7 Days to Die

7 Days to Die

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Crayzus Dec 11, 2021 @ 4:39pm
Intelligence is too strong.
It boosts the traders, It allows you to craft the vehicles which arguably are game changing and allow you to quest and progress insanely quickly. All of the most game changing perks are locked to intelligence leaving little reason to spec into anything else.
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Showing 1-15 of 77 comments
TheChoccoBiccy09 Dec 11, 2021 @ 4:59pm 
Yeah I agree it does feel rough having all the crafting stations, vechiles, and trader related perks in the one tree, all things that are game changing. What I would suggest for a change would be to have a vechile for each skill that would make sense (bicycle for agility, truck for strength, motorbike for fortitude, mini bike for perception, Gyrocopter for intelligence) that way, you can atleast have an option of travel in your skill tree that you’ve opted into
Prawnsamdi Dec 11, 2021 @ 5:08pm 
the only thing of strong value in int are the workbenches. but you also only need to spend the points to learn them if you A. havent found a schematic for one. B. havent found a working one nearby. C. havent gotten one from the trader from either purchase, or questing. or D. absolutely NEED the bench right now and cant wait any longer, and all 3 of the above arent do-able.
most of the trees are just fine in comparison, or even better, imo. fortitue, strength, and agility are all amazing trees. perception is the only tree i feel like needs buffs, or reworks.
its pretty easy to get vehicles now, since you can pretty easily get a bicycle by day 2, or 3, just from hitting the tier 2 quest rewards. after that, you can just farm dukes and buy the better vehicles as the traders stock them, or find schematics to craft them otherwise.
RasaNova Dec 11, 2021 @ 5:22pm 
Originally posted by Crayzus:
It boosts the traders, It allows you to craft the vehicles which arguably are game changing and allow you to quest and progress insanely quickly. All of the most game changing perks are locked to intelligence leaving little reason to spec into anything else.
Ask 5 people what's best and get 5 different answers.

STR is too strong, it has shotguns, cooking, the best melee, and mining.
END is too strong, it has healing factor, farming, and machine guns which are the best ranged.
AGI is too strong, it has archery and stealth and parkour lets you jump to and from ridiculous heights.
INT is too strong, it has the trader skills and the engineering/vehicle skills plus traps and turrets.
PER is too strong, it has... LOL ok no I can't do that one with a straight face.

For what its worth yeah INT is great but you can do fine without ever putting a point in it. I never invest in any of the INT crafting skills (other than sometimes doing a turret build.) Don't need to, and they usually become obsolete by week 2. But I do a lot of trader jobs, so my points usually do go between int and str with some overflow in to end (for MGs) & agi (for hidden strike.)
Shockwave Dec 11, 2021 @ 5:25pm 
Agreed. Turrets are pretty strong (though the baton is weak). Extra XP for selling to trader (Better barter) adds up to a ton of XP over the entire game, Extra XP for electrical trap kills - again, ton of XP. Way better quest rewards and double quest rewards. Which of course you sell for Dukes and XP. Etc.

I always though the better quest rewards should be in Perception with lucky looter. I play in a group of 3 and one specs INT (crafting and forging time/barter for the solar cells and better stash), one specs Str for Mining and tools, and the last guy loves to quest and loot POI and does perception for Lucky Looter and the extra dissassembly skill. But the better quest rewards are on the crafter who is forging and crafting all the time. Think that should be for the Looting guy.
Last edited by Shockwave; Dec 11, 2021 @ 5:27pm
Shogun Gunshow Dec 11, 2021 @ 5:28pm 
You can craft vehicles with schematics anyway. Sooo...
RasaNova Dec 11, 2021 @ 5:34pm 
Originally posted by Shogun Gunshow:
You can craft vehicles with schematics anyway. Sooo...
Or buy/loot the parts, or just buy a fully assembled vehicle, or be given one after completing enough trader missions.
Chan Dec 11, 2021 @ 5:51pm 
I think they're all fun and fine for the most part. Perception is the red headed step child though :( seems like that'll never change.
Shurenai Dec 11, 2021 @ 5:54pm 
Originally posted by Chan The Man:
I think they're all fun and fine for the most part. Perception is the red headed step child though :( seems like that'll never change.
A fair number of people would disagree with you- I'm one of them (Though I love Fortitude dearly.)

A lot of others would consider Agility patently worthless and to be the red headed black sheep.

Others still think INT is the red headed step child because you can obtain basically everything important from the tree...without ever putting points in the tree.

All a matter of perspective, opinion, and personal preference.
Last edited by Shurenai; Dec 11, 2021 @ 5:54pm
JimmyIowa Dec 11, 2021 @ 6:10pm 
I agree with OP. Most of the crafting, trader perks (which is also OP - the trader that is), best ranged weapons in the game. Of course most people wo go INT will go off topic about how strong other things are. I go straight int first AND completely agree int is OP.
Last edited by JimmyIowa; Dec 11, 2021 @ 6:13pm
KellyR Dec 11, 2021 @ 6:14pm 
Originally posted by Shurenai:
Originally posted by Chan The Man:
I think they're all fun and fine for the most part. Perception is the red headed step child though :( seems like that'll never change.
A fair number of people would disagree with you- I'm one of them (Though I love Fortitude dearly.)

A lot of others would consider Agility patently worthless and to be the red headed black sheep.

Others still think INT is the red headed step child because you can obtain basically everything important from the tree...without ever putting points in the tree.

