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Discoroo Apr 13, 2018 @ 11:30am
Sleeper Respawn
Yes, dead horse, not beating it, just trying to bury it.

Ignoring all the other misinformation all over the forums, using the bedroll is the only way to effectively prevent sleeper respawn, albeit within a fairly small range.

The land claim block does not prevent sleeper respawn. Is there a way to edit the xml files to make this happen? For instance copying whatever code causes the bedroll to do this over to the LCB, if that is even possible.

Side question, is it possible to fiddle with the general settings for sleepers at all or is it hard coded?
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Showing 1-15 of 15 comments
DeadlyDanDaMan Apr 13, 2018 @ 12:28pm 
You'd have to mess with the XML files to get rid of sleepers for good.
Last edited by DeadlyDanDaMan; Apr 13, 2018 @ 12:28pm
Scooby Doo (Banned) Apr 13, 2018 @ 1:00pm 
Well the land claim block does work on my server so interesting you say it does not work. You can change the range at which the sleeping bag non sleeper circle is in MP server not sure if that would effect SP. Look in the config in the main install folder.

If you disable sleepers you will find the game very boring. I do not understand everyone and the issue with this. I go through skyscrapers overnight for something to do. I place on bag at the front door go through kill all of them. In the morning I leave and there are no more zombie all the way to the bottom. Default for the bag in MP I think is like 15m.

You might want to gather some log files and submit them on the offical website to the devs instead of starting yet another thread on the same subject. You can not expect if there is something wrong that it will magically get better if the devs are unaware. Well I guess there are some that feel the devs should be all knowing or that this is an issue that should never be. Sad how that is.
Karma Apr 13, 2018 @ 2:16pm 
Originally posted by Discoroo:
Yes, dead horse, not beating it, just trying to bury it.

Ignoring all the other misinformation all over the forums, using the bedroll is the only way to effectively prevent sleeper respawn, albeit within a fairly small range.

The land claim block does not prevent sleeper respawn. Is there a way to edit the xml files to make this happen? For instance copying whatever code causes the bedroll to do this over to the LCB, if that is even possible.

Side question, is it possible to fiddle with the general settings for sleepers at all or is it hard coded?

I'm not quite sure this will help (I'm not good with the xml stuff) but this discussion may offer an option:

https://7daystodie.com/forums/showthread.php?74287-Question-about-LCBs-(from-the-Steam-Forums)&highlight=land+claim+block

Ignore the clarification of LCB functions (as you obviously already know) but reply #15 may be useful to you:

"You can always add in the XML's

Code:
<property name="CanMobsSpawnOn" value="false"/>

to any block you like and then make a large area covered in that block.

You can even add that to Asphalt, Concrete, Stone, and Dirt .... which really cuts down on spawning.

I guess for some people that's what they want...... not really my thing."
Scooby Doo (Banned) Apr 13, 2018 @ 2:18pm 
Why not just disable zombies in the zombie survival game and call it perfect. Seems that is even easier......LMAO.

Everyone says LCB does not work but it did for me....have to retest then. ANyhow the sleeping bag does work and you can enlarge its radius right in the main config file I think on the bottom of it.
Karma Apr 13, 2018 @ 2:20pm 
Originally posted by Dawg:
Why not just disable zombies in the zombie survival game and call it perfect. Seems that is even easier......LMAO.

Everyone says LCB does not work but it did for me....have to retest then. ANyhow the sleeping bag does work and you can enlarge its radius right in the main config file I think on the bottom of it.

The only reason I'm 100% convinced is because the devs have confirmed it themselves.

I just can't see any reason why they'd lie or be mistaken :steamhappy:
Discoroo Apr 13, 2018 @ 2:23pm 
Certainly not trying to get rid of sleepers, but rather create a way to ensure no sleepers respawn if someone would like to set up base in a POI and actually use a bedroll on their travels (for clearing POIs and the like). Basically, I'm preparing to get a server up for my group of friends and considering some of the changes I would like to make. As this topic can be quite contentious, finding good info has been a bit difficult.

