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If you are using debugmode than just ctrl-right click on map to teleport ;p
And since every town has a trader, you're more likely to get a full vehicle by having more to check in your vicinity.
Depending on your luck with loot, you can build a minibike or motorcycle fairly quickly in the game now. The biggest thing holding you back would be unlocking the attribute levels and perks to craft it.
And yeah I don't use the trader as much as I should. I've been playing for a long time on and off, think I started in Alpha 15 when the trader wasn't even in the game yet or maybe was but not as much of a thing iirc? So I got used to the game just being a sole survivor type of experience and tend to play that way, ignoring the trader.
The only thing I can't find or craft yet are tires which seem ridiculously rare in this current version. I could always just snag some from the creative menu but MUH IMMERSION lol. The perks are also kind of a pain as if you want to build a bike early, you have to spec towards that on purpose which forces you to spend those perk points.
Thanks for the replies all.
Acid alone can take longer, let alone all the steel. And the invested skill points would cripple you this early as well.
not buying it to be honest. ;-)
Not really a huge achievement tbh, on reddit I saw a guy with full set forge/workbench/chem station/motorcycle at the end of day3 on damn Insane diff.
For motorcycle I prefer to buy it at day4, acquiring 30k (25,5k with lvl3 better barter) dukes is not a problem to this day - but it's pure RNG if trader will have it or not. Daring Adventurer + Better Barter combo is really powerful.
Crafting is faster especially on RWG map (Nevezgane suxx), but I really don't like putting points in Grease Monkey because it's basically a forced respec later on.
Except common resources you need 35 steel and 2 acid for a motorcycle. (with perks)
Acid is pure RNG but Jen helps a lot.
Stell is more common than most peoples think - this is for Nev - https://imgur.com/a/Fx0disN
Way easier on RWG maps.
Not my problem tbh
I could see it being done if someone went right for that and nothing else. First week hordes aren't that tough so even a fairly simple base design that you can build with 0 skill can manage it and that's really the only thing holding you back from dedicating your all to the skills needed to get the crafting completed. So the only thing left from there would get to get the necessary stations and ingredients, which again I could see you pulling off if you knew exactly what you're doing and dedicated yourself entirely to it with just a bit of luck (steel for instance you can get all around a city from various object disassembly and getting a crappy wrench isn't that hard).
I wouldn't recommend this approach as honestly 1st week a motorcycle is unneeded and thus a waste of your time which would be better served doing other things. Earliest I could recommend you looking into a motorcycle is week 2 as by then you'll be getting into some higher tier quests which may be quite distant, and you'll want both the travel speed and storage for these.
As to the original question, the answers so far are correct. Completing the first set of tier 1 quests will get you a guaranteed bicycle option from the trader for the tier 2 unlock reward. You can also use debug mode teleportation as already noted. That said, managing your travel time is part of the game, so I'd not go overboard with teleportation. If you're going to use it, I'd say give yourself some rule on it that is fairly restrictive so you're not completely gutting the game's travel (I usually set the rule I can teleport between traders I have discovered, but that's it. I must travel to the trader to teleport, and only teleport to other discovered traders.) Now, by contrast if you want to make life hard on yourself, disallow the trader and intelligence tree as your 1st tree and early transport becomes WAY harder to acquire.
Yeah I try and treat it like Skyrim fast-travel where I'll travel and then advance the time to roughly match my traveling and eat/drink something. I understand that traveling and the time it takes may be an intended part of the game, but even as a player who puts immersion and the game experience first, it's not only insanely boring and tedious but time-wasting as well. Even if I wanted to, sometimes I literally don't have the time to waste holding W for thirty minutes hauling crap back and forth. I don't think any game designer should expect players to want to do that. It is in no way interesting or challenging, especially if you're playing Navezgane that everyone has explored a thousand times.
This is what I kind of unintentionally did by neglecting the trader after the first mission. I spec'd into mechanics to craft the bicycle, but no tires anywhere after looting 5 different POI's including a town. I'll have to craft or cheat the tires.
In this case, build your base near the trader and profit.
If you're not using the trader, then build where there's a lot of lootable POIs and drop chests on the road between POIs so you can unload and move around faster.
If you're not too much of a packrat you can also move your important stuff and benches to a new location when you've emptied out your current area..so you have your important stuff re-centralized for your new group of POIs to loot.
Steroids will let you run fast while your inventory is overfilled..so those can help a lot if you're running around.
Im rushing all of them, stopping only for loot room, but not always.
You can do more than 5 missions per day by re entering game, if quest pool is not full it will be restored.