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So my guess, is Headphones/Speakers will be important here, maybe even perhaps your Windows Sound Control Pane if you try tweaking with some of those options.
happened to us when we renovated a clothing store.
no chance !!
the only thing in gaming that can pinpoint sound to that degree is VR
(and even then it aint easy to achieve)
I disagree. If you've ever played Counter-Strike, you can pin point exactly where enemies are. This is quite similar with the Zombies, I can hear basically exactly where they are, on the opposite side of walls, above me, or below me.
Again, all depends on your headphones/sound settings.
that scene in the bodyguard in the forest complete rubbish hehe
the problem is speakers can deliver left/right front/back, however headphones will make it seem more in your face because your wearing something that literally blocks out R/L external sounds.
at best your headphones are going to cut out sound from the left ear, indicating the enemy i sto your right, beyond that nothing. thats how VR does it, expect the level of reality on VR because its 3D enhances it further
meaning all you have is 100% fire to the left, not "close my eyes and hit the target to the left" ... thats not happening
In the good sets, it's broken up into the left, left forward surround, left rear surround, center, right, right forward surround, right rear surround- And sometimes even more, all of which can individually present sounds as louder or quieter. allowing you to detect with a great degree of accuracy what direction something is.
It's been a long, long time since audio was just left, or just right in anything but the worst of headsets.
of course now i look like the guy talking rubbish because i called it out...
but hey go ahead upload the vid...
I'm not using the entire building as my base... just a cellar type area I walled off as best I could, but I did kind of restore the outside rooms somewhat. Fixed some floors/walls and put up a bunch of doors between them. Sometimes the zombies try to bust down my main base door, but sometimes I find them in other adjacent rooms I'm not using (presumably because they like going after doors?) I guess it's good if they leave my primary door alone, but I still want to get rid of them if they break into an unused room elsewhere in the building, and without knowing which rooms they MIGHT be in, I never know if I'm walking into an ambush. When I don't find any, I assume they're outside somewhere, but... I have also gotten jumped by zombies outside when I didn't hear anything at all.
In other games I've sometimes had issues where I can't hear someone standing next to me if I'm not looking in the right direction, but I honestly don't play around with the sound settings much in any other game to have something to compare it to.