pApA^LeGBa; Oct 14, 2018 @ 1:26am
Pille Oct 14, 2018 @ 1:45am 
The pregenerated map is a square. You can estimate the time required to generate the world using the following formula:

time in minutes = s*s / a

where 's' is the length of the side of the map in km and 'a' is a number between 6.25 and 12.5 (depends on your CPU). The required disc space can be calculated from some of the comments in this thread:

https://7daystodie.com/forums/showthread.php?86081-A17-How-Long-Would-You-Wait-For-A-Pre-Generated-Map-to-Build/page4


Required disc space in GB = s*s*0.038 (may be incorrect).

For instance, you need 95 GB free disc space to generate a 50 km x 50 km map.
Last edited by Pille; Oct 14, 2018 @ 2:02am
general_windu512 Oct 14, 2018 @ 4:45am 
Random Gen is actually infinite. I tested this out with creative tools when i was bored. You have a really long irradiated zone around the play area (which is supposed to keep you inside) , but if you fly through the area with god mode you eventually get to new normally generated biomes again and from a certain coordinate you leave the skybox behind you , which looks really weird :D . So the world is actually infinite but you're not supposed to go that far (and you can't without either modding or cheating your way over there) . There is also a glitch that you can encounter when you just uncover too much of the normal play area where the shadows everywhere start flickering. They probably tried to reduce this by limiting the play area.
Brian9824 Oct 14, 2018 @ 5:46am 
It can be infinite now you just have to configuire your file. Even in A17 it won't be infinite by default because there is no need for it.
Pille Oct 14, 2018 @ 5:49am 
Afaik world size is ~4300 km (side length) because it uses a 32 bit integer (2^32 - 1 m = 4294967295)...

You only need 700 000 years to pregenerate it. ^^
Last edited by Pille; Oct 14, 2018 @ 5:59am
War3zuk Oct 14, 2018 @ 6:11am 
Being able to have a map size of 20,000 with 10,000 blocks for outskirts with NO flickering & jerking of guns would be nice.....
SylenThunder Oct 14, 2018 @ 6:33am 
Originally posted by мιℓfнυитєя:
Being able to have a map size of 20,000 with 10,000 blocks for outskirts with NO flickering & jerking of guns would be nice.....
will be able to in a17.

You will also be able to adjust the size of the map.

Infinite won't work because the map is generated before you play on it. You can't infinitely generate. Well, you could, but at some point you are going to run out of either time, or hard drive space.

Sure Minecraft has infinite maps. Minecraft maps also take up a fraction of your disk space. The average for a minecraft map is about 250MB. The average for a 7DTD map is 12-25GB.
A visual comparison might help.
Minecraft 250,000,000 bytes
7 Days 25,000,000,000 bytes
A Minecraft map is literally 1000% smaller than a 7 days map.
War3zuk Oct 14, 2018 @ 7:35am 
Yeah ive been following all the reports & im looking forward to the whole 0.0 calc thing beiong gone... But im more wanting the mods that will go with alpha 17 more than alpha 17 itself, Its like this, Take a Ford RS 200 standard..... Then a modder cxomes along & WHAM...... Totally different feel from the same core :)
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Date Posted: Oct 13, 2018 @ 6:57pm
Posts: 18