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You are playing on almost max difficulty...
...and can't figure out why the game is so hard?
Night lumberjack one night, dead meat the next.
His issue is with dog hoards spawning out of nowhere and ganking him without warning.
He wants to know if there's anything that causes the dog hoards to spawn or if there's anyway to predict that they will spawn.
It's cheaty to watch the heat drop, so I don't think he's interested. If he doesn't have steel armor with custom fittings and plates, that's a thing. Grocery store armor is fine, but try to collect sewing kits for the whole game until you can make a level 5 set. I didn't craft mine until I had enough kits. Which was good because sometimes you find level 6 armor and you don't know what piece. The sewing kits are one of the pinch points of the game.
The silent ninja dogs that you can´t hear until they bite you? Has nothing to do with the wasteland. That happens everywhere.
Wasteland mob spawns happen much more frequently. Several times per day, instead of once per several game days (so about 9x more often). Also zombie dogs in particular make a much larger percentage of enemyanimal spawns in the wasteland.
For example - the enemyanimal table for forest is {wolves, bears and direwolves}.
The enemyanimal spawns for wasteland is {snakes, vultures, dogs, bears}, heavily weighted toward dogs and vultures most of all.
Now...do you have any sort of evidence or reason whatsoever, even a small one, to say OP's issue has nothing to do with the wasteland? If you do I would be willing to consider it. But from what OP said, it sounded like this might be related. And I was trying to help OP.
Also, anecdotally, I have never had this issue with dogs anywhere else other than wasteland.
That happens to me everywhere. Not always but it does happen in the forest aswell as in the wasteland.
Been surpised by them in the open too many times because they were suddenly behind me. In this cases i ofc can´t tell if they just snuck up on me silently or if they spawned right in my back.
As for the spawning "on top of me" part, there should be a minimum distance (30m) from the player at which random biome enemies can spawn (poi sleepers are handled differently). If you are seeing them spawn on top of you regularly it could be a glitch in your game. Or it could be a sync issue if you are playing online and the server is a little ahead of you.
Granted, zdogs can cover 30m in a small number of seconds (much faster than non-feral zombies anyway). And "on top of me" is very subjective. So that may also explain part of the issue.
I can say that I have never seen anything spawn on top of me in the outdoors (POI sleepers are handled differently) in a very long time, in SP. It used to happen in A16, years ago, but that was fixed in A17. I'm not sure how many hundred hours I have put in since A17, but I haven't seen it happen since then.
I have been attacked from behind and they made no sound at all. Doesn´t always happen, but it happens.
That´s nothing new. There have been tons of complaints about ninja dogs/zombies over the years.
Usually they growl when charging at you. And even if it´s just for a few seconds, that can easily be the difference between dying and surviving.
I was under the impression that unseen zombies staying silent until observed was intentional. That I have seen happen plenty. It happens with normal people-zombies too. Hmmm, now we are getting somewhere. Maybe this is just an intentional game mechanic that people are misinterpreting as extremely close spawns. Especially when it happens with dogs, because they are fast.
I mean intended ninja dogs would be a really cheap and lazy game design tbh.
Yeah, there's been other threads about it, and some people think it is a glitch. And I think it is intentional to provide some challenge. But maybe I am in the minority on that.
Quite frankly, I think the game is rather easy these days, so I am hoping it stays. It adds a much needed element of tension and potential surprise to looting. And it is addressed by simply having a high degree of situational awareness.