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The big issue was if you were not going that particular tree it was almost impossible to get food stable enough to actually do much of anything other then hunt and pray
Perk level 0
2 fruit/veg + 50% chance of seed
Perk Level 1
4 fruit/veg + 50% chance of seed
Perk Level 3
6 fruit/veg + 50% chance of seed
So with a start of 50 fruit that convert to 10 seeds.:
WORST CASE:
Perk Level 0
20 Fruit + 0 seeds (worth 0fruit) = Loss 30 Fruit
Perk Level 1
40 Fruit + 0 seeds (worth 0fruit) = Loss 10 Fruit
Perk Level 3
60 Fruit + 0 seeds (worth 0fruit) = Profit 10Fruit
AVERAGE CASE:
Perk Level 0
20 Fruit + 5 seeds (worth 25 fruit) = Loss 5 Fruit
Perk Level 1
40 Fruit + 5 seeds (worth 25 fruit) = Profit 15 Fruit
Perk Level 3
60 Fruit + 5 seeds (worth 25 fruit) = Profit 35 Fruit
BEST CASE:
Perk Level 0
20 Fruit + 10 seeds (worth 50 fruit) = Profit 20 Fruit
Perk Level 1
40 Fruit + 10 seeds (worth 50 fruit) = Profit 40 Fruit
Perk Level 3
60 Fruit + 10 seeds (worth 50 fruit) = Profit 60 Fruit
As can be seen, on Average it will take at least one level of Living Off The Land to have a reasonable chance of being profitable farming but even then losses are possible. It will take all 3 levels to guarantee profit.
You just should not make seeds from fruits, if you do not skill into farming.
add an extra stage to growth with decreased fruit yield but increased seed chance
(the plant has gone past its prime and has gone to seed)
Imo it should have been one or more of the following:
50% chance of a seed with increasing chance based on skill
Reduced seed cost
Faster grow time based on skill
More ways of obtaining seeds.
Basically I think the game should reward the skill, not punish the lack of it. This effectively makes farming useless without putting points in it, may as well say you can't use a bow without putting points in archery, or can't cook without points in master chef.
Agreed and not only that it makes farming an end game source all together. There are too many skills you need for stamina, cooking, first aid and all kinds of other stuff before you start putting them in farming.
once my crop was ready I collected them like normal and had only got 4 corn seeds and 3 potato seeds back , was forced to turn most of my crop back into seeds to get my plants growing again as I thought this was a bug,
the new system gave me
30 corn plants = 180 corn turned back into 26 seeds with 60 corn left
24 potato plants = 144 potato's turned back into 28 seeds with 42 potato left
2 blue berry plants = 12 berry's turned back into 2 seeds, 2 left with 2 berry left
1 pumpkin plant = 6 pumpkins, turned back into 1 seed, with 1 pumpkin left
the old system would have gave me
30 corn plants = 90 corn
24 potato plants = 72 potato's
2 blue berry plants = 6 berry's
1 pumpkin plant = 3 pumpkin's
I ended up bored with the new farming system as I found it to be a massive chore to do and was wasting to much time on it and was not having fun with it at all,
I understand farming was over powered in A19 but you guys need to try a different system,
my idea would be to make plants fully grown every 5 in game days, when harvested plant turns back into a seedling and gives 3 crops per plant to a player with level 3 farming perk if player has no points on farming perk they get 1 crop back. if rank two then 2 crops back, by increasing the growth time for plants it would force players to do hunting or scavenging for food while waiting, you could even make it harder by making the farm block work next to a water source only forcing players to build by lakes or to head out and collect water for the farm.
Seed-wise and replanting wise, This is much like the old farming system- Except you do have a chance to get a free seed back now, where you didn't before.