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In order to implement repeatable quests, POIs need to be reset.
Otherwise, the game would need to have an infinite amount of POIs in order to have repeatable quests. This would mean the world generation would also be infinite but not yet built as it would take too much from your computer (in order to prevent infinite processing).
So, we'll be looking at worlds as large as you could explore. But in order for this to happen, no bounds have to be involved. But bounds are always involved in map generation because you need something to put the World>Biome>City>District>POI inside. And you can't define what 'inside' is, until you've set the boundaries for it. See the problem?
Best game ever.