Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Secondly, personally i believe that 3 pipe weapons would have been enough and extending this pipe series to 6 is kind of a waste of developer time that could've been put into other aspects of the game...
In any case, these are still early game weapons that don't add much to the overall game, because the early game only takes 1 week ingame, and if that's too easy for you, the simple solution is to simply increase the difficulty of the game...
Yeah ok, but adding more players makes it also more easier to acquire loot, essentially as a multiplier for rng... Hence, it's kind of difficult to balance out a game for single players as well as multi/coop equally :P
The pipe machine gun though has everything going for it. While it does chew through ammo at a very high rate for early game stockpiles, it does better in pretty much every category than all other pipe weapons. just tap single shots (or get a lucky semi-auto trigger), and ammo consumption is no longer nearly as big an issue for it. It's per shot damage isn't low enough compared to other pipe weapons to nearly offset the really fast reload and high capacity.
Again, yes, i agree, pipe weapons don't last long into the game, they're not meant to. So the pipe machine gun doesn't have good stats relative to higher tier weapons, but relative to other pipe weapons? Yea, its stats are very loaded. But I mean, early game weapons haven't been very balanced... ever? Have you tried early game leather wraps without all the books, beer, and stat allocations? It takes them 5 minutes to achieve what an unspecced wooden club does in one hit.
I mean, craft a shotgun and a pistol just so you can take advantage of all the ammo types, but unless you run out of 7.62 there's no reason to ever use them. Certainly I can't see any reason on Earth to craft the pipe rifle when you could craft the pipe machinegun for the same resources, and they use the same ammo...
I play on Survivalist / Insane with permadeath and sprinting zombies. In the early game if the things go south (no stamina), I pull out my pipe Assault rifle and it works. It rarely works with other pipe weapons. The DPS is ridiculously low, then you take 2 hits and you're dead.
In alphas 18 and 19 I used to stack up like 4-5 blunderbusses for emergencies, but now a single pipe machinegun suffices.
By the way blunderbusses were better than current pipe shotguns.
It's all because of the ammo capacity. Either they need to give the rifle and the shotgun more than just one shot, or the machinegun needs its ammo capacity reduced. Otherwise there's just no reason to use anything other than the machinegun and pistol, since they have more than just a single shot in them, and the others don't.