Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but was burning down the fuel
the issue is not so bad once you have 30K clay smelted into the forge (free up one of the slots) meaning two lots of 6K iron burns faster, produces faster, at this stage it doesnt seem so drastic, however when you need one slot for clay, it then slows the process down much more...
which i suspect is the primary motivation for most creating multiple forges
Stack sizes of items are the same- People that use the 32k stack mod are often the ones that get chunk resets due to having filled a collective amount of items into a chest that exceeds what the chest's data string is capable of holding, overflowing it and corrupting the block which in turn corrupts the chunk and causes a reset of the chunk.
If your base has a good entrance designed to kill anything that walks into it, screamers are not an issue. they all barely make it to my front door before my turrets mow them down.
Even early game with no turrets i still manage fend them off no problem.
but also back to the thing, ill get about 2-4 screamers a day if i got all 8 burning at once
<item name="toolAnvil">
...
<requirement name="!HoldingItemHasTags" tags="toolAnvil"/>
<passive_effect name="CraftingTime" operation="perc_add" value="-.333"/>
<display_value name="dCraftingTime" value=".5"/>
</effect_group>
...
</item>
to
<item name="toolAnvil">
...
<requirement name="!HoldingItemHasTags" tags="toolAnvil"/>
<passive_effect name="CraftingTime" operation="perc_add" value="-.666"/>
<display_value name="dCraftingTime" value=".5"/>
</effect_group>
...
</item>
So instead of being 1/3rd faster, its 2/3rds faster.
I just liked the experiences I had with the advanced forge concept. Bigger upgraded version to strive for, with more smelting slots and more output slots, faster operation, and no need to mess with the vanilla XML settings. And having it add a second output to allow for parallel crafting could be another feature, so you can have 2 products producing at the same time.
A guy can dream, right?