7 Days to Die

7 Days to Die

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Not Known Jul 30, 2021 @ 3:39pm
The bedroll concept makes no sense to me.
If you're making a bedroll, one would presume that you intend to sleep in it. But, in this game you don't sleep, lol. That's not realistic. I don't know what the record is for a human being going without sleep in terms of number of hours, but I imagine you'd be dead at that point.

Why not have it like Valheim, where you NEED to sleep in order to function properly? I mean, have the guy sleep during the day!

If all we're doing is making a bedroll a spawn point, then why not just make a settlement spawn point?
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Showing 1-15 of 45 comments
CoinSpin Jul 30, 2021 @ 3:52pm 
You can lay down your bedroll anywhere to set your respawn point. You can pick it up and set it down somewhere else. You can make a new one to override your last spawn point and set a new one. It might not make sense as far as "sleep" but it's just a simple mechanic (with a real world item people would recognize) to allow you to establish spawn mechanics.

And, you should be careful to say things like "realistic" when discussing 7 Days - it's a trigger point for many to point out just how completely unrealistic so many aspects of the game are, so asking for realism is a stretch. Yes, it's weird we don't sleep - but it's also a conscious decision to help avoid things like having to work out how sleep affects things like multiplayer and/or persistent servers. You can't just magically sleep 8 hours away on a server with a running timeclock and other players logged into the game, they won't see a time jump. It's a concession to keep the game mechanics simpler and clean for multiplayer.
Not Known Jul 30, 2021 @ 4:03pm 
Originally posted by CoinSpin:
You can lay down your bedroll anywhere to set your respawn point. You can pick it up and set it down somewhere else. You can make a new one to override your last spawn point and set a new one. It might not make sense as far as "sleep" but it's just a simple mechanic (with a real world item people would recognize) to allow you to establish spawn mechanics.

And, you should be careful to say things like "realistic" when discussing 7 Days - it's a trigger point for many to point out just how completely unrealistic so many aspects of the game are, so asking for realism is a stretch. Yes, it's weird we don't sleep - but it's also a conscious decision to help avoid things like having to work out how sleep affects things like multiplayer and/or persistent servers. You can't just magically sleep 8 hours away on a server with a running timeclock and other players logged into the game, they won't see a time jump. It's a concession to keep the game mechanics simpler and clean for multiplayer.

I get that it might be a trigger point, but I don't make posts to trigger anything, really. I just post what's on my mind. There are aspects of this game that are unrealistic, and the bedroll is one of them. Maybe they could make it so that in SOLO PLAY, the bedroll allows you to jump forward in time, fully rested?
Capt. W. Schwartz Jul 30, 2021 @ 4:34pm 
The truth is, this game all about time management, and sleep is a waste of time.
RasaNova Jul 30, 2021 @ 5:59pm 
I somewhat agree with the OP. The truth is it's just a convenient device for the respawn mechanic, which is perfectly fine, but it could be more.... I think we should have the ability to sleep, in order to slightly speed up healing and crit recovery, slow hunger, and possibly even provide a minor stamina buff for a short time if you've slept long enough. On the negative side it could speed up infection, and if you get up before becoming "rested" perhaps a bit of a stamina debuff for a short time. Higher quality beds could offer increased benefit.

Because as mentioned above time management IS a major factor, so we'd be balancing wasting time for a small benefit vs staying busy all night. It would definitely help early game players a lot more since they would have less to do at night, and would be an alternative to simply sitting in a corner waiting til dawn.
Fennrir42 Jul 30, 2021 @ 6:24pm 
psssst

you don't need to sleep in Valheim
CoinSpin Jul 30, 2021 @ 9:40pm 
While I get that making sleep a thing in solo play might make sense to give you some benefits (heal, buff, etc), I don't know that the devs are going to put much time into a mechanic that will ONLY work in an exclusively single player mode. Maybe it'll come down the line, after the game gets through the final alphas and into the beta / release phase.
JimmyIowa Jul 30, 2021 @ 10:02pm 
Originally posted by CoinSpin:
While I get that making sleep a thing in solo play might make sense to give you some benefits (heal, buff, etc), I don't know that the devs are going to put much time into a mechanic that will ONLY work in an exclusively single player mode.

I don't think sleep is necessary and there are some huge questions about how it would even work (do all enemies suddenly become inactive because you decided to sleep? Or are they free to level your base while you sleep?)

