Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The idea is sound and fun but the implementation would require much better computer resources than today, since the number of objects on any single map would be too high.
As a small comparative example try going (in A16) in any skyscrapers area in a city and you'll know what I'm talking about.
For more varied buildings and structures, check out Magoli's Compo Pack[7daystodie.com].
They really aren't important at all. I mean planes fly thousands of miles. They don't fly from the same city they are bombing at all.
the football stadium stands out the most in my mind because i can compare it to the player made one in the prefab pack vs the official poi and the difference in loot balance is bordering on extreme.
in the end i'm all for more varied poi's though chances are we'll have to go to player made content for a lot more variety, that's unfortunate because most of them aren't as well balanced loot wise.