Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
7 days to die for pve.
If you are looking for PvP experience, focused on Base Raid, PvP fights, and online dependence, Rust is for you. If you are looking for PvE experience, focused on tower defense and exploration, 7 Days to Die is for you.
Rust PvE and 7 Days to Die PvP are equally ♥♥♥♥ , although you have some Rust servers focused on PvE, that you fight BOTs and explore areas, PvP on 7 Days to Die is completely weak on player base status.
What are you looking for?
/thread
I just wish SCUM was a First Person cam game. It also seems that game is more oriented for PvP like DayZ than PvE. Not to say it's bad for PvE though.
Most of the servers I played on had one large base that everyone contributed to, and then each group/solo had a smaller base for doing their own thing. During blood moons everyone would gather in the big base to fight off the horde. Once the blood moon ended and the base was repaired we would go back to our own bases and those wanted to PVP would do so. When the next blood moon came we would drop everything and go back to the big base. Rinse and repeat until the server got wiped.