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If you disable sleepers you will find the game very boring. I do not understand everyone and the issue with this. I go through skyscrapers overnight for something to do. I place on bag at the front door go through kill all of them. In the morning I leave and there are no more zombie all the way to the bottom. Default for the bag in MP I think is like 15m.
You might want to gather some log files and submit them on the offical website to the devs instead of starting yet another thread on the same subject. You can not expect if there is something wrong that it will magically get better if the devs are unaware. Well I guess there are some that feel the devs should be all knowing or that this is an issue that should never be. Sad how that is.
I'm not quite sure this will help (I'm not good with the xml stuff) but this discussion may offer an option:
https://7daystodie.com/forums/showthread.php?74287-Question-about-LCBs-(from-the-Steam-Forums)&highlight=land+claim+block
Ignore the clarification of LCB functions (as you obviously already know) but reply #15 may be useful to you:
"You can always add in the XML's
Code:
<property name="CanMobsSpawnOn" value="false"/>
to any block you like and then make a large area covered in that block.
You can even add that to Asphalt, Concrete, Stone, and Dirt .... which really cuts down on spawning.
I guess for some people that's what they want...... not really my thing."
Everyone says LCB does not work but it did for me....have to retest then. ANyhow the sleeping bag does work and you can enlarge its radius right in the main config file I think on the bottom of it.
The only reason I'm 100% convinced is because the devs have confirmed it themselves.
I just can't see any reason why they'd lie or be mistaken
To address your first post Dawg, the purpose of the thread wasn't to complain or call for any action from the devs. I'm sure the they are well aware of the issue at this point (unless they're deaf and blind of course, haha) and are hopefully working on it for A17. It is interesting your LCBs block spawns, but from what I've read around the forum, your friend has modified quite a lot on the server you play on and actually, that's exactly what I'm trying to accomplish, so would be keen to know how they did that.
I think before modifying any additional blocks to prevent sleeprs, I'd likely be looking at modding in an entirely new placeable block with the sole purpose of blocking sleeper spawns. Incense maybe? Effigies? Might be cool to have a mechanic like that while clearing POIs, something to deter the zombies.
With A17 looming, the path of least resistance will probably be to just increase the radius on the bedroll and be done with it. The last time I lived in a POI, I just set up a shotgun turret inside with a switch outside to turn it on when I got home. An annoyance, but it worked. The price you pay to live in a prebuilt structure =P
This comment may be helpful too:
https://7daystodie.com/forums/showthread.php?76274-A16-Bedroll-Sphere-or-Cube-Head-or-Foot-Radius-or-Diameter-Official-answers&p=753692&viewfull=1#post753692
Edit:
corrected link
Please put up with me :)
You can clear a POI and take it over as a base.
You need to cover the whole POI in "protected" zones via bedrolls/keystones AFTER you have exhausted all the spawns.
If each Survivor "protection" zone is insufficient then Zeds may still spawn, so set the bedroll zone to as big as the POI you want to take over if you want to take over a big POI.
If you don't set the individual "protection" zone large enough for your needs then Zeds will respawn.
OK.
Those "protection" zones only apply when/if the owner is online.
If you need multiple "protection" zones to fully cover a POI base, then you need all the Survivor owners online simultaneously, or else the online player may trigger a spawn in an "unprotected" (player not online) area.
Similarly, any player not connected to the group that has claimed the POI that may happen to saunter nonchalantly on by may also trigger spawns if the "protected" area owners are offline.
Hope that makes sense?
EDIT: As Wave suggests, you can just change the bedroll "radius" for 1 Survivor either via .xml edit or on game/server settings*
*But that won't help if MP and a Survivor not in your group happens by.
Was searching for this info...beat me to it...taking notes
Good point.
/me nods
Yeah I must have been typing as Wave posted that reply ...so Wave has it, basically
& Karma has a GSOH too lol
This, from other similar Thread applies :)
EDIT: Removed most of my ":)"'s
I honestly can't believe that this issue hasn't been fixed yet. It's not exactly gamebreaking, no, but it is still quite annoying.