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I try to limit the horde-night count to 32 or less (divided by number of players...so 16zeds for 2players, 10zeds for 3players, 8 for 4players...etc.)
This is because higher counts than ~30zeds at once tend to hit the CPU or I/O or something really hard and makes the performance fall below 60-80fps no matter what hardware you're running on.
24 (start at 8-12), nightmare, 75% block damage, horde every 5 days + 2 range (I like the randomness and I try to start off with vanilla-ish settings to practice for MP), shorter days and I decrease both as the game goes on... also playing solo, kind of just practicing for multiplayer.
I wish I could do 64 but I barely get enough FPS for 24 to be playable...
Random Gen
Insane
Always Nightmare
64 Zombie Horde Nights
Air Drops Disabled
Loot Respawn Disabled
Claim Decay: none
Claim Duration: 30
PermaDeath
I play until I die or hit day 100.
All other settings are default.
These difficulty settings are played from the start. (Not adjusted over time.)
Alphas 17.4 and 18.4 are far more difficult than 19.4 if you want the highest difficulty.
I hope alpha 20 gets a new difficulty setting to get back to the old alpha 17/18 difficulty.
I also mod double the number of Zs normally and play on warrior... AND Dead is Dead... so I play rouge like and start over with each death... its brutal
What is PermaDeath considered?
1 life, death = exit world, delete world, restart.