Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And, you should be careful to say things like "realistic" when discussing 7 Days - it's a trigger point for many to point out just how completely unrealistic so many aspects of the game are, so asking for realism is a stretch. Yes, it's weird we don't sleep - but it's also a conscious decision to help avoid things like having to work out how sleep affects things like multiplayer and/or persistent servers. You can't just magically sleep 8 hours away on a server with a running timeclock and other players logged into the game, they won't see a time jump. It's a concession to keep the game mechanics simpler and clean for multiplayer.
I get that it might be a trigger point, but I don't make posts to trigger anything, really. I just post what's on my mind. There are aspects of this game that are unrealistic, and the bedroll is one of them. Maybe they could make it so that in SOLO PLAY, the bedroll allows you to jump forward in time, fully rested?
Because as mentioned above time management IS a major factor, so we'd be balancing wasting time for a small benefit vs staying busy all night. It would definitely help early game players a lot more since they would have less to do at night, and would be an alternative to simply sitting in a corner waiting til dawn.
you don't need to sleep in Valheim
I don't think sleep is necessary and there are some huge questions about how it would even work (do all enemies suddenly become inactive because you decided to sleep? Or are they free to level your base while you sleep?)
That said, however, I think the idea of SP only benefits is not out of the question. After all - there are some rather large MP only perks and benefits, such as XP sharing. So why not SP only perks?
Maybe there should be a series of "lone wolf" perks that apply only when you are not sharing XP with any ally.
Lone Wolf Toughness - You gain 30% innate health loss reduction that stacks with all armor and related perks when not sharing XP with any ally. Lone Wolf Experience - you get 50% more XP when not sharing XP with any ally. Etc.
I think the game is easy enough as is. But, to be fair, SP is much harder than cooperative MP.
Yep. It´s acutally that we are the zombies in the game. We come back from the dead. Ever seen a Z coming back from death?
For what I was suggesting, it's not a way to skip the night. There's no sort of time lapse, the game is still happening in real time while you're sleeping, single player or multi player wouldn't make any difference. Zombies could still attack, you can get up at any time to defend yourself. That's why I was thinking of a small rested or unrested status depending on how long you've slept.
I agree though it's not something the devs are ever likely to do, and even if they did I think they should finish the game before adding brand new mechanics. Just talking ideas that wold give us more options and more incentive to make those better beds.
Side note - I also wish we could pick up and place those nicer beds like we can with bed rolls!
Can´t you craft those beds and use them as respawn? I know you could do that in earlier versions. Didn´t do it since a while tough.
Yes crafted beds do work as a spawn point.
So do you have any suggestions on what you think might be a way to make beds more functional or interesting, as long as we're talking about hypothetical game changes that won't actually happen?
Also i don´t think we really need to make them more interesting. I could also live with a respawn point that is not a bed, like the forest has.