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Insane but with buffed playerdamage (mod)
No loot respawn
Loot abindance depends on the single game
Different ways to skip Stone age and make the RPG a Survival game
Random horde nights 1-4
Horde nights warning off
Loot respawn off
Airdrop marking off
Permi-death
Other than that.... vanilla.
Just finished a day 3 horde.... there as like a dozen zombies and i went back home at 11pm. lol
Note: 7d2d is far from release but Beta ready for early access. The lack of electricity, resources and armor; you'll find the survival aspect is fun. I've included some other mods to try with these settings.
I hope you all enjoy. I wish the game had sliders for Zombie AI and added weather effects with sliders to adjust difficulty and balance game. I disabled Blood Moon because I think it's stupid. You'll realize playing with these settings and mods that wandering hordes will attack your base daily like a blood moon but not as severe. It will allow you to play an actual Zombie Survival without building weird style of traps and mazes to kill hordes like an arcade feel. This is more geared for the survivalist. Adjust to your play style.
Experienced players
[Difficulty Insane] - [Head Shot Only Mod]
Enjoy!
Zombie day speed: walk
Zombie night speed: run
Zombie feral speed: run
Zombie blood moon speed: sprint
Exp gain: 125%
Zombie damage: 75%
Loot abundance: 50%
Loot respawn: none respawn.
A bonus challenge I added myself was that I won’t use traders for their quests (buying, selling is ok). I want to go for the feel that resources are limited, since technically the trader quests can provide infinite resources
insane, 64 count BM, jog during the day, sprint everywhere else, except ferals, ferals are nightmare speed, feral sense on. 100% loot, no respawn, 100% exp, no airdrops, default blocks, 30 block land claim. BM days change on my mood, mostly once a week, sometimes, every night, sometimes random.