7 Days to Die

7 Days to Die

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HunterSouls Apr 25, 2021 @ 8:29pm
Any idea when DEVs gonna fix VULKAN?
a little boring play with dx11 when i can use vulkan like in DOOM 2016 and Doom Eternity
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Showing 1-13 of 13 comments
SylenThunder Apr 25, 2021 @ 9:05pm 
It's on their to-do list. This is a feature that was enabled by Unity, and the developer has not fully coded the client for it. They honestly have more important things to work on also.
FT Apr 25, 2021 @ 9:08pm 
Some games don't work any better on Vulcan though, so keep that in mind.

I think I've heard some folks mentioning they're running faster on Vulcan before crashing, but when I've tried it recently it didn't seem to give a noticeable boost....though I couldn't try it long without the game crashing pretty fast.
HunterSouls Apr 25, 2021 @ 9:09pm 
Originally posted by SylenThunder:
It's on their to-do list. This is a feature that was enabled by Unity, and the developer has not fully coded the client for it. They honestly have more important things to work on also.
OK thanks for the fast answer, i think i need to wait :(
PersonalC0ffee Apr 25, 2021 @ 9:25pm 
I consider performance to be quite important.
FT Apr 25, 2021 @ 9:30pm 
Originally posted by PersonalC0ffee:
I consider performance to be quite important.
If you're having trouble with performance and can give some helpful details about what's happening when you lose FPS and in what situations, I might be able to help you through a few easy steps to boost in-game performance.
HunterSouls Apr 25, 2021 @ 11:18pm 
Originally posted by FT:
Originally posted by PersonalC0ffee:
I consider performance to be quite important.
If you're having trouble with performance and can give some helpful details about what's happening when you lose FPS and in what situations, I might be able to help you through a few easy steps to boost in-game performance.
In my case i had almost the time 50-58 FPS, but in some areas nothing big deal detail go to 34-41 fps, not mention on horde day after day 35 i avoid use Molotov or any fire weapon or u play slide slow PowerPoint game. (Ryzen 3 with 16 gb 3000 mhz)
FT Apr 25, 2021 @ 11:33pm 
Originally posted by Hunt3rSouls:
In my case i had almost the time 50-58 FPS, but in some areas nothing big deal detail go to 34-41 fps, not mention on horde day after day 35 i avoid use Molotov or any fire weapon or u play slide slow PowerPoint game. (Ryzen 3 with 16 gb 3000 mhz)
For the HordeNight, keep it set around 32zeds or fewer (or 16zeds or fewer if there are 2 of you playing....or 8zeds if 4players). This will basically only allow 32zeds on-screen at once which seems to be the rough maximum for horde-nights before FPS will often fall under 60.

Turn Particles% to 30% or lower in the graphics from the Main Menu. Adjusting it while paused in-game doesn't seem to work properly for some reason. This helps some occasional bad FPS drops that may happen every couple minutes outdoors, AND it might help the performance on horde-nights with molotovs.

ShadowDistance is a bit bugged right now, so it can tank performance at certain times of day (mostly in the Forest and Wasteland). I'm lucky and usually simply dropping it to MEDIUM is enough to work-around, but I've heard other folks mention needing to drop ShadowDistance all the way down to NEAR or OFF to avoid these bad FPS drops.
It IS one of the "heaviest" graphic options, so turning it OFF gets some pretty big gains, but it's also one of the most important for appearance and atmosphere...so I'm glad the devs are looking into it right now, hopefully they'll be able to sort out the Shadow hiccups.

If you're playing SinglePlayer (or you're the Host for MultiPlayer) you can also smooth performance a little by pressing F1 and typing
gfx dtpix 199
then press enter, then type
trees 0
then prss enter, then press F1 or ESC to close the F1 menu.
This simplifies distant terrain/mountains until you get closer, and makes some of the very farthest away trees invisible until you get a little closer....mostly helps outdoor FPS stay smoother.
These F1 settings usually reset themselves back to default whenever you quit/close the game though...so you'll usually need to retype them whenever you start playing.
Last edited by FT; Apr 25, 2021 @ 11:40pm
...👑 JOST AMMAN 👑... (Banned) Apr 26, 2021 @ 5:07am 
Originally posted by Hunt3rSouls:
a little boring play with dx11 when i can use vulkan like in DOOM 2016 and Doom Eternity

