7 Days to Die

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A way to make beds actually useful
We have beds that can be used, but despite being more expensive, they’re pretty much the exact same as bedrolls, but worse. Unlike bedrolls, beds are static and cannot be moved. A simple fix to this would be to make beds function as a secondary spawnpoint. Players could choose to either spawn at a bed, bedroll, or near either of the two. To compensate, bedroll timers could be reduced. This would fix both the issue of beds being more or less useless as well as bedrolls being left throughout the world.
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Showing 1-14 of 14 comments
Nebgama Aug 9, 2021 @ 9:48pm 
Bedrolls will still be common because many ppl place them before doing something risky.

No admin wants mass beds from some player being silly either so i don't see it being practical to add remove function to beds. What they really need to do is code it so that the beds despawn if they are no longer flagged as actively tied to a player.
Nebgama Aug 9, 2021 @ 9:53pm 
Or if you are like me i destroy bed rolls same with nerd poles when i see them in the wild or around town because i feel that it probably helps the server even if ever so slightly not to mention it bothers me because some players are hella messy with wood frames sometimes.

This is from a player standpoint i do not own or admin any servers for a long time now so i am not talking about admin flying around and doing it.
Last edited by Nebgama; Aug 9, 2021 @ 9:54pm
itchyfart123 Aug 10, 2021 @ 2:09am 
Originally posted by Nebgama:
Bedrolls will still be common because many ppl place them before doing something risky.

No admin wants mass beds from some player being silly either so i don't see it being practical to add remove function to beds. What they really need to do is code it so that the beds despawn if they are no longer flagged as actively tied to a player.

I never said anything about removing beds. As for admins cleaning up stuff, this would do just that. No player would go around placing actual beds all over the place due to the extra price. They would continue to use bedrolls for temporary spawns. With the decreased time for those, cleaning up would more or less be automatic.
Nebgama Aug 10, 2021 @ 3:12am 
Originally posted by itchyfart123:
This would fix both the issue of beds being more or less useless as well as bedrolls being left throughout the world.

This statement implies in an abstract manner that you dislike bedroll spam through out the world does it not?

No admin wants mass beds from some player being silly either

Implies that any griefer may decide that they want to be stupid and place beds around if we got the remove function on beds. Keyword silly. It was tacked on to your statement because i know somebody else will just say give beds remove function. My statement is not opposing you it is agreeing with you by adding onto it.

TBH there is no need for a second spawn point just flag the bed rolls for removal after say 2 in game days if they are not inside a claim i am not sure what it is set to currently but it seems less of a problem now than it used to be.
Last edited by Nebgama; Aug 10, 2021 @ 3:14am
Amanoob105 Aug 10, 2021 @ 6:26am 
How does all of this effect the beds other, and I feel is generally the overall more important, function of preventing zombie spawns in its immediate area?
This is also tied into why only the last to be placed bed(roll) allows for spawning on it, because it's also the only one that will have this effect.
Candarian Aug 10, 2021 @ 7:12am 
its a multiplayer game
so changing night to day is not practical

but
the only usefull thing that could work is a healing/cure buff

stay in bed and your illness goes down/health goes up faster
Midas Aug 10, 2021 @ 7:47am 
I just wish there was an option to interact with a fixed bed to 'set' it as your main respawn point again. It's like you're either discouraged from having anything nicer than a bedroll in your base, or you're discouraged from using a bedroll as you travel, because your only option to restore your home bed to being your spawn point is to destroy it and remake it.
Amanoob105 Aug 10, 2021 @ 9:14am 
Originally posted by Midas:
I just wish there was an option to interact with a fixed bed to 'set' it as your main respawn point again. It's like you're either discouraged from having anything nicer than a bedroll in your base, or you're discouraged from using a bedroll as you travel, because your only option to restore your home bed to being your spawn point is to destroy it and remake it.
Oh god yes, this^.
Shockwave Aug 13, 2021 @ 7:37am 
Like Conan Exiles. This would be great. If you build a furniture bed, it is a secondary spawn point.
You could solve a number of problems with the following restrictions:
If you place a second bed the first is destroyed, if you place a second bedroll the first is destroyed. If you die and spawn on your bed, your bedroll is destroyed.

The bed is your permenant spawn, the bedroll just temporary but can be forgotten afterwards.
Mardoin69 Aug 13, 2021 @ 8:21am 
I just use my sleeping bag and place down on top of whichever bed I want to spawn from. It looks ridiculous and you have to have high ceilings however.
CoinSpin Aug 13, 2021 @ 10:11am 
There have been a bunch of conversations about this exact subject - been some pretty long debates and lots of suggestions along the way.

My suggestion was: Make beds so that you can use the radial context menu (hold E while looking at it) to set that bed as your active spawn point. As long as the bed is not already claimed by someone else. It simplifies a ton of issues, and uses a game mechanic (radial menu) that already exists.

You build a bed, it's your current spawn point. Go out exploring, lay down a bedroll, that's now your spawn point. Get back to base, you look at your bed, hold E, say "set to spawn point" and your bed is active again.

Being able to tag it as your primary spawn point (using the radial menu again) would also be very useful. So, if you lay down a bedroll, that's your active point. If you pick up your active bedroll, it defaults back to your primary. Works well with my initial suggestion, so that if you didn't think to pick up that current bedroll, you can still just look at the bed and set to active.
vonVile Aug 14, 2021 @ 2:26am 
Originally posted by Shockwave:
Like Conan Exiles. This would be great. If you build a furniture bed, it is a secondary spawn point.
You could solve a number of problems with the following restrictions:
If you place a second bed the first is destroyed, if you place a second bedroll the first is destroyed. If you die and spawn on your bed, your bedroll is destroyed.

The bed is your permenant spawn, the bedroll just temporary but can be forgotten afterwards.
That last restriction of "spawning on your bed causes your bedroll to be destroyed" needs to go. Just have it like Conan Exiles where if you already have a bedroll placed and drop a new one the old one gets destroyed.
Shockwave Aug 14, 2021 @ 6:50am 
Originally posted by vonVile:
That last restriction of "spawning on your bed causes your bedroll to be destroyed" needs to go. Just have it like Conan Exiles where if you already have a bedroll placed and drop a new one the old one gets destroyed.

Why? If you die and start over at your bed, your bedroll is out there cluttering up the map. To get to it you have to die... again... and choose the bedroll. Seems like nuking the bedroll after a spawn on the bed is fine. You are starting fresh, no bedrolls out there.

Can't see a use case for keeping the bedroll out there that isn't an exploit. TFP obviously wants you to have only one spawn point in general. the Bed gives you a permenant option, but only 1. Allowing the bedroll to stay gives you two permenant options (if you choose).
Juice Aug 14, 2021 @ 5:24pm 
Originally posted by itchyfart123:
We have beds that can be used, but despite being more expensive, they’re pretty much the exact same as bedrolls, but worse. Unlike bedrolls, beds are static and cannot be moved.

The higher-tiered beds are great for permanent respawn placement in PvP, as they have significantly more hitpoints than the bedrolls, especially under claim protection. They have a purpose, just not used all that much besides decoration. Honestly, if there was a way to limit you to only being able to loot bedrolls themselves and disabling being able to pick them up, then that would provide more use for the static beds. Seen way too many people that place a bedroll outside a building before they loot it, because why wouldn't you? If you don't, you're essentially RPing by choosing to ignore a game element that will make your life easier.

I'd say focus on the exploit rather than trying to make the non-exploits part of the exploit.
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Date Posted: Aug 9, 2021 @ 9:24pm
Posts: 14