All a matter of perspective, opinion, and personal preference.
Yeah, I rank Perc above Agility. Perc at least gets you better loot and better salvaging, and sniper rifles. Agility is ONLY good for combat. Literally full stop. It has no non-combat perks in it so it just can't compete with the others that all have combat and non-combat utility.
Crashtian Dec 11, 2021 @ 7:23pm 
Originally posted by KellyR:
Originally posted by Shurenai:
A fair number of people would disagree with you- I'm one of them (Though I love Fortitude dearly.)

A lot of others would consider Agility patently worthless and to be the red headed black sheep.

Others still think INT is the red headed step child because you can obtain basically everything important from the tree...without ever putting points in the tree.

All a matter of perspective, opinion, and personal preference.
Yeah, I rank Perc above Agility. Perc at least gets you better loot and better salvaging, and sniper rifles. Agility is ONLY good for combat. Literally full stop. It has no non-combat perks in it so it just can't compete with the others that all have combat and non-combat utility.


Uh parkour? like, one of the most useful perks in the entire game.
GlassDeviant Dec 11, 2021 @ 7:28pm 
Originally posted by Notsopro:
havent found a working one nearby

Are you playing A19 or A20? In A20 *ALL* "in the wild" workbenches are now destroyed. So either you spent the points or you hope for schematics.
KellyR Dec 11, 2021 @ 7:48pm 
Originally posted by Crashtian:
Originally posted by KellyR:
Yeah, I rank Perc above Agility. Perc at least gets you better loot and better salvaging, and sniper rifles. Agility is ONLY good for combat. Literally full stop. It has no non-combat perks in it so it just can't compete with the others that all have combat and non-combat utility.


Uh parkour? like, one of the most useful perks in the entire game.
Parkour is a nice bonus, but hardly needed. There's nothing it does that a stack of frames wouldn't let you do, and in fact a high parkour skill can make it so you can't reach some things that you normally could, because you jump too high and bounce off the ceiling.
castitatis Dec 11, 2021 @ 8:31pm 
parkour and light armor are the big redeeming perks for agility. Parkour alone changes how you see and interact with the world.

I'd still rank perception above agility though. Snipers and explosives are insane blood moon clearing tools, while agility sometimes has a bit of a harder time dealing with it. Archery is all but useless during the blood moon and the knife has way too little range against running feral zombies to go in melee with them unless you prepare a melee cage.

The one thing that annoys me with intelligence, is they lump in charisma perks with it. Which makes no sense. Intelligent people are generally not charismatic ones. Some are, most aren't.
Haggling, requesting better payments and giving speeches to teammate to boost them aren't things I'd ask from a scientist ;)
I'd certainly like seeing them be moved and split through the other trees, with some other perks(or new ones) added to intelligence.

Getting more meet from fortitude is also another thing that's always kind of annoyed me a bit. You need to be dextrous to cut your meat properly. Agility is also where you train to use a knife. And yet the guy who'se good a punching stuff in the face is the one good at cutting meat? Over even the perceptive guy whose good at hunting?

What would make sense to me would be moving cutting meat and knife damage to perception, seeing as they're basically a hunter, while giving lockpicking and spears to agility. Spears on agility would also open up being on ledges to poke down at enemy from where they can't reach you, while also making sneak attacks easier from slightly further away. It'd also allow meleeing from a 3 high wall, so making small 3 high walls to jump to and from during a blood moon fight worthwhile. Lockpicking on the sneaky thief makes more sense too. Perception is also the explosive guy, so timed charges, sticks of dynamite and HE rockets are all available to him more easily.

Meanwhile, better price and better secret stash could be moved to perception, while wrenching better stuff be given to the intelligent guy. Cause ya know, he's the mechanic?

Move charisma to the fortitude guy, he's the tough staunch defender that'd be there to raise morale. The farming tough guy sitting at base ready to morally take care of people.

And finally, you can move quest rewards to strength and swap out cooking to intellect.
Cooking is about following recipes, its very close to chemistry. As good as it is for a strength build that eats a ton of food while mining, it makes more sense for the stay at home mechanic/trap builder. Better quest reward in strength can easily be explained by the fact you appear stronger and more intimidating. Tall strong men also did get better pay/rewards for a very big part of history. It also serves the purpose of making it harder to "abuse" the trader. Which is a very easy thing to do when going full intellect right now. Also gives reasons for most people to visit the trader, without it strictly being the intellect character.

Going in solo, the best mid-game builds are perception/intellect and strength/intellect. In duos, you want 1 guy going perception/intellect while the second goes strength/fortitude. Agility is barely touched unless you're down for gimping yourself a bit. It lacks huge utility and has trouble during the blood moon compared to other stats. It certainly needs a bit of love.
Sunlight Swift Dec 11, 2021 @ 9:59pm 
Int is miles behind AGI to me. Being able to jump super high, or jump literally from the top of a shamway factory to the ground and sustain no damage is absolutely godlike! Reload while running with no penalty. Light armor. Also all the handgun perks thrown in there. Int is only useful to me for getting money early on quicker and more potential to buy stuff with an expanded stash. Getting up to level 8 on AGI is a high priority to me. Then its all about the shotgun usually. I dodge machine guns cause materials are more expensive for its bullets to damage ratio in comparison to handguns and shotgun.
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Date Posted: Dec 11, 2021 @ 4:39pm
Posts: 77