This is the last I heard from faatal (one of the lead devs) about Vulkan:
Originally posted by faatal:
I tried Vulkan last month on Windows and the Unity editor crashed in Vulkan mode while making a build. I have a ticket open with Unity and they have reproduced the crash. I stopped testing at that point and did not try a normal build and switching it to Vulkan. I will probably try again once Unity fixes the editor crash.
HunterSouls Apr 26, 2021 @ 8:57am 
Originally posted by FT:
Originally posted by Hunt3rSouls:
In my case i had almost the time 50-58 FPS, but in some areas nothing big deal detail go to 34-41 fps, not mention on horde day after day 35 i avoid use Molotov or any fire weapon or u play slide slow PowerPoint game. (Ryzen 3 with 16 gb 3000 mhz)
For the HordeNight, keep it set around 32zeds or fewer (or 16zeds or fewer if there are 2 of you playing....or 8zeds if 4players). This will basically only allow 32zeds on-screen at once which seems to be the rough maximum for horde-nights before FPS will often fall under 60.

Turn Particles% to 30% or lower in the graphics from the Main Menu. Adjusting it while paused in-game doesn't seem to work properly for some reason. This helps some occasional bad FPS drops that may happen every couple minutes outdoors, AND it might help the performance on horde-nights with molotovs.

ShadowDistance is a bit bugged right now, so it can tank performance at certain times of day (mostly in the Forest and Wasteland). I'm lucky and usually simply dropping it to MEDIUM is enough to work-around, but I've heard other folks mention needing to drop ShadowDistance all the way down to NEAR or OFF to avoid these bad FPS drops.
It IS one of the "heaviest" graphic options, so turning it OFF gets some pretty big gains, but it's also one of the most important for appearance and atmosphere...so I'm glad the devs are looking into it right now, hopefully they'll be able to sort out the Shadow hiccups.

If you're playing SinglePlayer (or you're the Host for MultiPlayer) you can also smooth performance a little by pressing F1 and typing
gfx dtpix 199
then press enter, then type
trees 0
then prss enter, then press F1 or ESC to close the F1 menu.
This simplifies distant terrain/mountains until you get closer, and makes some of the very farthest away trees invisible until you get a little closer....mostly helps outdoor FPS stay smoother.
These F1 settings usually reset themselves back to default whenever you quit/close the game though...so you'll usually need to retype them whenever you start playing.
i gonna try that, and thank for this nice tip "These F1 settings usually reset themselves back to default whenever you quit/close the game though...so you'll usually need to retype them whenever you start playing." idk about that.
Korser Apr 26, 2021 @ 11:40am 
If you have a decent GPU and CPU, this game seems to lean being bottle-necked by the CPU most of the time. Any CPU-load optimizations are welcome in any game, but my 10980xe often sits at 40% usage while my 3090 sits at 50%. Thats 14 threads in use with directx11 so this game seems to utilize your CPU quite a bit even without Vulkan. You have a Ryzen 3(8 threads?) so Vulkan may not help much
Blaquicat Apr 26, 2021 @ 12:00pm 
On my rx 570 i got a huge performance increase when using Vulkan, besides being on "test mode", its working great for me, i had couple crashes since starting using it and also that green box all over the place, but i think it worth it anyway.
Originally posted by PersonalC0ffee:
I consider performance to be quite important.
Me too..
HunterSouls Apr 26, 2021 @ 8:37pm 
Originally posted by Korser:
If you have a decent GPU and CPU, this game seems to lean being bottle-necked by the CPU most of the time. Any CPU-load optimizations are welcome in any game, but my 10980xe often sits at 40% usage while my 3090 sits at 50%. Thats 14 threads in use with directx11 so this game seems to utilize your CPU quite a bit even without Vulkan. You have a Ryzen 3(8 threads?) so Vulkan may not help much
well, i know Doom 20016 and eternal form 7d2d but there with vulkan i with more 11-19 fps than dx11.1
BillHicks Apr 26, 2021 @ 8:48pm 
Vulkan barely works and requires so much video memory.
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Date Posted: Apr 25, 2021 @ 8:29pm
Posts: 13