To address your first post Dawg, the purpose of the thread wasn't to complain or call for any action from the devs. I'm sure the they are well aware of the issue at this point (unless they're deaf and blind of course, haha) and are hopefully working on it for A17. It is interesting your LCBs block spawns, but from what I've read around the forum, your friend has modified quite a lot on the server you play on and actually, that's exactly what I'm trying to accomplish, so would be keen to know how they did that.

Last edited by Discoroo; Apr 13, 2018 @ 2:25pm
Discoroo Apr 13, 2018 @ 2:37pm 
Posted before I saw your repsonses Karma. Thanks for the link, that could prove to be useful actually, though not exactly what I'm looking for, it definitely would be an option.

I think before modifying any additional blocks to prevent sleeprs, I'd likely be looking at modding in an entirely new placeable block with the sole purpose of blocking sleeper spawns. Incense maybe? Effigies? Might be cool to have a mechanic like that while clearing POIs, something to deter the zombies.

With A17 looming, the path of least resistance will probably be to just increase the radius on the bedroll and be done with it. The last time I lived in a POI, I just set up a shotgun turret inside with a switch outside to turn it on when I got home. An annoyance, but it worked. The price you pay to live in a prebuilt structure =P
Wave Apr 13, 2018 @ 2:41pm 
Maybe you can edit the serverconfig.xml and increase the range of the bedroll. However, I dunno if this works in singleplayer.

<property name="BedrollDeadZoneSize" value="15"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
(afaik only odd numbers work)

This comment may be helpful too:
https://7daystodie.com/forums/showthread.php?76274-A16-Bedroll-Sphere-or-Cube-Head-or-Foot-Radius-or-Diameter-Official-answers&p=753692&viewfull=1#post753692

Edit:
corrected link
Last edited by Wave; Apr 13, 2018 @ 2:43pm
MeDaDaddy (Banned) Apr 13, 2018 @ 2:49pm 
There are a few things going on here.
Please put up with me :)

You can clear a POI and take it over as a base.

You need to cover the whole POI in "protected" zones via bedrolls/keystones AFTER you have exhausted all the spawns.

If each Survivor "protection" zone is insufficient then Zeds may still spawn, so set the bedroll zone to as big as the POI you want to take over if you want to take over a big POI.

If you don't set the individual "protection" zone large enough for your needs then Zeds will respawn.

OK.

Those "protection" zones only apply when/if the owner is online.

If you need multiple "protection" zones to fully cover a POI base, then you need all the Survivor owners online simultaneously, or else the online player may trigger a spawn in an "unprotected" (player not online) area.
Similarly, any player not connected to the group that has claimed the POI that may happen to saunter nonchalantly on by may also trigger spawns if the "protected" area owners are offline.

Hope that makes sense?


EDIT: As Wave suggests, you can just change the bedroll "radius" for 1 Survivor either via .xml edit or on game/server settings*

Originally posted by Wave:
Maybe you can edit the serverconfig.xml and increase the range of the bedroll. However, I dunno if this works in singleplayer.

<property name="BedrollDeadZoneSize" value="15"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
(afaik only odd numbers work)

This comment may be helpful too:
https://7daystodie.com/forums/showthread.php?76274-A16-Bedroll-Sphere-or-Cube-Head-or-Foot-Radius-or-Diameter-Official-answers&p=753692&viewfull=1#post753692

Edit:
corrected link

*But that won't help if MP and a Survivor not in your group happens by.
Last edited by MeDaDaddy; Apr 13, 2018 @ 2:53pm
Discoroo Apr 13, 2018 @ 2:51pm 
Really informative thread there Wave, thanks!
Karma Apr 13, 2018 @ 2:55pm 
Originally posted by Wave:
Maybe you can edit the serverconfig.xml and increase the range of the bedroll. However, I dunno if this works in singleplayer.

