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What about lights with electricity?
You said Torches
Torches are "at first" or early game, so are Candles but they are safer when it comes to Screamers.
Lights are mid to late game when you find books for them, unless you put points into advanced engineering in early game.
really best to carry handle held flash light or get your self a head lamp even night vision is good if you can find some
See HeatMaps ^
My first game, after several weeks of never having seen a screamer, I ended up placing maybe 20 torches and just leaving my forge and campfire running. Still didn't see my first screamer until a couple weeks later. In subsequent games I've gone to day 50+ placing as many torches as I want and never having seen a screamer, with exception to one game where I had a little mini-war in downtown snow biome and the gunfire was apparently extensive enough to draw one.
The only consistent way to get a screamer at your base is to place a bunch of campfires or forges and run all of them at once.
If you hit f1, type DMON, then exit and hit F8 twice you can see the heat.
There are a few reasons why the number of torches matter or not depending on your base. First is luck of chunks. Heat is a chunk property not a "base property". If you move around you can see where your base might be in several chunks. Each of these generates "events" as have a tick time to add, and a tick time to subtract. It is very possible to have a few torches in different chunks and not enough in one to get the heat high enough. If you got out looting the chunk will likely cool off when you are not there. if you have 50 torches in one chunk and stay there you will get screamers. If you place your base on the corner of 4 chunks you can really get you forges in different chunks to really cut down on the issue. I also observed that a forge at bedrock will call a screamer but they give up cause they don't see it. You can see this in the F1 debug menu.
There are many activities that generate heat. The one i hate the most is metal on metal contact. I often lower this, as I usually build my base next to a rock so that my mine is close by and turrets kill the screamers. But it is like a few percent per block. After 20 blocks you get a screamer which is ridiculous annoying. You can often also run into a problem if you have turrets at the end of hoard night if by morning you still have zombies coming in. All that gun fire will often call in a screamer. In darkness falls, that often means you have an insane hoard coming right when you are grabbing yellow bags. I also edit the despawn of those bags as I think it is silly to lose more than half of them cause of 10 minutes. I made them despawn after 30.
It's not wrong at all. Have you played the same game as me? You don't get screamers at your base on accident. You have to go out of your way to do it. I literally tried to get screamers with a bunch of torches plus a full-time forge and campfire and it still took weeks before I saw one.
Now when I play I put torches everywhere so both the interior and immediate surroundings of my base are lit up and it doesn't attract screamers. Maybe in the code it technically raises heat but it doesn't do it enough to cause screamers.
I have at least a hundred hours spent on-base across a handful of games with torches all over and no screamers. Like I said, I have gone out of my way to get screamers and *still* struggled with it. The people getting screamers are the ones lighting up a bunch of forges/campfires at once, *not* the people laying down torches.
I do get wandering hordes rarely but I don't think heat has anything to do with that. They are coded to spawn at intervals regardless of heat I believe. At any rate, they're rare enough that I started using mod eventually to increase how often they appear.
Granted I feel Lanterns are OP.
I can have like 6-8 torches plus a forge going 24x7 and..no screamer.
If I upgrade or build a bunch of blocks quickly then a screamer might come.
If I have like 3+ forges perhaps also then