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Zgłoś problem z tłumaczeniem
"If you're having trouble with irradiated zombies, you won't be using any of these melees. You'll use guns."
"The only melees that can realistically deal with them is the Sledgehammer and maybe the Club."
https://youtu.be/5g5Sv3OA7CQ
The sledghammer is w/o a doubt, the worst weapon in the game.
I'm not sure what your argument is here. The sledgehammer is bad because the stun baton performs better in an incredibly impractical horde night setup?
You shouldn't be running around with your melee on horde night to begin with. It's extremely dangerous and this guy is gambling with his life every time he does it.
Why bother consuming 100 different drugs for this meme strat when I can use a normal functional melee weapon that helps me loot so I can use actual horde night weapons like guns behind fortifications to deal with the horde?
I could concede that the Stun Baton paired with the nerd candy is overpowered, but that wouldn't by any means suggest that the Sledgehammer is a bad melee weapon.
Sledgehammer gives you very similar crowd control as this weapon without requiring drugs to make it work, it has better range, and unlike the Stun Baton is efficient at killing zombies quickly. Yes it costs a lot of stamina but Sex Rex largely compensates for that, especially when you aren't pursuing suicidal horde night strats like this.
This doesn't even mention all the other melee weapons that don't have the crowd control of either the Sledge or the Stun Baton.
Melees are really designed for clearing and looting POIs, not for horde nights. Sure with enough preparation you could do better on horde night with some melees vs others, but those are all outclassed by ranged weaponry/traps. Sledge is top tier for the things you actually need to use a melee for.
Baton is okay shrug, but its such a candy reliant weapon to really shine
Knuckles are horrible early game. But I've heard you can become unkillable late game (I also agree that I hate the look of the steel knuckles, its like you have a swiss army knife strapped to your hands so they look silly, instead of threatening).
Steel Club is always a solid choice
Sledge is okay, but you need to be dedicated to it
Javelin isn't something I consider viable on any difficulty, I consider it a novelty and nothing more. But on modded ravenhearst where you have pitchfork and halberd its so much cooler)
Steel Axe is always a great choice and the one I often make.
A. Your going to max tool nipper anyway (So its effectively skill point free, leaving you to spend those points elsewhere, like on a ranged weapon)
B. It has great range (Which really shines in stealth killing) and decent damage
C. Amazing utility, it kills, destroys paper/glass piles, breaks doors, opens crates, chops trees, etc. Which saves you the annoyance of constantly switching from weapon to tool and back!!! Which is really its biggest perk imo
D. Hotbar space saver, its filling both the tool and weapon role
The stone axe as standard tool for almost everything is always the first thing i upgrade to build it myself at lv 5.
The steel axe on the other hand is so damn fun to use. Optical and its also strong enough to deal with every standard zombie. And if you miss an attack you will at least destroy a wall or floor block :D
In darkness falls mod it can be nice to stun lock zombies pre-laser weapons. Because they are near unkillable with their hp regen + insane difficulty. So its beating on them until you get the lucky head crit. Its the only place about where I was really grateful having a player on the team with the stun baton.
In vanilla zombies aren't that tanky, so stunning is usually inferior to just killing imo. Like stunning falls to the wayside to just getting that head 1 shot later on imo Idk They are a fun weapon...but... if you just going for 1 shot fast swings..machete exists. And machete comes with utility as your butcher tool. I mean your going to invest in agility or strength no matter what, because you need an armor skill,
I do think they need a new weapon tier. Or to not rely on a candy. Or have the candy become craftable.
Also another good thing about the axe is you only need to invest to tier 7 strength attributes to max the axe.
Did the pimps state that melee was designed for clearing POI's. Because I and many others have used melee builds from Parkour or through base designs for horde nights.
I have fought bloodmoons before with a steel axe and fortbites an other things. But I do feel the ease that you get broken arms and legs fighting groups kind of is the game saying "What your doing is not what you should be doing." Least in A19, haven't done tank melee build in A20 yet,
I do very much think heat builds 5-20x faster then it should.
So I would say the game very much promotes you clear pois with melee/bow. Even with ammo being more common now.
If fact if you rank up brawler really cops and crawlers are your only real headache. Cops have that nasty little spit and explode mechanic and crawlers tend to be the only thing that can infect you because its hard to get the head shot on those bastards.
add that to the rest of the Fort tree and the Str skill sexy rex and stamina will never be an issue including the ability to get the hell out of dodge if you ever do need to heal up or repair.
I actually did a comparison with A19 and found out that only 1 skill in the entire fortitude skill set was changed. Give you 1 guess what that skill was.