7 Days to Die

7 Days to Die

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Shane Jan 29, 2021 @ 4:06am
Smelting times
Anyone else think it needs a little adjustment ?

This has hit me since for the past week i have been doing very little other than smelting down iron to upgrade steel blocks and combining the time spent mining, smelting and waiting vs how long it takes to burn through a thousand ignots

im left thinking it certainly does need a little adjustment... thoughts
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Showing 16-27 of 27 comments
vgifford (Banned) Jan 29, 2021 @ 9:35am 
Originally posted by Shane:
well not that i wish to get argumentative at all, but i kinda do prefer having a single of each workstation personally i would even increase the caps applied to smelted resources.
I think the forge had a limit put on it for some reason. I believe 30000 units of any resource is max.
Shane Jan 29, 2021 @ 9:38am 
yea i only discovered the cap a few weeks ago by accident, i left it with plenty of fuel with the intentions of it smelting down 12k clay whilst i was afk looting and such only to return and noticed it wasnt increasing....

but was burning down the fuel

the issue is not so bad once you have 30K clay smelted into the forge (free up one of the slots) meaning two lots of 6K iron burns faster, produces faster, at this stage it doesnt seem so drastic, however when you need one slot for clay, it then slows the process down much more...

which i suspect is the primary motivation for most creating multiple forges
Last edited by Shane; Jan 29, 2021 @ 9:40am
Shurenai Jan 29, 2021 @ 9:38am 
Originally posted by vgifford:
Originally posted by Shane:
well not that i wish to get argumentative at all, but i kinda do prefer having a single of each workstation personally i would even increase the caps applied to smelted resources.
I think the forge had a limit put on it for some reason. I believe 30000 units of any resource is max.
Yeah, Because bypassing the cap causes an integer overflow that corrupts the forge and results in a chunk reset, this being one of the ways a chunk can get reset.

Stack sizes of items are the same- People that use the 32k stack mod are often the ones that get chunk resets due to having filled a collective amount of items into a chest that exceeds what the chest's data string is capable of holding, overflowing it and corrupting the block which in turn corrupts the chunk and causes a reset of the chunk.
vgifford (Banned) Jan 29, 2021 @ 9:45am 
Originally posted by Shurenai:
Originally posted by vgifford:
I think the forge had a limit put on it for some reason. I believe 30000 units of any resource is max.
Yeah, Because bypassing the cap causes an integer overflow that corrupts the forge and results in a chunk reset, this being one of the ways a chunk can get reset.

Stack sizes of items are the same- People that use the 32k stack mod are often the ones that get chunk resets due to having filled a collective amount of items into a chest that exceeds what the chest's data string is capable of holding, overflowing it and corrupting the block which in turn corrupts the chunk and causes a reset of the chunk.
And then people complain "Your game sucks. Too buggy." Did you mod it? Duh?!?
Blue Hasia Jan 29, 2021 @ 11:23am 
Originally posted by vgifford:
Originally posted by Blue Hasia:
my avg is 8

any more it gets to much to manage

1 for lead
1 for brass
1 iron
1 for steel
4 for cement

but the others can also double for cement also in crunch mode
OMG. Screamers much? I know, free XP.

If your base has a good entrance designed to kill anything that walks into it, screamers are not an issue. they all barely make it to my front door before my turrets mow them down.

Even early game with no turrets i still manage fend them off no problem.

but also back to the thing, ill get about 2-4 screamers a day if i got all 8 burning at once
Blue Hasia Jan 29, 2021 @ 11:25am 
Originally posted by Equinox:
Originally posted by Blue Hasia:
my avg is 8

any more it gets to much to manage

1 for lead
1 for brass
1 iron
1 for steel
4 for cement

but the others can also double for cement also in crunch mode

Do you put signs above yours too? I love organizing my base with signs :steamhappy: it satisfies my 7D2D OCD :steamhappy:
having a well orgzined and base is key to staying sane in the zombie filled world
vgifford (Banned) Jan 29, 2021 @ 11:28am 
Originally posted by Blue Hasia:
having a well orgzined and base is key to staying sane in the zombie filled world
Believe it or not... Organization is extremely helpful when crafting things. No searching through containers for "X ingredient" when they are organized.
Blue Hasia Jan 29, 2021 @ 12:29pm 
It also helps to have a pattern to how you organize your stuff, it becomes muscle memory every time I start a game
CoinSpin Jan 29, 2021 @ 1:21pm 
I've encountered a few examples in mods like Darkness Falls, but it would be nice to see an "advanced forge" added to vanilla, that maybe cuts smelting and forging time by a good percentage. Make it one of those deals that is expensive, maybe locked behind intellect skill tree, or only buyable (like the solar bank).
vgifford (Banned) Jan 29, 2021 @ 1:35pm 
Originally posted by CoinSpin:
I've encountered a few examples in mods like Darkness Falls, but it would be nice to see an "advanced forge" added to vanilla, that maybe cuts smelting and forging time by a good percentage. Make it one of those deals that is expensive, maybe locked behind intellect skill tree, or only buyable (like the solar bank).
OR you could edit:

<item name="toolAnvil">
...
<requirement name="!HoldingItemHasTags" tags="toolAnvil"/>
<passive_effect name="CraftingTime" operation="perc_add" value="-.333"/>
<display_value name="dCraftingTime" value=".5"/>
</effect_group>
...
</item>

to

<item name="toolAnvil">
...
<requirement name="!HoldingItemHasTags" tags="toolAnvil"/>
<passive_effect name="CraftingTime" operation="perc_add" value="-.666"/>
<display_value name="dCraftingTime" value=".5"/>
</effect_group>
...
</item>

So instead of being 1/3rd faster, its 2/3rds faster.
Last edited by vgifford; Jan 29, 2021 @ 1:38pm
CoinSpin Jan 29, 2021 @ 3:49pm 
Haha yes I've done that in the past, but I'm glad you threw that out there @vgifford, it's an easy "upgrade" to help people who just don't want to struggle with the crafting times.

I just liked the experiences I had with the advanced forge concept. Bigger upgraded version to strive for, with more smelting slots and more output slots, faster operation, and no need to mess with the vanilla XML settings. And having it add a second output to allow for parallel crafting could be another feature, so you can have 2 products producing at the same time.

A guy can dream, right? :HappyMoonman:
vgifford (Banned) Jan 29, 2021 @ 4:34pm 
Originally posted by CoinSpin:
I just liked the experiences I had with the advanced forge concept. Bigger upgraded version to strive for, with more smelting slots and more output slots, faster operation, and no need to mess with the vanilla XML settings. And having it add a second output to allow for parallel crafting could be another feature, so you can have 2 products producing at the same time.

A guy can dream, right? :HappyMoonman:
Sounds cool to me, I used to use the 3-input forge mod back in A16.
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Date Posted: Jan 29, 2021 @ 4:06am
Posts: 27