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Yeah that makes sense, or at least it would if we could actually go prone. The bipod attachment is fairly silly and abstract as it is now, but it exists so sure why not have it reduce or negate stamina drain.
Although, trading off mobility for long-range stability would have been a nice design choice.
Taking away stam usage while aiming down sights would just give it a tiny bit more usage for the long guns (even though the long guns generally kill everything quickly with headshots so the stam usage would be really low anyway)
In Arma 3 that happens but you can make holding breath a separate key from the aim which would be cool if this game had that as well.
Sure, there could be a vengeful poor lad's companion trying to shoot at him, but he would most probably fail because of range and situation, and die too.
So he can try to sneak in, even up to literally becoming a mole, digging through dirt until "under" that sniper tower, but then what ? he climbs that ladder, get heard or spotted, and get a headshot before coming in. same thing with stairs and doors, he would make sure there are some noisy things to break in hearing range before entering.
Now the vengeful one has an idea, "let's use that grenade thingy so I take the advantage", but if the sniper guy can just turn around and run/jump away immediatly, they're back at the same square, even though the other player showed ingenuity, perseverance, discretion, to counter most of the sniper's advantage and try to finally take him out.
it's literally the sniper's game, and the sniper's rules. if he can just go unsufferable brat-mode like "nope, you can't kill me because my cape is made of heat-resistant adamantium that deflect your Heat-ray superman-eyes even though you discovered my secret base AND found out my evil plot AND my only weakness..." and change the rules, then you better not play at all with that kid.
Same thing here, it has to have a drawback. if your argument is "I play solo so being even with other players is of no concern to me", then mod that stamina use out of ADS and be done with it. although that would be admitting you get outsmarted by zombies
This. That's the part that made sense in the morrowind game. if your low endurance mage is out of breath, gasping for air after running full tilt to escape a monster, his concentration will not be the same, nor his enunciation of those magic words, and you'll most certainly fail unless being a good enough mage using simple enough magic spells...
Here, you have a lump of metal resting at arm's length, you have to prepare for the shot you might take at ANY instant should you decide to press the trigger, that has a toll on your arm and shoulder... if you have EVER played a console game with some "VERSUS" screen battle against other players (like you know, kamehameha versus gallit gun) and the one inputing the more button press is the winner, you'll know how tense your arms will get after a few games, and learn to have a rest position until the very last moment (when the 2 attacks connect)
Modern doesn't mean better, or even good. "Modern game" soldiers getting headshotted by a sniper, seeing red for 15 seconds, breathing heavily for 10, and up after only 5 seconds of "shock" screen, without any medkit use... yeah, no, thanks. if it's gonna be arcade, pump it up full of lazors and plasma balls, with heavy electro music, thanks...