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You might also have some of your video settings too high and have vRam stuff dumping over to normal ram. Textures especially will eat your vram, if you have it on full that alone is 8gb vram i think. This would definitely cause performance drops if its happening.
It's had years of development since and has become much more robust in a lot of ways, including graphically. Also notable is that the way map generation and loading was handled back then was very different from how it is now. Back then it worked kinda like minecraft and you could explore semi-infinitely- But it lagged pretty horribly whenever you were exploring, at least for most people. Now the whole map is generated up front, and when you load up a save, the entire pre-generated world is loaded into memory ahead of time to minimize lag that would be generated by perpetually loading/unloading things to and from memory.
Edit: For sake of clarity, having had a bit of time to gather my thoughts while prepping dinner, 7DTD is not 'from 2013'; It hasn't even released yet. It's still early access. So it could be 'from 2021', or 'from 2022', or from later than that; But not 'from 2013'. That you've had access to it during it's development does not mean it has been officially released.
Over time, the requirements have increased, currently the suggested is 12GB. They might have started in 2013 but a few things have changed since...
You said the game is only using 8gb of your RAM at worst.
Lol, kinda agree about Ryzen though. I love my cheapo 1600, but...
The occasional slowdowns to 40fps you're getting aren't related to the RAM usage. They're most likely from a glitch of the ShadowDistance option...which hits when you place too many torches in an area OR it simply happens during night/morning in the Forest Biome and Wasteland Biome regardless of what you're doing.
Temporarily lowering ShadowDistance to NEAR or OFF will work-around this for now. Hopefully the devs will find a good fix in the future (it's been a stubborn bug though).
...Or you have the HordeNight ZombieCount option set too high if the drops only happen on the horde nights. Usually, a well setup computer can handle up to ~30zeds, but more than that tends to hit FPS where it may fall below 60. If you play with friends, your HordeNight ZombieCount will multiply X every extra player...so a setting of 12zeds with you and two other players will be 12X3zeds...and 36zeds might lower performance below 60fps.
I will try turning shadows to near ig, i literally had a black screen crash in dying light last night, couldnt even turn the pc off from power button. ive been having stability issues with this ♥♥♥♥ for a couple of weeks now but game performance hasnt been affected
You might also want to check out the free version of HCI Memtest or some similar RAM stability test if you have a few minutes to read the short instructions and a few hours to let it run while you don't need to use the computer.