<property name="BedrollDeadZoneSize" value="15"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
(afaik only odd numbers work)

This comment may be helpful too:
https://7daystodie.com/forums/showthread.php?76274-A16-Bedroll-Sphere-or-Cube-Head-or-Foot-Radius-or-Diameter-Official-answers&p=753692&viewfull=1#post753692

Edit:
corrected link

Was searching for this info...beat me to it...taking notes :steamhappy:
Discoroo Apr 13, 2018 @ 2:56pm 
Daddy as well, haha, thanks. And yes, that all makes perfect sense, quite informative as well. It does seem that increasing the radius on the bedroll is the best option for now.
Karma Apr 13, 2018 @ 2:57pm 
Originally posted by MeDaDaddy:
There are a few things going on here.
Please put up with me :)

You can clear a POI and take it over as a base.

You need to cover the whole POI in "protected" zones via bedrolls/keystones AFTER you have exhausted all the spawns.

If each Survivor "protection" zone is insufficient then Zeds may still spawn, so set the bedroll zone to as big as the POI you want to take over if you want to take over a big POI.

If you don't set the individual "protection" zone large enough for your needs then Zeds will respawn.

OK.

Those "protection" zones only apply when/if the owner is online.

If you need multiple "protection" zones to fully cover a POI base, then you need all the Survivor owners online simultaneously, or else the online player may trigger a spawn in an "unprotected" (player not online) area.
Similarly, any player not connected to the group that has claimed the POI that may happen to saunter nonchalantly on by may also trigger spawns if the "protected" area owners are offline.

Hope that makes sense?


EDIT: As Wave suggests, you can just change the bedroll "radius" for 1 Survivor either via .xml edit or on game/server settings*

Originally posted by Wave:
Maybe you can edit the serverconfig.xml and increase the range of the bedroll. However, I dunno if this works in singleplayer.

<property name="BedrollDeadZoneSize" value="15"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
(afaik only odd numbers work)

This comment may be helpful too:
https://7daystodie.com/forums/showthread.php?76274-A16-Bedroll-Sphere-or-Cube-Head-or-Foot-Radius-or-Diameter-Official-answers&p=753692&viewfull=1#post753692

Edit:
corrected link

*But that won't help if MP and a Survivor not in your group happens by.

Good point.
MeDaDaddy (Banned) Apr 13, 2018 @ 2:58pm 
Originally posted by Discoroo:
Daddy as well, haha, thanks. And yes, that all makes perfect sense, quite informative as well. It does seem that increasing the radius on the bedroll is the best option for now.

/me nods

Yeah I must have been typing as Wave posted that reply ...so Wave has it, basically


& Karma has a GSOH too lol

This, from other similar Thread applies :)

Originally posted by Karma:
Bedrolls are the only item that stop enemy spawns (unless otherwise modded).

Bedrolls have a protection area of a 15 block radius.

Only the last Bedroll placed counts as the 'active' protection area (same for player respawning).

So yeah, for solo play, trying to set up in a large building like a hospital is going to be challenging for two reasons:

#1. There can only be one active protection zone at a time (think of Screamers that spawn horde in their radius...this can overlap with very large bases)

#2. Sleepers (which are still new to this game, A16 was the first iteration so improvements will hopefully be made) are designed to respawn in POIs after a certain amount of time.

Some people have suggested replacing all game-generated floor blocks with player-made blocks....but I have seen conflicting information about this.

You could also look into modifying the xml files to increase the protection zone of a Bedroll.

EDIT: Removed most of my ":)"'s
Last edited by MeDaDaddy; Apr 13, 2018 @ 3:05pm
Death Apr 14, 2018 @ 5:36pm 
For me the issue is that they respawn right behind you. It's kind of stupid to have to throw a sleeping bag down just because you want to search something. I have no issues with them respawning in general, I just think they should only respawn when you leave the area.

I honestly can't believe that this issue hasn't been fixed yet. It's not exactly gamebreaking, no, but it is still quite annoying.
Last edited by Death; Apr 14, 2018 @ 5:37pm
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Date Posted: Apr 13, 2018 @ 11:30am
Posts: 15