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Zed Jul 6, 2021 @ 1:47am
Why is rotting flesh REQUIRED to do basic farming?
I just realized that gardening tools are no longer part of this game. Instead you have to use rotting flesh to craft a farm plot?

Why does this sound so ridiculous to me?
Last edited by Zed; Jul 12, 2021 @ 8:49pm
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...👑 JOST AMMAN 👑... (Banned) Jul 6, 2021 @ 2:20am 
Because it's a simplification for the sake of the "game"?
Anyway, there are mods where you can become a real farmer if that's what you like...
Shurenai Jul 6, 2021 @ 2:55am 
Originally posted by Donnie:
I just realized that gardening tools are no longer part of this game. Instead you have to use rotting flesh to craft a farm plot?

Why does this sound so ridiculous to me?
I mean, You could plant willy nilly before for no return- Right up until you used rotten flesh to craft fertilizer. So...it's not all that different, all considered. You're still preparing a space of land for planting using rotten flesh and nitrate either way. Just, with the new way, you don't need a tool that gets used a few times then never touched again; And you can retrieve your garden boxes instead of where you planted being an essentially permanent choice.
Zed Jul 6, 2021 @ 3:06am 
Originally posted by ⚜ JOST AMMAN ⚜:
Because it's a simplification for the sake of the "game"?

It's not more simple now. You have to collect rotting flesh to be able to farm. That makes zero sense.
JustFreezer Jul 6, 2021 @ 3:55am 
Originally posted by Donnie:
Originally posted by ⚜ JOST AMMAN ⚜:
Because it's a simplification for the sake of the "game"?

It's not more simple now. You have to collect rotting flesh to be able to farm. That makes zero sense.
You had to craft fertilizer to have any return on investment in previous alphas. I don't remember the amount of materials, but I'm pretty sure it was at least the same amount of nitrate powder and rotten flesh that were required to craft them, just like the garden boxes. It's a bit counter-intuitive, but after you use them once there is no way to consider this system more complicated than the previous one. You can even pick them up without a loss and move them, while in previous alphas the fertilized plot was permanent.
Zed Jul 6, 2021 @ 4:06am 
Originally posted by JustFreezer:
Originally posted by Donnie:

It's not more simple now. You have to collect rotting flesh to be able to farm. That makes zero sense.
You had to craft fertilizer to have any return on investment in previous alphas. I don't remember the amount of materials, but I'm pretty sure it was at least the same amount of nitrate powder and rotten flesh that were required to craft them, just like the garden boxes. It's a bit counter-intuitive, but after you use them once there is no way to consider this system more complicated than the previous one. You can even pick them up without a loss and move them, while in previous alphas the fertilized plot was permanent.

I haven't played this game in quite some time, and none of this was true the last time I played. You could simply find a plot of ground, take care of the soil with tools and plant just about anything and it would grow if you gave it sunlight.
Shurenai Jul 6, 2021 @ 4:10am 
Originally posted by Donnie:
Originally posted by JustFreezer:
You had to craft fertilizer to have any return on investment in previous alphas. I don't remember the amount of materials, but I'm pretty sure it was at least the same amount of nitrate powder and rotten flesh that were required to craft them, just like the garden boxes. It's a bit counter-intuitive, but after you use them once there is no way to consider this system more complicated than the previous one. You can even pick them up without a loss and move them, while in previous alphas the fertilized plot was permanent.

I haven't played this game in quite some time, and none of this was true the last time I played. You could simply find a plot of ground, take care of the soil with tools and plant just about anything and it would grow if you gave it sunlight.
Grow, Yes; Produce more than you planted, No.

Since Farming was implemented up till A18, A seed cost 1 crop, And would grow 1 crop unless it was on fertilized soil, where it would make 2 doubling the return.

Without the fertilizer, it was a net neutral task.
Last edited by Shurenai; Jul 6, 2021 @ 4:10am
Khaos Jul 6, 2021 @ 5:04am 
I don't care if it's a farm plot or a hoe with fertilizer.

I just want them to add a freaking "Hit E to harvest" option so I stop punching my seedlings because you don't hit what you're aiming at half the time.
RasaNova Jul 6, 2021 @ 5:30am 
Originally posted by Shurenai:
Originally posted by Donnie:

I haven't played this game in quite some time, and none of this was true the last time I played. You could simply find a plot of ground, take care of the soil with tools and plant just about anything and it would grow if you gave it sunlight.
Grow, Yes; Produce more than you planted, No.

Since Farming was implemented up till A18, A seed cost 1 crop, And would grow 1 crop unless it was on fertilized soil, where it would make 2 doubling the return.

Without the fertilizer, it was a net neutral task.

OP may be referring to the early days, before fertilizer was added. (A14 I think?) Back then if I remember right we only needed to whack the ground with a hoe to plant crops. It was a very basic and incomplete mechanic. Then they added fertilizer, which (again if I remember right) gave 3 yield for hoed soil and 5 for hoed & fertilized.

In either version, you mostly used the hoe once, then it just became clutter in your farming chest. No other tool in the game is that limited... Now making fertilizer has changed to making farming plots which are more versatile, and crop yield is based purely on skill. In addition, crops continue to grow so we are spared the tedium of recrafting and replanting seeds.

I don't miss the hoe one bit.

