Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I usually always have a spot at bedrock under my main horde base... but I usually just dig at a 45 degree angle downward, so it only takes up 1 tile in my base floor, for a hatch.
The spot underground itself is then offset and does not really affect the stability of my base at all.
Not sure about supports, but pretty sure you can dig a 14x14x6 at bedrock without any need of supports. I dig out large areas only 3 high and never bother supporting it.
Since you can carry your cars in your pocket, you only need a 45 degree tunnel large enough for yourself to walk through, which is usually only 2 blocks.
That's for structural stability, however, zombies have engineering degrees and will tunnel through dirt and gravel if the path for them is easier so it may not be safe to do so unless you seriously strengthen the side walls.
If you look at the info of each type of block, it will tell you how supportive the block is.
A good way of doing a ramp would be the 30 degree blocks and using 4 garage doors placed horizontally that opens from a camera sensor. This will close immediately after you leave / enter. Then have additional doors that open / close at the bottom of the ramp the same way. This "should" provide enough HP to remove that as an option for pathing as long as you give them an easier route (less HP and more direct) into the base.
That's quite a bit more than I trust. I wouldn't want more than 7 or 9 blocks between vertical supports. 7 being my preferred spacing. Learned my lesson from the odd chunk loading collapse.
You can dug out under your base if you know what you're doing. Just place down temp frames next to the vertical support on a couple sides before you undercut it. 7D2D structural integrity isn't rocket science. You just have to know it's reasonable limits. Capp00 on YouTube has some great SI vids on how it works.
It would work as long as you follow the structure rule. So you dig down each pillar in a 2x1 upgrading as you go. It must go floor to ceiling or you lose support as you go. 1 space for you and 1 space for the pillar, 1 z level at a time. I have done it with a mining pit and had a full base on top. In essence you add all the support piles before you dig out the hole.
Its essentially how I build my hoard bases. I build the pillars 1 Z level under the ground and everything else is just on soil in the beginning. As I go further into the game I dig down further 1 pillar at a time and reinforce as I go to counter demo's. It's expensive though in mat cost but you need less support and I have steel/ concrete in abundance then so np.
Although I do recognise the point that an existing base is there therefore whilst the biggest span is 11 internal, the support pillars in his case would be wherever he has floor to ceiling structures already.