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most of the trees are just fine in comparison, or even better, imo. fortitue, strength, and agility are all amazing trees. perception is the only tree i feel like needs buffs, or reworks.
its pretty easy to get vehicles now, since you can pretty easily get a bicycle by day 2, or 3, just from hitting the tier 2 quest rewards. after that, you can just farm dukes and buy the better vehicles as the traders stock them, or find schematics to craft them otherwise.
STR is too strong, it has shotguns, cooking, the best melee, and mining.
END is too strong, it has healing factor, farming, and machine guns which are the best ranged.
AGI is too strong, it has archery and stealth and parkour lets you jump to and from ridiculous heights.
INT is too strong, it has the trader skills and the engineering/vehicle skills plus traps and turrets.
PER is too strong, it has... LOL ok no I can't do that one with a straight face.
For what its worth yeah INT is great but you can do fine without ever putting a point in it. I never invest in any of the INT crafting skills (other than sometimes doing a turret build.) Don't need to, and they usually become obsolete by week 2. But I do a lot of trader jobs, so my points usually do go between int and str with some overflow in to end (for MGs) & agi (for hidden strike.)
I always though the better quest rewards should be in Perception with lucky looter. I play in a group of 3 and one specs INT (crafting and forging time/barter for the solar cells and better stash), one specs Str for Mining and tools, and the last guy loves to quest and loot POI and does perception for Lucky Looter and the extra dissassembly skill. But the better quest rewards are on the crafter who is forging and crafting all the time. Think that should be for the Looting guy.
A lot of others would consider Agility patently worthless and to be the red headed black sheep.
Others still think INT is the red headed step child because you can obtain basically everything important from the tree...without ever putting points in the tree.
All a matter of perspective, opinion, and personal preference.
Uh parkour? like, one of the most useful perks in the entire game.
Are you playing A19 or A20? In A20 *ALL* "in the wild" workbenches are now destroyed. So either you spent the points or you hope for schematics.
I'd still rank perception above agility though. Snipers and explosives are insane blood moon clearing tools, while agility sometimes has a bit of a harder time dealing with it. Archery is all but useless during the blood moon and the knife has way too little range against running feral zombies to go in melee with them unless you prepare a melee cage.
The one thing that annoys me with intelligence, is they lump in charisma perks with it. Which makes no sense. Intelligent people are generally not charismatic ones. Some are, most aren't.
Haggling, requesting better payments and giving speeches to teammate to boost them aren't things I'd ask from a scientist ;)
I'd certainly like seeing them be moved and split through the other trees, with some other perks(or new ones) added to intelligence.
Getting more meet from fortitude is also another thing that's always kind of annoyed me a bit. You need to be dextrous to cut your meat properly. Agility is also where you train to use a knife. And yet the guy who'se good a punching stuff in the face is the one good at cutting meat? Over even the perceptive guy whose good at hunting?
What would make sense to me would be moving cutting meat and knife damage to perception, seeing as they're basically a hunter, while giving lockpicking and spears to agility. Spears on agility would also open up being on ledges to poke down at enemy from where they can't reach you, while also making sneak attacks easier from slightly further away. It'd also allow meleeing from a 3 high wall, so making small 3 high walls to jump to and from during a blood moon fight worthwhile. Lockpicking on the sneaky thief makes more sense too. Perception is also the explosive guy, so timed charges, sticks of dynamite and HE rockets are all available to him more easily.
Meanwhile, better price and better secret stash could be moved to perception, while wrenching better stuff be given to the intelligent guy. Cause ya know, he's the mechanic?
Move charisma to the fortitude guy, he's the tough staunch defender that'd be there to raise morale. The farming tough guy sitting at base ready to morally take care of people.
And finally, you can move quest rewards to strength and swap out cooking to intellect.
Cooking is about following recipes, its very close to chemistry. As good as it is for a strength build that eats a ton of food while mining, it makes more sense for the stay at home mechanic/trap builder. Better quest reward in strength can easily be explained by the fact you appear stronger and more intimidating. Tall strong men also did get better pay/rewards for a very big part of history. It also serves the purpose of making it harder to "abuse" the trader. Which is a very easy thing to do when going full intellect right now. Also gives reasons for most people to visit the trader, without it strictly being the intellect character.
Going in solo, the best mid-game builds are perception/intellect and strength/intellect. In duos, you want 1 guy going perception/intellect while the second goes strength/fortitude. Agility is barely touched unless you're down for gimping yourself a bit. It lacks huge utility and has trouble during the blood moon compared to other stats. It certainly needs a bit of love.