Zed Jul 6, 2021 @ 5:49am 
Originally posted by RasaNova:
we only needed to whack the ground with a hoe to plant crops. It was a very basic and incomplete mechanic. Then they added fertilizer, which (again if I remember right) gave 3 yield for hoed soil and 5 for hoed & fertilized.

In real life, you just need to prepare the soil and plant the seeds in an area that gets sunlight and rain. That's not incomplete. It's to the point and quite efficient.

I do not mind the fertilizer concept, personally... but this idea that you have to use rotting flesh is just ridiculous. If you think that's "complete" we fundamentally disagree. This is a classic example of a game changing a mechanic just to change it and not for the better.

Originally posted by RasaNova:
In either version, you mostly used the hoe once, then it just became clutter in your farming chest.

The hoe being in the game is not a problem. You can easily scrap items you do not need... and I did not just use it one time. Any time I wanted to make a garden or work on crop fields I used the hoe.

Originally posted by RasaNova:
crops continue to grow so we are spared the tedium of recrafting and replanting seeds.

This has nothing to do with how to plant and this function can work with setting up the soil with a hoe. This function was changed just to make the game longer for players and give the game another reason to slow the whole process down. It's a completely unnecessary change and is fairly ridiculous in my opinion.
Zed Jul 6, 2021 @ 5:51am 
Originally posted by Shurenai:
Grow, Yes; Produce more than you planted, No.

Since Farming was implemented up till A18, A seed cost 1 crop, And would grow 1 crop unless it was on fertilized soil, where it would make 2 doubling the return.

Without the fertilizer, it was a net neutral task.

I do not mind that there are other options for farming, I just don't understand why the hoe was removed and now you need rotting flesh to grow anything in the world. It's just silly.
Salt Strider Jul 6, 2021 @ 6:18am 
Originally posted by Donnie:
Originally posted by Shurenai:
Grow, Yes; Produce more than you planted, No.

Since Farming was implemented up till A18, A seed cost 1 crop, And would grow 1 crop unless it was on fertilized soil, where it would make 2 doubling the return.

Without the fertilizer, it was a net neutral task.

I do not mind that there are other options for farming, I just don't understand why the hoe was removed and now you need rotting flesh to grow anything in the world. It's just silly.

You're right. You're absolutely right. Have a great day!
RasaNova Jul 6, 2021 @ 6:27am 
Originally posted by Donnie:
Originally posted by RasaNova:
we only needed to whack the ground with a hoe to plant crops. It was a very basic and incomplete mechanic. Then they added fertilizer, which (again if I remember right) gave 3 yield for hoed soil and 5 for hoed & fertilized.

In real life, you just need to prepare the soil and plant the seeds in an area that gets sunlight and rain. That's not incomplete. It's to the point and quite efficient.
Real life arguments are very hard to apply in a game that lets you stuff a jeep into a pocket on your helmet. But if you want real life justification, irl you don't NEED a hoe but you're right that you need to prepare the soil, and that's exactly how it is now. Fertilizer has been in the game for years, and the same resources are used now as when it was first introduced.

Originally posted by Donnie:
I do not mind the fertilizer concept, personally... but this idea that you have to use rotting flesh is just ridiculous. If you think that's "complete" we fundamentally disagree. This is a classic example of a game changing a mechanic just to change it and not for the better.
Why not rotting flesh? Meat can be composted, and it's a resource already in the game so no need to create further mechanics. And it doesn't matter what you or I call incomplete, that would be up to the devs. The earliest farming mechanic was a placeholder, and it's gone through some major overhauls since then to what we have now. And as with any change, not everybody is going to like it.





[
Originally posted by Donnie:
now you need rotting flesh

No, you always needed rotten flesh, "Fertilizer recipe"?
-
Just because YOU forgot how things worked doesn't meant the rest of us did...
Teresa Jul 6, 2021 @ 7:07am 
Originally posted by Donnie:
Originally posted by Shurenai:
Grow, Yes; Produce more than you planted, No.

Since Farming was implemented up till A18, A seed cost 1 crop, And would grow 1 crop unless it was on fertilized soil, where it would make 2 doubling the return.

Without the fertilizer, it was a net neutral task.

I do not mind that there are other options for farming, I just don't understand why the hoe was removed and now you need rotting flesh to grow anything in the world. It's just silly.

The reason you can no longer hoe the ground is mostly due to changes in the terrain to improve performance.

There are a limited number of ground textures and limited places you can use them. Try crafting 2 dirt blocks and placing one in the wasteland and 1 in the desert. The one you place in the wasteland will be wasteland terrain and the one you place in the desert will be sand.

While you may not like losing the hoe, everyone likes performance improvement.

The devs constantly have to make decisions regarding what to leave in, what to change, and what to remove to increase performance. Some things you like may get removed.

The farm plots are not part of terrain, so they were able to keep farming while also improving performance from terrain blocks. To me, it is a perfectly fine adjustment.
...👑 JOST AMMAN 👑... (Banned) Jul 6, 2021 @ 7:30am 
Originally posted by Khaos:
I don't care if it's a farm plot or a hoe with fertilizer.

I just want them to add a freaking "Hit E to harvest" option so I stop punching my seedlings because you don't hit what you're aiming at half the time.
You can install the modlet "Pickup Plants" from the list over here:
https://community.7daystodie.com/topic/19558-khaines-a19-modlets-bigger-backpacks-backpack-buttons-hp-bars-etc/
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Date Posted: Jul 6, 2021 @ 1:47am
Posts: 255