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People have complained, and other people have analyzed the issue to debunk the complaints.
TLDR from all those posts:
1) it is ONLY nerfed in the early game (if you didn't put any points into farming) to make the skill worth getting.
2) LVL 1 of the skill gives you net profit provided average luck (50% seed chance)
3) it is much worth investing into and will give over 50% (i can't recall actual statistics) more profits when maxed to level 3 provided average luck (50% seed chance)
4) if you get horrible RNG you will get 0 seeds back, it happens but highly unlikely (based on 50% seed chance)
5) the larger your farm, the more your luck evens out and eventually earn profits i.e. you won't lose as much as you gain even if you're converting if you have a large farm. 20~30 plots or so is minimum from experience (not sure about actual statistic)
Personally, I don't see the problem. They should make the growing time realistic: 100 days. No more problem with too easy or too unrealistic farming. :D
But anyway, if you have maxed Living Off the Land perk you always make a profit and at level 2 which you seem to have you will generally turn a profit if you have a lot of the same crop but first of course you have to get to the point of actually having enough of that crop in the first place. Easy for corn or coffee, not so easy for mushrooms for example.
Of course, you need a huge farm and will spend a lot of time in menus.
But the system sucks, is annoying and people hate it all over the place.
So yeah, Id bet they change it again. Use a mod to fix it up to that point. It really is a game breaking disaster of a change that is just there to annoy the hell out of you.
I have invested three points, as I do every time. I must have been really unlucky then.
The other alphas were a bit too easy for me, but that's improved now. Robot hammers don't drop at every corner, I actually had to make them myself. That's why I like the Alpha 20.
But the farming is a bit too much of a gamble for me. Survival or not, I don't want a simulation, I want to play.
So I'd rather cook the vegetables than grow them. Too bad about this part of the game :(
Never played 7d2d with a mod, but for the farming part I will indeed look for a mod. The only really bad part of the game. Everything else so far I like very much.
Well worth it to increase difficulty after you have beaten the game a few dozen times.
Usually do 2-3 Vanilla runs each major alpha and then add mods. Darkness Falls is obviously the go-to for increased difficulty, but plenty other overhauls that keep it fresh.
Mods that fix inconveniences are just a side effect really. ;-)
Despite how messed up farming is now, there's actually not a whole reason TO farm at all. You can find a lot of crops all over, and if you're lucky enough to have a POI with crops (like the big farms), it will keep resetting every time the trader sends you there.
I've got one of the HUGE farms near my base, and the trader just keeps sending me back repeatedly. Have huge stacks of corn, potatoes, etc
I just use the farming to get hard to find stuff like the mushrooms for steak and potatoes.
Sounds more like players hate not having absolute results with high reward with very little effort than the devs hating the farmers.
Yes, that is correct. I'm at level 2. I simply forgot to put the talent point I have left into the perk and thought I had already distributed it.
It's already been done and I'll take a look at it now. I don't know what to make of it. I have mixed feelings about it.
I don't really like mods like Apocalypse now, Darkness falls etc. Pockets too big, weapons too utopian, everything seems exaggerated to me somehow.