That said, however, I think the idea of SP only benefits is not out of the question. After all - there are some rather large MP only perks and benefits, such as XP sharing. So why not SP only perks?

Maybe there should be a series of "lone wolf" perks that apply only when you are not sharing XP with any ally.

Lone Wolf Toughness - You gain 30% innate health loss reduction that stacks with all armor and related perks when not sharing XP with any ally. Lone Wolf Experience - you get 50% more XP when not sharing XP with any ally. Etc.

I think the game is easy enough as is. But, to be fair, SP is much harder than cooperative MP.
Last edited by JimmyIowa; Jul 30, 2021 @ 10:03pm
Alshian Jul 31, 2021 @ 12:08am 
Its actually more realistic than you think... You wake up alive after being dead!~ :DMderp:
pApA^LeGBa Jul 31, 2021 @ 1:42am 
You need to sleep in valheim? Nope. You can. And in early game you propably should. But you don´t need to.

Originally posted by Alshian:
Its actually more realistic than you think... You wake up alive after being dead!~ :DMderp:

Yep. It´s acutally that we are the zombies in the game. We come back from the dead. Ever seen a Z coming back from death?
Last edited by pApA^LeGBa; Jul 31, 2021 @ 1:43am
RasaNova Jul 31, 2021 @ 2:02am 
Originally posted by CoinSpin:
While I get that making sleep a thing in solo play might make sense to give you some benefits (heal, buff, etc), I don't know that the devs are going to put much time into a mechanic that will ONLY work in an exclusively single player mode. Maybe it'll come down the line, after the game gets through the final alphas and into the beta / release phase.

Originally posted by JimmyIowa:
I don't think sleep is necessary and there are some huge questions about how it would even work (do all enemies suddenly become inactive because you decided to sleep? Or are they free to level your base while you sleep?)

For what I was suggesting, it's not a way to skip the night. There's no sort of time lapse, the game is still happening in real time while you're sleeping, single player or multi player wouldn't make any difference. Zombies could still attack, you can get up at any time to defend yourself. That's why I was thinking of a small rested or unrested status depending on how long you've slept.

I agree though it's not something the devs are ever likely to do, and even if they did I think they should finish the game before adding brand new mechanics. Just talking ideas that wold give us more options and more incentive to make those better beds.

Side note - I also wish we could pick up and place those nicer beds like we can with bed rolls!
pApA^LeGBa Jul 31, 2021 @ 2:10am 
So you want to sit there and watch yourself sleeping for 15mins? No thx. What a boring mechanic that would be.

Can´t you craft those beds and use them as respawn? I know you could do that in earlier versions. Didn´t do it since a while tough.
Last edited by pApA^LeGBa; Jul 31, 2021 @ 2:11am
RasaNova Jul 31, 2021 @ 2:52am 
Originally posted by pApA^LeGBa:
So you want to sit there and watch yourself sleeping for 15mins? No thx. What a boring mechanic that would be.

Can´t you craft those beds and use them as respawn? I know you could do that in earlier versions. Didn´t do it since a while tough.
It would be no more boring than sitting in a corner at night waiting til dawn, and would be purely optional, offering a small benefit to somebody who wants to, and could get up at any time. (potentially. Just talking about ideas here that will never actually be implemented.)

Yes crafted beds do work as a spawn point.
pApA^LeGBa Jul 31, 2021 @ 4:03am 
Well i do not sit in a corner waiting for dawn. Night 1 and 2, yeah, but in those i am also busy upgrading and organizing the POI i took over for a base. After that i usually go out during nights or i am mining.
Last edited by pApA^LeGBa; Jul 31, 2021 @ 4:03am
RasaNova Jul 31, 2021 @ 4:08am 
Originally posted by pApA^LeGBa:
Well i do not sit in a corner waiting for dawn. Night 1 and 2, yeah, but in those i am also busy upgrading and organizing the POI i took over for a base. After that i usually go out during nights or i am mining.
Noted.

So do you have any suggestions on what you think might be a way to make beds more functional or interesting, as long as we're talking about hypothetical game changes that won't actually happen?
pApA^LeGBa Jul 31, 2021 @ 4:32am 
What war3zuk overhaul does is a nice idea. You get healed if you stand on it and i think debuffs also get removed faster. Otherwise i really didn´t think about that too much. Usually playing permadeath.

Also i don´t think we really need to make them more interesting. I could also live with a respawn point that is not a bed, like the forest has.
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Date Posted: Jul 30, 2021 @ 3:39pm
Posts: 45